mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into gcc-abstraction
This commit is contained in:
commit
5e82f40d67
@ -2,13 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
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||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
{
|
||||
@ -21,26 +19,13 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
|
||||
protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position),
|
||||
Position = GamefieldToScreenSpace(position),
|
||||
});
|
||||
inputs.Add(new ReplayState<EmptyFreeformAction>
|
||||
{
|
||||
|
@ -2,12 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
@ -20,26 +18,13 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
|
||||
protected override bool IsImportant(PippidonReplayFrame frame) => true;
|
||||
|
||||
protected Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position)
|
||||
Position = GamefieldToScreenSpace(position)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.410.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.416.0" />
|
||||
</ItemGroup>
|
||||
</Project>
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||||
|
@ -7,6 +7,8 @@ using Android.OS;
|
||||
using osu.Framework.Allocation;
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||||
using osu.Game;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
using Xamarin.Essentials;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
@ -72,5 +74,14 @@ namespace osu.Android
|
||||
}
|
||||
|
||||
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
|
||||
|
||||
private class AndroidBatteryInfo : BatteryInfo
|
||||
{
|
||||
public override double ChargeLevel => Battery.ChargeLevel;
|
||||
|
||||
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,5 +6,6 @@
|
||||
<uses-permission android:name="android.permission.WAKE_LOCK" />
|
||||
<uses-permission android:name="android.permission.READ_FRAME_BUFFER" />
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<uses-permission android:name="android.permission.BATTERY_STATS" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
|
||||
</manifest>
|
@ -63,5 +63,8 @@
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -125,10 +125,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||
{
|
||||
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||
if (Replay.Frames.Count == 0)
|
||||
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
|
||||
|
||||
var last = currentFrame;
|
||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
||||
Replay.Frames.Add(currentFrame);
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
@ -20,29 +19,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected float? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
if (!Position.HasValue) return;
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new CatchReplayState
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
|
||||
CatcherX = Position.Value
|
||||
CatcherX = position
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
/// <summary>
|
||||
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
|
||||
/// </summary>
|
||||
private const int frame_offset = 1;
|
||||
private const int frame_offset = 0;
|
||||
|
||||
[Test]
|
||||
public void TestSingleNote()
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
{
|
||||
if (result.Time is double endTime)
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (!PlacementActive)
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
Column = result.Playfield as Column;
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Mirror";
|
||||
public override string Acronym => "MR";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override string Description => "Notes are flipped horizontally.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
|
@ -70,10 +70,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||
if (Replay.Frames.Count == 0)
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
|
||||
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,260 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckOffscreenObjectsTest
|
||||
{
|
||||
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f;
|
||||
|
||||
private CheckOffscreenObjects check;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckOffscreenObjects();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleInCenter()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = playfield_centre // Playfield is 640 x 480.
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleNearEdge()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(5, 5)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleNearEdgeStackedOffscreen()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(5, 5),
|
||||
StackHeight = 5
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenCircle(beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleOffscreen()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(0, 0)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenCircle(beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderInCenter()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(420, 240),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(-100, 0))
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderNearEdge()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = playfield_centre,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderNearEdgeStackedOffscreen()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = playfield_centre,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
|
||||
}),
|
||||
StackHeight = 5
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderOffscreenStart()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(0, 0),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||
new PathControlPoint(playfield_centre)
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderOffscreenEnd()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = playfield_centre,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||
new PathControlPoint(-playfield_centre)
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderOffscreenPath()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = playfield_centre,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
// Circular arc shoots over the top of the screen.
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(-100, -200)),
|
||||
new PathControlPoint(new Vector2(100, -200))
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
}
|
||||
|
||||
private void assertOffscreenCircle(IBeatmap beatmap)
|
||||
{
|
||||
var issues = check.Run(beatmap).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
|
||||
}
|
||||
|
||||
private void assertOffscreenSlider(IBeatmap beatmap)
|
||||
{
|
||||
var issues = check.Run(beatmap).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneOsuEditorSelectInvalidPath : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
[Test]
|
||||
public void TestSelectDoesNotModify()
|
||||
{
|
||||
Slider slider = new Slider { StartTime = 0, Position = new Vector2(320, 40) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(-100, 0)),
|
||||
new PathControlPoint(new Vector2(100, 20))
|
||||
};
|
||||
|
||||
int preSelectVersion = -1;
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
preSelectVersion = slider.Path.Version.Value;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
|
||||
AddAssert("slider same path", () => slider.Path.Version.Value == preSelectVersion);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,198 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSliderLengthValidity : TestSceneOsuEditor
|
||||
{
|
||||
private OsuPlayfield playfield;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDraggingStartingPointRemainsValid()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
};
|
||||
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
moveMouse(new Vector2(300));
|
||||
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
double distanceBefore = 0;
|
||||
|
||||
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
||||
|
||||
moveMouse(new Vector2(300, 300));
|
||||
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouse(new Vector2(350, 300));
|
||||
moveMouse(new Vector2(400, 300));
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
||||
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDraggingEndingPointRemainsValid()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
};
|
||||
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
moveMouse(new Vector2(300));
|
||||
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
double distanceBefore = 0;
|
||||
|
||||
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
||||
|
||||
moveMouse(new Vector2(400, 300));
|
||||
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouse(new Vector2(350, 300));
|
||||
moveMouse(new Vector2(300, 300));
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
||||
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If a control point is deleted which results in the slider becoming so short it can't exist,
|
||||
/// for simplicity delete the slider rather than having it in an invalid state.
|
||||
///
|
||||
/// Eventually we may need to change this, based on user feedback. I think it's likely enough of
|
||||
/// an edge case that we won't get many complaints, though (and there's always the undo button).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDeletingPointCausesSliderDeletion()
|
||||
{
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
Slider slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
new PathControlPoint(new Vector2(0, 10))
|
||||
};
|
||||
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
moveMouse(new Vector2(400, 300));
|
||||
AddStep("delete second point", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
AddAssert("ensure object deleted", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If a scale operation is performed where a single slider is the only thing selected, the path's shape will change.
|
||||
/// If the scale results in the path becoming too short, further mouse movement in the same direction will not change the shape.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestScalingSliderTooSmallRemainsValid()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(0, 50)),
|
||||
new PathControlPoint(new Vector2(0, 100))
|
||||
};
|
||||
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
moveMouse(new Vector2(300));
|
||||
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
double distanceBefore = 0;
|
||||
|
||||
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
||||
|
||||
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouse(new Vector2(300, 300));
|
||||
moveMouse(new Vector2(300, 250));
|
||||
moveMouse(new Vector2(300, 200));
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
||||
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
|
||||
}
|
||||
|
||||
private void moveMouse(Vector2 pos) =>
|
||||
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
||||
}
|
||||
}
|
@ -41,9 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addClickStep(MouseButton.Left);
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertLength(0);
|
||||
assertControlPointType(0, PathType.Linear);
|
||||
assertPlaced(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
72
osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs
Normal file
72
osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSliderScaling : TestSceneOsuEditor
|
||||
{
|
||||
private OsuPlayfield playfield;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScalingLinearSlider()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
};
|
||||
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
moveMouse(new Vector2(300));
|
||||
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
double distanceBefore = 0;
|
||||
|
||||
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
||||
|
||||
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouse(new Vector2(300, 300));
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
||||
}
|
||||
|
||||
private void moveMouse(Vector2 pos) =>
|
||||
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
||||
}
|
||||
}
|
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/cursor.png
Executable file
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/cursor.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/cursortrail.png
Executable file
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/cursortrail.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => null;
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return null;
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
|
@ -4,13 +4,22 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -21,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap;
|
||||
|
||||
private ClickingCursorContainer lastContainer;
|
||||
private OsuCursorContainer lastContainer;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
@ -48,12 +57,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
config.SetValue(OsuSetting.AutoCursorSize, true);
|
||||
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
|
||||
Scheduler.AddOnce(recreate);
|
||||
Scheduler.AddOnce(() => loadContent(false));
|
||||
});
|
||||
|
||||
AddStep("test cursor container", recreate);
|
||||
|
||||
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
|
||||
AddStep("test cursor container", () => loadContent(false));
|
||||
}
|
||||
|
||||
[TestCase(1, 1)]
|
||||
@ -68,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
|
||||
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
|
||||
|
||||
AddStep("load content", loadContent);
|
||||
AddStep("load content", () => loadContent());
|
||||
|
||||
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
|
||||
|
||||
@ -82,18 +89,46 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
|
||||
}
|
||||
|
||||
private void loadContent()
|
||||
[Test]
|
||||
public void TestTopLeftOrigin()
|
||||
{
|
||||
SetContents(() => new MovingCursorInputManager
|
||||
{
|
||||
Child = lastContainer = new ClickingCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
|
||||
}
|
||||
|
||||
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
|
||||
var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
|
||||
|
||||
lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer();
|
||||
|
||||
return inputManager.WithChild(skinContainer.WithChild(lastContainer));
|
||||
});
|
||||
}
|
||||
|
||||
private class TopLeftCursorSkin : ISkin
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => null;
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case OsuSkinConfiguration osuLookup:
|
||||
if (osuLookup == OsuSkinConfiguration.CursorCentre)
|
||||
return SkinUtils.As<TValue>(new BindableBool(false));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private class ClickingCursorContainer : OsuCursorContainer
|
||||
{
|
||||
private bool pressed;
|
||||
|
@ -59,11 +59,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
this.slider = slider;
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
// we don't want to run the path type update on construction as it may inadvertently change the slider.
|
||||
cachePoints(slider);
|
||||
|
||||
slider.Path.Version.BindValueChanged(_ =>
|
||||
{
|
||||
PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
||||
cachePoints(slider);
|
||||
updatePathType();
|
||||
}, runOnceImmediately: true);
|
||||
});
|
||||
|
||||
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
@ -182,6 +185,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position.Value).ToArray();
|
||||
var oldPosition = slider.Position;
|
||||
var oldStartTime = slider.StartTime;
|
||||
|
||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
||||
{
|
||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
@ -199,12 +206,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
else
|
||||
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
|
||||
|
||||
if (!slider.Path.HasValidLength)
|
||||
{
|
||||
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position.Value = oldControlPoints[i];
|
||||
|
||||
slider.Position = oldPosition;
|
||||
slider.StartTime = oldStartTime;
|
||||
return;
|
||||
}
|
||||
|
||||
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
|
||||
PointsInSegment[0].Type.Value = dragPathType;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
|
||||
|
||||
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
||||
|
||||
/// <summary>
|
||||
/// Handles correction of invalid path types.
|
||||
/// </summary>
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private PlacementState state;
|
||||
private SliderPlacementState state;
|
||||
private PathControlPoint segmentStart;
|
||||
private PathControlPoint cursor;
|
||||
private int currentSegmentLength;
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
setState(SliderPlacementState.Initial);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -73,12 +73,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
case SliderPlacementState.Initial:
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
case SliderPlacementState.Body:
|
||||
updateCursor();
|
||||
break;
|
||||
}
|
||||
@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
case SliderPlacementState.Initial:
|
||||
beginCurve();
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
case SliderPlacementState.Body:
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (state == PlacementState.Body && e.Button == MouseButton.Right)
|
||||
if (state == SliderPlacementState.Body && e.Button == MouseButton.Right)
|
||||
endCurve();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
@ -129,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement(commitStart: true);
|
||||
setState(PlacementState.Body);
|
||||
setState(SliderPlacementState.Body);
|
||||
}
|
||||
|
||||
private void endCurve()
|
||||
{
|
||||
updateSlider();
|
||||
EndPlacement(true);
|
||||
EndPlacement(HitObject.Path.HasValidLength);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -219,12 +219,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
private void setState(SliderPlacementState newState)
|
||||
{
|
||||
state = newState;
|
||||
}
|
||||
|
||||
private enum PlacementState
|
||||
private enum SliderPlacementState
|
||||
{
|
||||
Initial,
|
||||
Body,
|
||||
|
@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (controlPoints.Count <= 1)
|
||||
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength)
|
||||
{
|
||||
placementHandler?.Delete(HitObject);
|
||||
return;
|
||||
|
115
osu.Game.Rulesets.Osu/Edit/Checks/CheckOffscreenObjects.cs
Normal file
115
osu.Game.Rulesets.Osu/Edit/Checks/CheckOffscreenObjects.cs
Normal file
@ -0,0 +1,115 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
{
|
||||
public class CheckOffscreenObjects : ICheck
|
||||
{
|
||||
// A close approximation for the bounding box of the screen in gameplay on 4:3 aspect ratio.
|
||||
// Uses gameplay space coordinates (512 x 384 playfield / 640 x 480 screen area).
|
||||
// See https://github.com/ppy/osu/pull/12361#discussion_r612199777 for reference.
|
||||
private const int min_x = -67;
|
||||
private const int min_y = -60;
|
||||
private const int max_x = 579;
|
||||
private const int max_y = 428;
|
||||
|
||||
// The amount of milliseconds to step through a slider path at a time
|
||||
// (higher = more performant, but higher false-negative chance).
|
||||
private const int path_step_size = 5;
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Offscreen hitobjects");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateOffscreenCircle(this),
|
||||
new IssueTemplateOffscreenSlider(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap)
|
||||
{
|
||||
foreach (var hitobject in beatmap.HitObjects)
|
||||
{
|
||||
switch (hitobject)
|
||||
{
|
||||
case Slider slider:
|
||||
{
|
||||
foreach (var issue in sliderIssues(slider))
|
||||
yield return issue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case HitCircle circle:
|
||||
{
|
||||
if (isOffscreen(circle.StackedPosition, circle.Radius))
|
||||
yield return new IssueTemplateOffscreenCircle(this).Create(circle);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Steps through points on the slider to ensure the entire path is on-screen.
|
||||
/// Returns at most one issue.
|
||||
/// </summary>
|
||||
/// <param name="slider">The slider whose path to check.</param>
|
||||
/// <returns></returns>
|
||||
private IEnumerable<Issue> sliderIssues(Slider slider)
|
||||
{
|
||||
for (int i = 0; i < slider.Distance; i += path_step_size)
|
||||
{
|
||||
double progress = i / slider.Distance;
|
||||
Vector2 position = slider.StackedPositionAt(progress);
|
||||
|
||||
if (!isOffscreen(position, slider.Radius))
|
||||
continue;
|
||||
|
||||
// `SpanDuration` ensures we don't include reverses.
|
||||
double time = slider.StartTime + progress * slider.SpanDuration;
|
||||
yield return new IssueTemplateOffscreenSlider(this).Create(slider, time);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Above loop may skip the last position in the slider due to step size.
|
||||
if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
|
||||
yield break;
|
||||
|
||||
yield return new IssueTemplateOffscreenSlider(this).Create(slider, slider.EndTime);
|
||||
}
|
||||
|
||||
private bool isOffscreen(Vector2 position, double radius)
|
||||
{
|
||||
return position.X - radius < min_x || position.X + radius > max_x ||
|
||||
position.Y - radius < min_y || position.Y + radius > max_y;
|
||||
}
|
||||
|
||||
public class IssueTemplateOffscreenCircle : IssueTemplate
|
||||
{
|
||||
public IssueTemplateOffscreenCircle(ICheck check)
|
||||
: base(check, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(HitCircle circle) => new Issue(circle, this);
|
||||
}
|
||||
|
||||
public class IssueTemplateOffscreenSlider : IssueTemplate
|
||||
{
|
||||
public IssueTemplateOffscreenSlider(ICheck check)
|
||||
: base(check, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs
Normal file
22
osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuBeatmapVerifier : IBeatmapVerifier
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
new CheckOffscreenObjects()
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
|
||||
}
|
||||
}
|
@ -208,7 +208,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
|
||||
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
|
||||
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(
|
||||
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
|
||||
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
|
||||
|
||||
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
|
||||
|
||||
@ -226,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
|
||||
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
|
||||
|
||||
if (xInBounds && yInBounds)
|
||||
if (xInBounds && yInBounds && slider.Path.HasValidLength)
|
||||
return;
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
|
44
osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs
Normal file
44
osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
[SettingSource("Roll speed", "Rotations per minute")]
|
||||
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
|
||||
{
|
||||
MinValue = 0.02,
|
||||
MaxValue = 4,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Direction", "The direction of rotation")]
|
||||
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
|
||||
|
||||
public override string Name => "Barrel Roll";
|
||||
public override string Acronym => "BR";
|
||||
public override string Description => "The whole playfield is on a wheel!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// scale the playfield to allow all hitobjects to stay within the visible region.
|
||||
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Touch Device";
|
||||
public override string Acronym => "TD";
|
||||
public override string Description => "Automatically applied to plays on devices with a touchscreen.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override ModType Type => ModType.System;
|
||||
|
@ -185,6 +185,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new OsuModTraceable(),
|
||||
new OsuModBarrelRoll(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
@ -206,6 +207,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new OsuBeatmapVerifier();
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
buttonIndex = 0;
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
|
||||
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
|
||||
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
|
||||
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
|
@ -2,13 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
@ -21,24 +19,11 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected Vector2? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
|
||||
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
|
||||
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
|
||||
|
||||
InternalChildren = new[]
|
||||
@ -32,13 +33,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
Texture = skin.GetTexture("cursor"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
|
||||
},
|
||||
new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursormiddle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -26,7 +26,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
Texture = skin.GetTexture("cursortrail");
|
||||
disjointTrail = skin.GetTexture("cursormiddle") == null;
|
||||
|
||||
Blending = !disjointTrail ? BlendingParameters.Additive : BlendingParameters.Inherit;
|
||||
if (disjointTrail)
|
||||
{
|
||||
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
|
||||
|
||||
TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft;
|
||||
Blending = BlendingParameters.Inherit;
|
||||
}
|
||||
else
|
||||
{
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
if (Texture != null)
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
SliderBorderSize,
|
||||
SliderPathRadius,
|
||||
AllowSliderBallTint,
|
||||
CursorCentre,
|
||||
CursorExpand,
|
||||
CursorRotate,
|
||||
HitCircleOverlayAboveNumber,
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Batches;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||
@ -31,6 +32,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private double timeOffset;
|
||||
private float time;
|
||||
|
||||
private Anchor trailOrigin = Anchor.Centre;
|
||||
|
||||
protected Anchor TrailOrigin
|
||||
{
|
||||
get => trailOrigin;
|
||||
set
|
||||
{
|
||||
trailOrigin = value;
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
}
|
||||
|
||||
public CursorTrail()
|
||||
{
|
||||
// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
|
||||
@ -197,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
private Vector2 size;
|
||||
|
||||
private Vector2 originPosition;
|
||||
|
||||
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
@ -213,6 +228,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
size = Source.partSize;
|
||||
time = Source.time;
|
||||
|
||||
originPosition = Vector2.Zero;
|
||||
|
||||
if (Source.TrailOrigin.HasFlagFast(Anchor.x1))
|
||||
originPosition.X = 0.5f;
|
||||
else if (Source.TrailOrigin.HasFlagFast(Anchor.x2))
|
||||
originPosition.X = 1f;
|
||||
|
||||
if (Source.TrailOrigin.HasFlagFast(Anchor.y1))
|
||||
originPosition.Y = 0.5f;
|
||||
else if (Source.TrailOrigin.HasFlagFast(Anchor.y2))
|
||||
originPosition.Y = 1f;
|
||||
|
||||
Source.parts.CopyTo(parts, 0);
|
||||
}
|
||||
|
||||
@ -237,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
|
||||
@ -246,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.BottomRight.Linear,
|
||||
@ -255,7 +282,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopRight,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.TopRight.Linear,
|
||||
@ -264,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.TopLeft.Linear,
|
||||
|
@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
|
||||
|
@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
Add(cursorScaleContainer = new Container
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
|
||||
});
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
{
|
||||
if (result.Time is double dragTime)
|
||||
{
|
||||
|
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
bool hitButton = true;
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(-100000));
|
||||
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
|
||||
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
|
67
osu.Game.Tests/Editing/Checks/CheckBackgroundTest.cs
Normal file
67
osu.Game.Tests/Editing/Checks/CheckBackgroundTest.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckBackgroundTest
|
||||
{
|
||||
private CheckBackground check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckBackground();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBackgroundSetAndInFiles()
|
||||
{
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBackgroundSetAndNotInFiles()
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
||||
|
||||
var issues = check.Run(beatmap).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBackgroundNotSet()
|
||||
{
|
||||
beatmap.Metadata.BackgroundFile = null;
|
||||
|
||||
var issues = check.Run(beatmap).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
|
||||
}
|
||||
}
|
||||
}
|
@ -144,6 +144,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public override string Name => nameof(ModA);
|
||||
public override string Acronym => nameof(ModA);
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
|
||||
@ -152,6 +153,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
private class ModB : Mod
|
||||
{
|
||||
public override string Name => nameof(ModB);
|
||||
public override string Description => string.Empty;
|
||||
public override string Acronym => nameof(ModB);
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
@ -162,6 +164,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public override string Name => nameof(ModC);
|
||||
public override string Acronym => nameof(ModC);
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
|
||||
@ -169,6 +172,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public override string Name => $"Incompatible With {nameof(ModA)}";
|
||||
public override string Acronym => $"Incompatible With {nameof(ModA)}";
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModA) };
|
||||
@ -187,6 +191,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
|
||||
public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
|
||||
|
@ -20,27 +20,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
handler = new TestInputHandler(replay = new Replay
|
||||
{
|
||||
Frames = new List<ReplayFrame>
|
||||
{
|
||||
new TestReplayFrame(0),
|
||||
new TestReplayFrame(1000),
|
||||
new TestReplayFrame(2000),
|
||||
new TestReplayFrame(3000, true),
|
||||
new TestReplayFrame(4000, true),
|
||||
new TestReplayFrame(5000, true),
|
||||
new TestReplayFrame(7000, true),
|
||||
new TestReplayFrame(8000),
|
||||
}
|
||||
HasReceivedAllFrames = false
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalPlayback()
|
||||
{
|
||||
Assert.IsNull(handler.CurrentFrame);
|
||||
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
setReplayFrames();
|
||||
|
||||
setTime(0, 0);
|
||||
confirmCurrentFrame(0);
|
||||
@ -107,6 +94,8 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestIntroTime()
|
||||
{
|
||||
setReplayFrames();
|
||||
|
||||
setTime(-1000, -1000);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
@ -123,6 +112,8 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestBasicRewind()
|
||||
{
|
||||
setReplayFrames();
|
||||
|
||||
setTime(2800, 0);
|
||||
setTime(2800, 1000);
|
||||
setTime(2800, 2000);
|
||||
@ -133,34 +124,35 @@ namespace osu.Game.Tests.NonVisual
|
||||
// pivot without crossing a frame boundary
|
||||
setTime(2700, 2700);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
confirmNextFrame(3);
|
||||
|
||||
// cross current frame boundary; should not yet update frame
|
||||
setTime(1980, 1980);
|
||||
// cross current frame boundary
|
||||
setTime(1980, 2000);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
confirmNextFrame(3);
|
||||
|
||||
setTime(1200, 1200);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(2);
|
||||
|
||||
// ensure each frame plays out until start
|
||||
setTime(-500, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(0);
|
||||
confirmNextFrame(2);
|
||||
|
||||
setTime(-500, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(null);
|
||||
confirmNextFrame(1);
|
||||
|
||||
setTime(-500, -500);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(null);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindInsideImportantSection()
|
||||
{
|
||||
setReplayFrames();
|
||||
fastForwardToPoint(3000);
|
||||
|
||||
setTime(4000, 4000);
|
||||
@ -168,12 +160,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(3);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(3);
|
||||
@ -187,46 +179,127 @@ namespace osu.Game.Tests.NonVisual
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(4000, null);
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(3);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
confirmNextFrame(4);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindOutOfImportantSection()
|
||||
{
|
||||
setReplayFrames();
|
||||
fastForwardToPoint(3500);
|
||||
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3200, null);
|
||||
// next frame doesn't change even though direction reversed, because of important section.
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3000, null);
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(2800, 2800);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReplayStreaming()
|
||||
{
|
||||
// no frames are arrived yet
|
||||
setTime(0, null);
|
||||
setTime(1000, null);
|
||||
Assert.IsTrue(handler.WaitingForFrame, "Should be waiting for the first frame");
|
||||
|
||||
replay.Frames.Add(new TestReplayFrame(0));
|
||||
replay.Frames.Add(new TestReplayFrame(1000));
|
||||
|
||||
// should always play from beginning
|
||||
setTime(1000, 0);
|
||||
confirmCurrentFrame(0);
|
||||
Assert.IsFalse(handler.WaitingForFrame, "Should not be waiting yet");
|
||||
setTime(1000, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(null);
|
||||
Assert.IsTrue(handler.WaitingForFrame, "Should be waiting");
|
||||
|
||||
// cannot seek beyond the last frame
|
||||
setTime(1500, null);
|
||||
confirmCurrentFrame(1);
|
||||
|
||||
setTime(-100, 0);
|
||||
confirmCurrentFrame(0);
|
||||
|
||||
// can seek to the point before the first frame, however
|
||||
setTime(-100, -100);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
fastForwardToPoint(1000);
|
||||
setTime(3000, null);
|
||||
replay.Frames.Add(new TestReplayFrame(2000));
|
||||
confirmCurrentFrame(1);
|
||||
setTime(1000, 1000);
|
||||
setTime(3000, 2000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleFramesSameTime()
|
||||
{
|
||||
replay.Frames.Add(new TestReplayFrame(0));
|
||||
replay.Frames.Add(new TestReplayFrame(0));
|
||||
replay.Frames.Add(new TestReplayFrame(1000));
|
||||
replay.Frames.Add(new TestReplayFrame(1000));
|
||||
replay.Frames.Add(new TestReplayFrame(2000));
|
||||
|
||||
// forward direction is prioritized when multiple frames have the same time.
|
||||
setTime(0, 0);
|
||||
setTime(0, 0);
|
||||
|
||||
setTime(2000, 1000);
|
||||
setTime(2000, 1000);
|
||||
|
||||
setTime(1000, 1000);
|
||||
setTime(1000, 1000);
|
||||
setTime(-100, 1000);
|
||||
setTime(-100, 0);
|
||||
setTime(-100, 0);
|
||||
setTime(-100, -100);
|
||||
}
|
||||
|
||||
private void setReplayFrames()
|
||||
{
|
||||
replay.Frames = new List<ReplayFrame>
|
||||
{
|
||||
new TestReplayFrame(0),
|
||||
new TestReplayFrame(1000),
|
||||
new TestReplayFrame(2000),
|
||||
new TestReplayFrame(3000, true),
|
||||
new TestReplayFrame(4000, true),
|
||||
new TestReplayFrame(5000, true),
|
||||
new TestReplayFrame(7000, true),
|
||||
new TestReplayFrame(8000),
|
||||
};
|
||||
replay.HasReceivedAllFrames = true;
|
||||
}
|
||||
|
||||
private void fastForwardToPoint(double destination)
|
||||
{
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
if (handler.SetFrameFromTime(destination) == null)
|
||||
var time = handler.SetFrameFromTime(destination);
|
||||
if (time == null || time == destination)
|
||||
return;
|
||||
}
|
||||
|
||||
@ -235,33 +308,17 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
private void setTime(double set, double? expect)
|
||||
{
|
||||
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
|
||||
Assert.AreEqual(expect, handler.SetFrameFromTime(set), "Unexpected return value");
|
||||
}
|
||||
|
||||
private void confirmCurrentFrame(int? frame)
|
||||
{
|
||||
if (frame.HasValue)
|
||||
{
|
||||
Assert.IsNotNull(handler.CurrentFrame);
|
||||
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNull(handler.CurrentFrame);
|
||||
}
|
||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame");
|
||||
}
|
||||
|
||||
private void confirmNextFrame(int? frame)
|
||||
{
|
||||
if (frame.HasValue)
|
||||
{
|
||||
Assert.IsNotNull(handler.NextFrame);
|
||||
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNull(handler.NextFrame);
|
||||
}
|
||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame");
|
||||
}
|
||||
|
||||
private class TestReplayFrame : ReplayFrame
|
||||
|
@ -1,296 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class StreamingFramedReplayInputHandlerTest
|
||||
{
|
||||
private Replay replay;
|
||||
private TestInputHandler handler;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
handler = new TestInputHandler(replay = new Replay
|
||||
{
|
||||
HasReceivedAllFrames = false,
|
||||
Frames = new List<ReplayFrame>
|
||||
{
|
||||
new TestReplayFrame(0),
|
||||
new TestReplayFrame(1000),
|
||||
new TestReplayFrame(2000),
|
||||
new TestReplayFrame(3000, true),
|
||||
new TestReplayFrame(4000, true),
|
||||
new TestReplayFrame(5000, true),
|
||||
new TestReplayFrame(7000, true),
|
||||
new TestReplayFrame(8000),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalPlayback()
|
||||
{
|
||||
Assert.IsNull(handler.CurrentFrame);
|
||||
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(0, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(1);
|
||||
|
||||
// if we hit the first frame perfectly, time should progress to it.
|
||||
setTime(1000, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(2);
|
||||
|
||||
// in between non-important frames should progress based on input.
|
||||
setTime(1200, 1200);
|
||||
confirmCurrentFrame(1);
|
||||
|
||||
setTime(1400, 1400);
|
||||
confirmCurrentFrame(1);
|
||||
|
||||
// progressing beyond the next frame should force time to that frame once.
|
||||
setTime(2200, 2000);
|
||||
confirmCurrentFrame(2);
|
||||
|
||||
// second attempt should progress to input time
|
||||
setTime(2200, 2200);
|
||||
confirmCurrentFrame(2);
|
||||
|
||||
// entering important section
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
|
||||
// cannot progress within
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(3);
|
||||
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
|
||||
// still cannot progress
|
||||
setTime(4500, null);
|
||||
confirmCurrentFrame(4);
|
||||
|
||||
setTime(5200, 5000);
|
||||
confirmCurrentFrame(5);
|
||||
|
||||
// important section AllowedImportantTimeSpan allowance
|
||||
setTime(5200, 5200);
|
||||
confirmCurrentFrame(5);
|
||||
|
||||
setTime(7200, 7000);
|
||||
confirmCurrentFrame(6);
|
||||
|
||||
setTime(7200, null);
|
||||
confirmCurrentFrame(6);
|
||||
|
||||
// exited important section
|
||||
setTime(8200, 8000);
|
||||
confirmCurrentFrame(7);
|
||||
confirmNextFrame(null);
|
||||
|
||||
setTime(8200, null);
|
||||
confirmCurrentFrame(7);
|
||||
confirmNextFrame(null);
|
||||
|
||||
setTime(8400, null);
|
||||
confirmCurrentFrame(7);
|
||||
confirmNextFrame(null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIntroTime()
|
||||
{
|
||||
setTime(-1000, -1000);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(-500, -500);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(0, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicRewind()
|
||||
{
|
||||
setTime(2800, 0);
|
||||
setTime(2800, 1000);
|
||||
setTime(2800, 2000);
|
||||
setTime(2800, 2800);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(3);
|
||||
|
||||
// pivot without crossing a frame boundary
|
||||
setTime(2700, 2700);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
// cross current frame boundary; should not yet update frame
|
||||
setTime(1980, 1980);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
setTime(1200, 1200);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
// ensure each frame plays out until start
|
||||
setTime(-500, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(-500, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(null);
|
||||
|
||||
setTime(-500, -500);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindInsideImportantSection()
|
||||
{
|
||||
fastForwardToPoint(3000);
|
||||
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(3);
|
||||
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(4500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(4000, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(3);
|
||||
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindOutOfImportantSection()
|
||||
{
|
||||
fastForwardToPoint(3500);
|
||||
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3200, null);
|
||||
// next frame doesn't change even though direction reversed, because of important section.
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3000, null);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(2800, 2800);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
}
|
||||
|
||||
private void fastForwardToPoint(double destination)
|
||||
{
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
if (handler.SetFrameFromTime(destination) == null)
|
||||
return;
|
||||
}
|
||||
|
||||
throw new TimeoutException("Seek was never fulfilled");
|
||||
}
|
||||
|
||||
private void setTime(double set, double? expect)
|
||||
{
|
||||
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
|
||||
}
|
||||
|
||||
private void confirmCurrentFrame(int? frame)
|
||||
{
|
||||
if (frame.HasValue)
|
||||
{
|
||||
Assert.IsNotNull(handler.CurrentFrame);
|
||||
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNull(handler.CurrentFrame);
|
||||
}
|
||||
}
|
||||
|
||||
private void confirmNextFrame(int? frame)
|
||||
{
|
||||
if (frame.HasValue)
|
||||
{
|
||||
Assert.IsNotNull(handler.NextFrame);
|
||||
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNull(handler.NextFrame);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestReplayFrame : ReplayFrame
|
||||
{
|
||||
public readonly bool IsImportant;
|
||||
|
||||
public TestReplayFrame(double time, bool isImportant = false)
|
||||
: base(time)
|
||||
{
|
||||
IsImportant = isImportant;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
{
|
||||
public TestInputHandler(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
FrameAccuratePlayback = true;
|
||||
}
|
||||
|
||||
protected override double AllowedImportantTimeSpan => 1000;
|
||||
|
||||
protected override bool IsImportant(TestReplayFrame frame) => frame.IsImportant;
|
||||
}
|
||||
}
|
||||
}
|
@ -140,6 +140,7 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TM";
|
||||
public override string Description => "This is a test mod.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Test")]
|
||||
@ -156,6 +157,7 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TMTR";
|
||||
public override string Description => "This is a test mod.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
|
@ -100,6 +100,7 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TM";
|
||||
public override string Description => "This is a test mod.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Test")]
|
||||
@ -116,6 +117,7 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TMTR";
|
||||
public override string Description => "This is a test mod.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
@ -150,6 +152,7 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TM";
|
||||
public override string Description => "This is a test mod.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Test")]
|
||||
|
@ -65,6 +65,21 @@ namespace osu.Game.Tests.Visual.Background
|
||||
stack.Push(songSelect = new DummySongSelect());
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// User settings should always be ignored on song select screen.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestUserSettingsIgnoredOnSongSelect()
|
||||
{
|
||||
setupUserSettings();
|
||||
AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur());
|
||||
performFullSetup();
|
||||
AddStep("Exit to song select", () => player.Exit());
|
||||
AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
|
||||
/// </summary>
|
||||
@ -142,9 +157,9 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
performFullSetup();
|
||||
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
|
||||
AddStep("Disable user dim", () => songSelect.IgnoreUserSettings.Value = true);
|
||||
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
||||
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
|
||||
AddStep("Enable user dim", () => songSelect.IgnoreUserSettings.Value = false);
|
||||
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
@ -161,13 +176,36 @@ namespace osu.Game.Tests.Visual.Background
|
||||
player.ReplacesBackground.Value = true;
|
||||
player.StoryboardEnabled.Value = true;
|
||||
});
|
||||
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
|
||||
AddStep("Enable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = false);
|
||||
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
|
||||
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
|
||||
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
|
||||
AddStep("Disable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true);
|
||||
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardIgnoreUserSettings()
|
||||
{
|
||||
performFullSetup();
|
||||
createFakeStoryboard();
|
||||
AddStep("Enable replacing background", () => player.ReplacesBackground.Value = true);
|
||||
|
||||
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
|
||||
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
|
||||
|
||||
AddStep("Ignore user settings", () =>
|
||||
{
|
||||
player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
|
||||
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
|
||||
});
|
||||
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
|
||||
AddUntilStep("Background is invisible", () => songSelect.IsBackgroundInvisible());
|
||||
|
||||
AddStep("Disable background replacement", () => player.ReplacesBackground.Value = false);
|
||||
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
|
||||
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the visual settings container retains dim and blur when pausing
|
||||
/// </summary>
|
||||
@ -204,17 +242,6 @@ namespace osu.Game.Tests.Visual.Background
|
||||
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestTransitionOut()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Exit to song select", () => player.Exit());
|
||||
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
|
||||
/// </summary>
|
||||
@ -281,11 +308,11 @@ namespace osu.Game.Tests.Visual.Background
|
||||
protected override BackgroundScreen CreateBackground()
|
||||
{
|
||||
background = new FadeAccessibleBackground(Beatmap.Value);
|
||||
DimEnabled.BindTo(background.EnableUserDim);
|
||||
IgnoreUserSettings.BindTo(background.IgnoreUserSettings);
|
||||
return background;
|
||||
}
|
||||
|
||||
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
|
||||
public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>();
|
||||
public readonly Bindable<double> DimLevel = new BindableDouble();
|
||||
public readonly Bindable<double> BlurLevel = new BindableDouble();
|
||||
|
||||
@ -310,7 +337,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
|
||||
|
||||
public bool IsBlurCorrect() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
public bool IsBackgroundBlur() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
|
||||
public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected;
|
||||
|
||||
|
@ -1,88 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorQuickDelete : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesObject()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 1000 };
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
||||
|
||||
AddStep("move mouse to object", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesSliderControlPoint()
|
||||
{
|
||||
Slider slider = new Slider { StartTime = 1000 };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(50, 0)),
|
||||
new PathControlPoint(new Vector2(100, 0))
|
||||
};
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
|
||||
AddStep("move mouse to controlpoint", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
|
||||
|
||||
// second click should nuke the object completely.
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
}
|
||||
}
|
219
osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs
Normal file
219
osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs
Normal file
@ -0,0 +1,219 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorSelection : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
|
||||
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||||
{
|
||||
AddStep("move mouse to object", () =>
|
||||
{
|
||||
var pos = blueprintContainer.SelectionBlueprints
|
||||
.First(s => s.HitObject == targetFunc())
|
||||
.ChildrenOfType<HitCirclePiece>()
|
||||
.First().ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicSelect()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 100 };
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
var addedObject2 = new HitCircle
|
||||
{
|
||||
StartTime = 100,
|
||||
Position = new Vector2(100),
|
||||
};
|
||||
|
||||
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
|
||||
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
moveMouseToObject(() => addedObject2);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiSelect()
|
||||
{
|
||||
var addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(150) },
|
||||
};
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
|
||||
moveMouseToObject(() => addedObjects[2]);
|
||||
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
|
||||
{
|
||||
HitCircle[] addedObjects = null;
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(150) },
|
||||
}));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
|
||||
if (alreadySelectedBeforeDrag)
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
|
||||
AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicDeselect()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 100 };
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
AddStep("click away", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesObject()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 1000 };
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesSliderControlPoint()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(50, 0)),
|
||||
new PathControlPoint(new Vector2(100, 0))
|
||||
};
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
StartTime = 1000,
|
||||
Path = new SliderPath(points)
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
|
||||
AddStep("move mouse to controlpoint", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
// second click should nuke the object completely.
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osuTK;
|
||||
@ -16,12 +15,21 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
public TestSceneEditorSummaryTimeline()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("create timeline", () =>
|
||||
{
|
||||
// required for track
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
Add(new SummaryTimeline
|
||||
{
|
||||
@ -29,6 +37,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 50)
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Test]
|
||||
public void TestDisallowZeroDurationObjects()
|
||||
{
|
||||
DragBar dragBar;
|
||||
DragArea dragArea;
|
||||
|
||||
AddStep("add spinner", () =>
|
||||
{
|
||||
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
EditorBeatmap.Add(new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 256),
|
||||
StartTime = 150,
|
||||
StartTime = 2700,
|
||||
Duration = 500
|
||||
});
|
||||
});
|
||||
@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("hold down drag bar", () =>
|
||||
{
|
||||
// distinguishes between the actual drag bar and its "underlay shadow".
|
||||
dragBar = this.ChildrenOfType<DragBar>().Single(bar => bar.HandlePositionalInput);
|
||||
InputManager.MoveMouseTo(dragBar);
|
||||
dragArea = this.ChildrenOfType<DragArea>().Single(bar => bar.HandlePositionalInput);
|
||||
InputManager.MoveMouseTo(dragArea);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
|
@ -53,13 +53,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
new AudioVisualiser(),
|
||||
}
|
||||
},
|
||||
TimelineArea = new TimelineArea
|
||||
TimelineArea = new TimelineArea(CreateTestComponent())
|
||||
{
|
||||
Child = CreateTestComponent(),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(0.8f, 100),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -48,6 +49,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached]
|
||||
private readonly VolumeOverlay volumeOverlay;
|
||||
|
||||
[Cached(typeof(BatteryInfo))]
|
||||
private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo();
|
||||
|
||||
private readonly ChangelogOverlay changelogOverlay;
|
||||
|
||||
public TestScenePlayerLoader()
|
||||
@ -288,6 +292,33 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(false, 1.0, false)] // not charging, above cutoff --> no warning
|
||||
[TestCase(true, 0.1, false)] // charging, below cutoff --> no warning
|
||||
[TestCase(false, 0.25, true)] // not charging, at cutoff --> warning
|
||||
public void TestLowBatteryNotification(bool isCharging, double chargeLevel, bool shouldWarn)
|
||||
{
|
||||
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).Value = false);
|
||||
|
||||
// set charge status and level
|
||||
AddStep("load player", () => resetPlayer(false, () =>
|
||||
{
|
||||
batteryInfo.SetCharging(isCharging);
|
||||
batteryInfo.SetChargeLevel(chargeLevel);
|
||||
}));
|
||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningEarlyExit()
|
||||
{
|
||||
@ -321,6 +352,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public override string Name => string.Empty;
|
||||
public override string Acronym => string.Empty;
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override string Description => string.Empty;
|
||||
|
||||
public bool Applied { get; private set; }
|
||||
|
||||
@ -348,5 +380,29 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
throw new TimeoutException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mutable dummy BatteryInfo class for <see cref="TestScenePlayerLoader.TestLowBatteryNotification"/>
|
||||
/// </summary>
|
||||
/// <inheritdoc/>
|
||||
private class LocalBatteryInfo : BatteryInfo
|
||||
{
|
||||
private bool isCharging = true;
|
||||
private double chargeLevel = 1;
|
||||
|
||||
public override bool IsCharging => isCharging;
|
||||
|
||||
public override double ChargeLevel => chargeLevel;
|
||||
|
||||
public void SetCharging(bool value)
|
||||
{
|
||||
isCharging = value;
|
||||
}
|
||||
|
||||
public void SetChargeLevel(double value)
|
||||
{
|
||||
chargeLevel = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
waitForPlayer();
|
||||
AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
|
||||
|
||||
AddUntilStep("wait for frame starvation", () => replayHandler.NextFrame == null);
|
||||
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
|
||||
checkPaused(true);
|
||||
|
||||
double? pausedTime = null;
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
sendFrames();
|
||||
|
||||
AddUntilStep("wait for frame starvation", () => replayHandler.NextFrame == null);
|
||||
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
|
||||
checkPaused(true);
|
||||
|
||||
AddAssert("time advanced", () => currentFrameStableTime > pausedTime);
|
||||
|
@ -204,8 +204,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
return;
|
||||
}
|
||||
|
||||
if (replayHandler.NextFrame != null)
|
||||
{
|
||||
if (!replayHandler.HasFrames)
|
||||
return;
|
||||
|
||||
var lastFrame = replay.Frames.LastOrDefault();
|
||||
|
||||
// this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved).
|
||||
@ -225,7 +226,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
manualClock.CurrentTime = time.Value;
|
||||
}
|
||||
}
|
||||
|
||||
[TearDownSteps]
|
||||
public void TearDown()
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -128,6 +129,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
|
@ -57,6 +57,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private abstract class TestMod : Mod, IApplicableMod
|
||||
{
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
|
||||
public override string Description => "This is a test mod.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -226,6 +226,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
|
||||
public override string Description => "This is a customisable test mod.";
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
[SettingSource("Sample float", "Change something for a mod")]
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
MaxValue = 10
|
||||
};
|
||||
|
||||
public override Color4 GetRepresentingColour(OsuColour colours) => colours.GreenDark;
|
||||
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
|
||||
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// </summary>
|
||||
private const double default_beat_length = 60000.0 / 60.0;
|
||||
|
||||
public override Color4 GetRepresentingColour(OsuColour colours) => colours.YellowDark;
|
||||
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1;
|
||||
|
||||
public static readonly TimingControlPoint DEFAULT = new TimingControlPoint
|
||||
{
|
||||
|
@ -16,6 +16,7 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
SetDefault(Static.LoginOverlayDisplayed, false);
|
||||
SetDefault(Static.MutedAudioNotificationShownOnce, false);
|
||||
SetDefault(Static.LowBatteryNotificationShownOnce, false);
|
||||
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
|
||||
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
}
|
||||
@ -25,6 +26,7 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
LoginOverlayDisplayed,
|
||||
MutedAudioNotificationShownOnce,
|
||||
LowBatteryNotificationShownOnce,
|
||||
|
||||
/// <summary>
|
||||
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
|
||||
|
@ -9,6 +9,9 @@ namespace osu.Game.Extensions
|
||||
{
|
||||
public static class DrawableExtensions
|
||||
{
|
||||
public const double REPEAT_INTERVAL = 70;
|
||||
public const double INITIAL_DELAY = 250;
|
||||
|
||||
/// <summary>
|
||||
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
|
||||
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
|
||||
@ -19,12 +22,13 @@ namespace osu.Game.Extensions
|
||||
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
|
||||
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
|
||||
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
|
||||
/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
|
||||
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
|
||||
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action)
|
||||
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
|
||||
{
|
||||
action();
|
||||
|
||||
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + 250, 70);
|
||||
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
|
||||
scheduler.Add(repeatDelegate);
|
||||
return repeatDelegate;
|
||||
}
|
||||
|
@ -23,6 +23,8 @@ namespace osu.Game.Graphics.Containers
|
||||
protected virtual string PopInSampleName => "UI/overlay-pop-in";
|
||||
protected virtual string PopOutSampleName => "UI/overlay-pop-out";
|
||||
|
||||
protected override bool BlockScrollInput => false;
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
/// <summary>
|
||||
|
@ -23,11 +23,6 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected const double BACKGROUND_FADE_DURATION = 800;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user-configured dim levels should be applied to the container.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user-configured settings relating to brightness of elements should be ignored
|
||||
/// </summary>
|
||||
@ -57,7 +52,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
|
||||
|
||||
protected float DimLevel => Math.Max(EnableUserDim.Value && !IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
|
||||
protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
|
||||
|
||||
protected override Container<Drawable> Content => dimContent;
|
||||
|
||||
@ -78,7 +73,6 @@ namespace osu.Game.Graphics.Containers
|
||||
LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
EnableUserDim.ValueChanged += _ => UpdateVisuals();
|
||||
UserDimLevel.ValueChanged += _ => UpdateVisuals();
|
||||
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
|
||||
IsBreakTime.ValueChanged += _ => UpdateVisuals();
|
||||
|
@ -186,6 +186,13 @@ namespace osu.Game.Graphics
|
||||
public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
|
||||
public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
|
||||
|
||||
// in latest editor design logic, need to figure out where these sit...
|
||||
public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66");
|
||||
public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966");
|
||||
|
||||
// Content Background
|
||||
public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28");
|
||||
|
||||
public readonly Color4 RedLighter = Color4Extensions.FromHex(@"ffeded");
|
||||
public readonly Color4 RedLight = Color4Extensions.FromHex(@"ed7787");
|
||||
public readonly Color4 Red = Color4Extensions.FromHex(@"ed1121");
|
||||
|
@ -70,6 +70,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
|
||||
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
|
||||
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
@ -97,9 +98,7 @@ namespace osu.Game.Input.Bindings
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
|
||||
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
|
||||
|
||||
@ -249,5 +248,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Beatmap Options")]
|
||||
ToggleBeatmapOptions,
|
||||
|
||||
[Description("Verify mode")]
|
||||
EditorVerifyMode,
|
||||
}
|
||||
}
|
||||
|
@ -32,8 +32,6 @@ namespace osu.Game.Input.Handlers
|
||||
|
||||
public override bool Initialize(GameHost host) => true;
|
||||
|
||||
public override bool IsActive => true;
|
||||
|
||||
public class ReplayState<T> : IInput
|
||||
where T : struct
|
||||
{
|
||||
|
506
osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.Designer.cs
generated
Normal file
506
osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.Designer.cs
generated
Normal file
@ -0,0 +1,506 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20210412045700_RefreshVolumeBindingsAgain")]
|
||||
partial class RefreshVolumeBindingsAgain
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<double>("SliderMultiplier");
|
||||
|
||||
b.Property<double>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<double>("AudioLeadIn");
|
||||
|
||||
b.Property<double>("BPM");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<double>("Length");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash");
|
||||
|
||||
b.HasIndex("MD5Hash");
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.Property<string>("VideoFile");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<DateTimeOffset>("DateAdded");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Key")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("SkinInfoID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int?>("ScoreInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("ScoreInfoID");
|
||||
|
||||
b.ToTable("ScoreFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<double>("Accuracy")
|
||||
.HasColumnType("DECIMAL(1,4)");
|
||||
|
||||
b.Property<int>("BeatmapInfoID");
|
||||
|
||||
b.Property<int>("Combo");
|
||||
|
||||
b.Property<DateTimeOffset>("Date");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("MaxCombo");
|
||||
|
||||
b.Property<string>("ModsJson")
|
||||
.HasColumnName("Mods");
|
||||
|
||||
b.Property<long?>("OnlineScoreID");
|
||||
|
||||
b.Property<double?>("PP");
|
||||
|
||||
b.Property<int>("Rank");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<string>("StatisticsJson")
|
||||
.HasColumnName("Statistics");
|
||||
|
||||
b.Property<long>("TotalScore");
|
||||
|
||||
b.Property<long?>("UserID")
|
||||
.HasColumnName("UserID");
|
||||
|
||||
b.Property<string>("UserString")
|
||||
.HasColumnName("User");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapInfoID");
|
||||
|
||||
b.HasIndex("OnlineScoreID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("ScoreInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int>("SkinInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.ToTable("SkinFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Creator");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("SkinInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Settings")
|
||||
.HasForeignKey("SkinInfoID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Scoring.ScoreInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("ScoreInfoID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
|
||||
.WithMany("Scores")
|
||||
.HasForeignKey("BeatmapInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("SkinInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class RefreshVolumeBindingsAgain : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE action in (6,7)");
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -40,6 +40,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Input;
|
||||
using RuntimeInfo = osu.Framework.RuntimeInfo;
|
||||
|
||||
@ -156,6 +157,8 @@ namespace osu.Game
|
||||
|
||||
protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
|
||||
|
||||
protected virtual BatteryInfo CreateBatteryInfo() => null;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
|
||||
/// </summary>
|
||||
@ -281,6 +284,11 @@ namespace osu.Game
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
|
||||
|
||||
var powerStatus = CreateBatteryInfo();
|
||||
if (powerStatus != null)
|
||||
dependencies.CacheAs(powerStatus);
|
||||
|
||||
dependencies.Cache(new SessionStatics());
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
|
@ -6,6 +6,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Volume
|
||||
@ -15,8 +17,30 @@ namespace osu.Game.Overlays.Volume
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||
|
||||
public bool OnPressed(GlobalAction action) =>
|
||||
ActionRequested?.Invoke(action) ?? false;
|
||||
private ScheduledDelegate keyRepeat;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
case GlobalAction.IncreaseVolume:
|
||||
keyRepeat?.Cancel();
|
||||
keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(action), 150);
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleMute:
|
||||
ActionRequested?.Invoke(action);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
keyRepeat?.Cancel();
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
@ -27,9 +51,5 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
|
||||
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -225,7 +226,7 @@ namespace osu.Game.Overlays.Volume
|
||||
private set => Bindable.Value = value;
|
||||
}
|
||||
|
||||
private const double adjust_step = 0.05;
|
||||
private const double adjust_step = 0.01;
|
||||
|
||||
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
|
||||
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
|
||||
@ -233,18 +234,42 @@ namespace osu.Game.Overlays.Volume
|
||||
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
|
||||
private double scrollAccumulation;
|
||||
|
||||
private double accelerationModifier = 1;
|
||||
|
||||
private const double max_acceleration = 5;
|
||||
private const double acceleration_multiplier = 1.8;
|
||||
|
||||
private ScheduledDelegate accelerationDebounce;
|
||||
|
||||
private void resetAcceleration() => accelerationModifier = 1;
|
||||
|
||||
private void adjust(double delta, bool isPrecise)
|
||||
{
|
||||
scrollAccumulation += delta * adjust_step * (isPrecise ? 0.1 : 1);
|
||||
// every adjust increment increases the rate at which adjustments happen up to a cutoff.
|
||||
// this debounce will reset on inactivity.
|
||||
accelerationDebounce?.Cancel();
|
||||
accelerationDebounce = Scheduler.AddDelayed(resetAcceleration, 150);
|
||||
|
||||
delta *= accelerationModifier;
|
||||
accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier);
|
||||
|
||||
var precision = Bindable.Precision;
|
||||
|
||||
if (isPrecise)
|
||||
{
|
||||
scrollAccumulation += delta * adjust_step * 0.1;
|
||||
|
||||
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
|
||||
{
|
||||
Volume += Math.Sign(scrollAccumulation) * precision;
|
||||
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Volume += Math.Sign(delta) * Math.Max(precision, Math.Abs(delta * adjust_step));
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
|
24
osu.Game/Rulesets/Edit/BeatmapVerifier.cs
Normal file
24
osu.Game/Rulesets/Edit/BeatmapVerifier.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards.
|
||||
/// </summary>
|
||||
public class BeatmapVerifier : IBeatmapVerifier
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
new CheckBackground(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
|
||||
}
|
||||
}
|
61
osu.Game/Rulesets/Edit/Checks/CheckBackground.cs
Normal file
61
osu.Game/Rulesets/Edit/Checks/CheckBackground.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckBackground : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateNoneSet(this),
|
||||
new IssueTemplateDoesNotExist(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap)
|
||||
{
|
||||
if (beatmap.Metadata.BackgroundFile == null)
|
||||
{
|
||||
yield return new IssueTemplateNoneSet(this).Create();
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
// If the background is set, also make sure it still exists.
|
||||
|
||||
var set = beatmap.BeatmapInfo.BeatmapSet;
|
||||
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
|
||||
|
||||
if (file != null)
|
||||
yield break;
|
||||
|
||||
yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
|
||||
}
|
||||
|
||||
public class IssueTemplateNoneSet : IssueTemplate
|
||||
{
|
||||
public IssueTemplateNoneSet(ICheck check)
|
||||
: base(check, IssueType.Problem, "No background has been set.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create() => new Issue(this);
|
||||
}
|
||||
|
||||
public class IssueTemplateDoesNotExist : IssueTemplate
|
||||
{
|
||||
public IssueTemplateDoesNotExist(ICheck check)
|
||||
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename) => new Issue(this, filename);
|
||||
}
|
||||
}
|
||||
}
|
61
osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs
Normal file
61
osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// The category of an issue.
|
||||
/// </summary>
|
||||
public enum CheckCategory
|
||||
{
|
||||
/// <summary>
|
||||
/// Anything to do with control points.
|
||||
/// </summary>
|
||||
Timing,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with artist, title, creator, etc.
|
||||
/// </summary>
|
||||
Metadata,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with non-audio files, e.g. background, skin, sprites, and video.
|
||||
/// </summary>
|
||||
Resources,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with audio files, e.g. song and hitsounds.
|
||||
/// </summary>
|
||||
Audio,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb.
|
||||
/// </summary>
|
||||
Files,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with hitobjects unrelated to spread.
|
||||
/// </summary>
|
||||
Compose,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with difficulty levels or their progression.
|
||||
/// </summary>
|
||||
Spread,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with variables like CS, OD, AR, HP, and global SV.
|
||||
/// </summary>
|
||||
Settings,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with hitobject feedback.
|
||||
/// </summary>
|
||||
HitObjects,
|
||||
|
||||
/// <summary>
|
||||
/// Anything to do with storyboarding, breaks, video offset, etc.
|
||||
/// </summary>
|
||||
Events
|
||||
}
|
||||
}
|
24
osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs
Normal file
24
osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
public class CheckMetadata
|
||||
{
|
||||
/// <summary>
|
||||
/// The category this check belongs to. E.g. <see cref="CheckCategory.Metadata"/>, <see cref="CheckCategory.Timing"/>, or <see cref="CheckCategory.Compose"/>.
|
||||
/// </summary>
|
||||
public readonly CheckCategory Category;
|
||||
|
||||
/// <summary>
|
||||
/// Describes the issue(s) that this check looks for. Keep this brief, such that it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders".
|
||||
/// </summary>
|
||||
public readonly string Description;
|
||||
|
||||
public CheckMetadata(CheckCategory category, string description)
|
||||
{
|
||||
Category = category;
|
||||
Description = description;
|
||||
}
|
||||
}
|
||||
}
|
30
osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs
Normal file
30
osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A specific check that can be run on a beatmap to verify or find issues.
|
||||
/// </summary>
|
||||
public interface ICheck
|
||||
{
|
||||
/// <summary>
|
||||
/// The metadata for this check.
|
||||
/// </summary>
|
||||
public CheckMetadata Metadata { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All possible templates for issues that this check may return.
|
||||
/// </summary>
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Runs this check and returns any issues detected for the provided beatmap.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to run the check on.</param>
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap);
|
||||
}
|
||||
}
|
77
osu.Game/Rulesets/Edit/Checks/Components/Issue.cs
Normal file
77
osu.Game/Rulesets/Edit/Checks/Components/Issue.cs
Normal file
@ -0,0 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
public class Issue
|
||||
{
|
||||
/// <summary>
|
||||
/// The time which this issue is associated with, if any, otherwise null.
|
||||
/// </summary>
|
||||
public double? Time;
|
||||
|
||||
/// <summary>
|
||||
/// The hitobjects which this issue is associated with. Empty by default.
|
||||
/// </summary>
|
||||
public IReadOnlyList<HitObject> HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The template which this issue is using. This provides properties such as the <see cref="IssueType"/>, and the <see cref="IssueTemplate.UnformattedMessage"/>.
|
||||
/// </summary>
|
||||
public IssueTemplate Template;
|
||||
|
||||
/// <summary>
|
||||
/// The check that this issue originates from.
|
||||
/// </summary>
|
||||
public ICheck Check => Template.Check;
|
||||
|
||||
/// <summary>
|
||||
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
|
||||
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
|
||||
/// </summary>
|
||||
public object[] Arguments;
|
||||
|
||||
public Issue(IssueTemplate template, params object[] args)
|
||||
{
|
||||
Time = null;
|
||||
HitObjects = Array.Empty<HitObject>();
|
||||
Template = template;
|
||||
Arguments = args;
|
||||
}
|
||||
|
||||
public Issue(double? time, IssueTemplate template, params object[] args)
|
||||
: this(template, args)
|
||||
{
|
||||
Time = time;
|
||||
}
|
||||
|
||||
public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
|
||||
: this(template, args)
|
||||
{
|
||||
Time = hitObject.StartTime;
|
||||
HitObjects = new[] { hitObject };
|
||||
}
|
||||
|
||||
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
|
||||
: this(template, args)
|
||||
{
|
||||
var hitObjectList = hitObjects.ToList();
|
||||
|
||||
Time = hitObjectList.FirstOrDefault()?.StartTime;
|
||||
HitObjects = hitObjectList;
|
||||
}
|
||||
|
||||
public override string ToString() => Template.GetMessage(Arguments);
|
||||
|
||||
public string GetEditorTimestamp()
|
||||
{
|
||||
return Time == null ? string.Empty : Time.Value.ToEditorFormattedString();
|
||||
}
|
||||
}
|
||||
}
|
74
osu.Game/Rulesets/Edit/Checks/Components/IssueTemplate.cs
Normal file
74
osu.Game/Rulesets/Edit/Checks/Components/IssueTemplate.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Humanizer;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
public class IssueTemplate
|
||||
{
|
||||
private static readonly Color4 problem_red = new Colour4(1.0f, 0.4f, 0.4f, 1.0f);
|
||||
private static readonly Color4 warning_yellow = new Colour4(1.0f, 0.8f, 0.2f, 1.0f);
|
||||
private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f);
|
||||
private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
/// <summary>
|
||||
/// The check that this template originates from.
|
||||
/// </summary>
|
||||
public readonly ICheck Check;
|
||||
|
||||
/// <summary>
|
||||
/// The type of the issue.
|
||||
/// </summary>
|
||||
public readonly IssueType Type;
|
||||
|
||||
/// <summary>
|
||||
/// The unformatted message given when this issue is detected.
|
||||
/// This gets populated later when an issue is constructed with this template.
|
||||
/// E.g. "Inconsistent snapping (1/{0}) with [{1}] (1/{2})."
|
||||
/// </summary>
|
||||
public readonly string UnformattedMessage;
|
||||
|
||||
public IssueTemplate(ICheck check, IssueType type, string unformattedMessage)
|
||||
{
|
||||
Check = check;
|
||||
Type = type;
|
||||
UnformattedMessage = unformattedMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the formatted message given the arguments used to format it.
|
||||
/// </summary>
|
||||
/// <param name="args">The arguments used to format the message.</param>
|
||||
public string GetMessage(params object[] args) => UnformattedMessage.FormatWith(args);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the colour corresponding to the type of this issue.
|
||||
/// </summary>
|
||||
public Colour4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case IssueType.Problem:
|
||||
return problem_red;
|
||||
|
||||
case IssueType.Warning:
|
||||
return warning_yellow;
|
||||
|
||||
case IssueType.Negligible:
|
||||
return negligible_green;
|
||||
|
||||
case IssueType.Error:
|
||||
return error_gray;
|
||||
|
||||
default:
|
||||
return Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
25
osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs
Normal file
25
osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// The type, or severity, of an issue.
|
||||
/// </summary>
|
||||
public enum IssueType
|
||||
{
|
||||
/// <summary> A must-fix in the vast majority of cases. </summary>
|
||||
Problem,
|
||||
|
||||
/// <summary> A possible mistake. Often requires critical thinking. </summary>
|
||||
Warning,
|
||||
|
||||
// TODO: Try/catch all checks run and return error templates if exceptions occur.
|
||||
/// <summary> An error occurred and a complete check could not be made. </summary>
|
||||
Error,
|
||||
|
||||
// TODO: Negligible issues should be hidden by default.
|
||||
/// <summary> A possible mistake so minor/unlikely that it can often be safely ignored. </summary>
|
||||
Negligible,
|
||||
}
|
||||
}
|
17
osu.Game/Rulesets/Edit/IBeatmapVerifier.cs
Normal file
17
osu.Game/Rulesets/Edit/IBeatmapVerifier.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A class which can run against a beatmap and surface issues to the user which could go against known criteria or hinder gameplay.
|
||||
/// </summary>
|
||||
public interface IBeatmapVerifier
|
||||
{
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap);
|
||||
}
|
||||
}
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
|
||||
/// </summary>
|
||||
public bool PlacementActive { get; private set; }
|
||||
public PlacementState PlacementActive { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> that is being placed.
|
||||
@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
protected void BeginPlacement(bool commitStart = false)
|
||||
{
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
PlacementActive |= commitStart;
|
||||
if (commitStart)
|
||||
PlacementActive = PlacementState.Active;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -82,10 +83,19 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="commit">Whether the object should be committed.</param>
|
||||
public void EndPlacement(bool commit)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Finished:
|
||||
return;
|
||||
|
||||
case PlacementState.Waiting:
|
||||
// ensure placement was started before ending to make state handling simpler.
|
||||
BeginPlacement();
|
||||
break;
|
||||
}
|
||||
|
||||
placementHandler.EndPlacement(HitObject, commit);
|
||||
PlacementActive = false;
|
||||
PlacementActive = PlacementState.Finished;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="result">The snap result information.</param>
|
||||
public virtual void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
}
|
||||
|
||||
@ -125,5 +135,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PlacementState
|
||||
{
|
||||
Waiting,
|
||||
Active,
|
||||
Finished
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// The user readable description of this mod.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public virtual string Description => string.Empty;
|
||||
public abstract string Description { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
|
||||
@ -170,7 +171,12 @@ namespace osu.Game.Rulesets.Mods
|
||||
target.UnbindFrom(sourceBindable);
|
||||
}
|
||||
else
|
||||
target.Parse(source);
|
||||
{
|
||||
if (!(target is IParseable parseable))
|
||||
throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}.");
|
||||
|
||||
parseable.Parse(source);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(IMod other) => other is Mod them && Equals(them);
|
||||
|
@ -37,8 +37,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
{
|
||||
player.ApplyToBackground(b => b.EnableUserDim.Value = false);
|
||||
|
||||
player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
|
||||
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
|
||||
|
||||
player.BreakOverlay.Hide();
|
||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "No Mod";
|
||||
public override string Acronym => "NM";
|
||||
public override string Description => "No mods applied.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Ban;
|
||||
public override ModType Type => ModType.System;
|
||||
|
@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
||||
private readonly List<DrawableHitObject> nestedHitObjects = new List<DrawableHitObject>();
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this object should handle any user input events.
|
||||
@ -249,7 +249,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
// Must be done before the nested DHO is added to occur before the nested Apply()!
|
||||
drawableNested.ParentHitObject = this;
|
||||
|
||||
nestedHitObjects.Value.Add(drawableNested);
|
||||
nestedHitObjects.Add(drawableNested);
|
||||
AddNestedHitObject(drawableNested);
|
||||
}
|
||||
|
||||
@ -305,18 +305,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
if (Samples != null)
|
||||
Samples.Samples = null;
|
||||
|
||||
if (nestedHitObjects.IsValueCreated)
|
||||
{
|
||||
foreach (var obj in nestedHitObjects.Value)
|
||||
foreach (var obj in nestedHitObjects)
|
||||
{
|
||||
obj.OnNewResult -= onNewResult;
|
||||
obj.OnRevertResult -= onRevertResult;
|
||||
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
|
||||
}
|
||||
|
||||
nestedHitObjects.Value.Clear();
|
||||
nestedHitObjects.Clear();
|
||||
ClearNestedHitObjects();
|
||||
}
|
||||
|
||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public readonly Bindable<double?> ExpectedDistance = new Bindable<double?>();
|
||||
|
||||
public bool HasValidLength => Distance > 0;
|
||||
|
||||
/// <summary>
|
||||
/// The control points of the path.
|
||||
/// </summary>
|
||||
|
@ -1,9 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
@ -17,57 +18,59 @@ namespace osu.Game.Rulesets.Replays
|
||||
public abstract class FramedReplayInputHandler<TFrame> : ReplayInputHandler
|
||||
where TFrame : ReplayFrame
|
||||
{
|
||||
private readonly Replay replay;
|
||||
/// <summary>
|
||||
/// Whether we have at least one replay frame.
|
||||
/// </summary>
|
||||
public bool HasFrames => Frames.Count != 0;
|
||||
|
||||
protected List<ReplayFrame> Frames => replay.Frames;
|
||||
/// <summary>
|
||||
/// Whether we are waiting for new frames to be received.
|
||||
/// </summary>
|
||||
public bool WaitingForFrame => !replay.HasReceivedAllFrames && currentFrameIndex == Frames.Count - 1;
|
||||
|
||||
public TFrame CurrentFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames || !currentFrameIndex.HasValue)
|
||||
return null;
|
||||
/// <summary>
|
||||
/// The current frame of the replay.
|
||||
/// The current time is always between the start and the end time of the current frame.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current time is strictly before the first frame.</remarks>
|
||||
public TFrame? CurrentFrame => currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
|
||||
|
||||
return (TFrame)Frames[currentFrameIndex.Value];
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// The next frame of the replay.
|
||||
/// The start time of <see cref="NextFrame"/> is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current frame is the last frame.</remarks>
|
||||
public TFrame? NextFrame => currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
|
||||
|
||||
public TFrame NextFrame
|
||||
/// <summary>
|
||||
/// The frame for the start value of the interpolation of the replay movement.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
|
||||
public TFrame StartFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
return null;
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(StartFrame)} of an empty replay");
|
||||
|
||||
if (!currentFrameIndex.HasValue)
|
||||
return currentDirection > 0 ? (TFrame)Frames[0] : null;
|
||||
|
||||
int nextFrame = clampedNextFrameIndex;
|
||||
|
||||
if (nextFrame == currentFrameIndex.Value)
|
||||
return null;
|
||||
|
||||
return (TFrame)Frames[clampedNextFrameIndex];
|
||||
return (TFrame)Frames[Math.Max(0, currentFrameIndex)];
|
||||
}
|
||||
}
|
||||
|
||||
private int? currentFrameIndex;
|
||||
|
||||
private int clampedNextFrameIndex =>
|
||||
currentFrameIndex.HasValue ? Math.Clamp(currentFrameIndex.Value + currentDirection, 0, Frames.Count - 1) : 0;
|
||||
|
||||
protected FramedReplayInputHandler(Replay replay)
|
||||
/// <summary>
|
||||
/// The frame for the end value of the interpolation of the replay movement.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
|
||||
public TFrame EndFrame
|
||||
{
|
||||
this.replay = replay;
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(EndFrame)} of an empty replay");
|
||||
|
||||
return (TFrame)Frames[Math.Min(currentFrameIndex + 1, Frames.Count - 1)];
|
||||
}
|
||||
}
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
|
||||
|
||||
protected double? CurrentTime { get; private set; }
|
||||
|
||||
private int currentDirection = 1;
|
||||
|
||||
/// <summary>
|
||||
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
|
||||
@ -75,22 +78,41 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// </summary>
|
||||
public bool FrameAccuratePlayback;
|
||||
|
||||
public bool HasFrames => Frames.Count > 0;
|
||||
// This input handler should be enabled only if there is at least one replay frame.
|
||||
public override bool IsActive => HasFrames;
|
||||
|
||||
protected double CurrentTime { get; private set; }
|
||||
|
||||
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
|
||||
|
||||
protected List<ReplayFrame> Frames => replay.Frames;
|
||||
|
||||
private readonly Replay replay;
|
||||
|
||||
private int currentFrameIndex;
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
protected FramedReplayInputHandler(Replay replay)
|
||||
{
|
||||
// TODO: This replay frame ordering should be enforced on the Replay type.
|
||||
// Currently, the ordering can be broken if the frames are added after this construction.
|
||||
replay.Frames.Sort((x, y) => x.Time.CompareTo(y.Time));
|
||||
|
||||
this.replay = replay;
|
||||
currentFrameIndex = -1;
|
||||
CurrentTime = double.NegativeInfinity;
|
||||
}
|
||||
|
||||
private bool inImportantSection
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames || !FrameAccuratePlayback)
|
||||
if (!HasFrames || !FrameAccuratePlayback || currentFrameIndex == -1)
|
||||
return false;
|
||||
|
||||
var frame = currentDirection > 0 ? CurrentFrame : NextFrame;
|
||||
|
||||
if (frame == null)
|
||||
return false;
|
||||
|
||||
return IsImportant(frame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
return IsImportant(StartFrame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - EndFrame.Time) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
}
|
||||
}
|
||||
|
||||
@ -105,71 +127,52 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns>
|
||||
public override double? SetFrameFromTime(double time)
|
||||
{
|
||||
updateDirection(time);
|
||||
|
||||
Debug.Assert(currentDirection != 0);
|
||||
|
||||
if (!HasFrames)
|
||||
{
|
||||
// in the case all frames are received, allow time to progress regardless.
|
||||
// In the case all frames are received, allow time to progress regardless.
|
||||
if (replay.HasReceivedAllFrames)
|
||||
return CurrentTime = time;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
TFrame next = NextFrame;
|
||||
double frameStart = getFrameTime(currentFrameIndex);
|
||||
double frameEnd = getFrameTime(currentFrameIndex + 1);
|
||||
|
||||
// if we have a next frame, check if it is before or at the current time in playback, and advance time to it if so.
|
||||
if (next != null)
|
||||
// If the proposed time is after the current frame end time, we progress forwards to precisely the new frame's time (regardless of incoming time).
|
||||
if (frameEnd <= time)
|
||||
{
|
||||
int compare = time.CompareTo(next.Time);
|
||||
|
||||
if (compare == 0 || compare == currentDirection)
|
||||
{
|
||||
currentFrameIndex = clampedNextFrameIndex;
|
||||
return CurrentTime = CurrentFrame.Time;
|
||||
}
|
||||
time = frameEnd;
|
||||
currentFrameIndex++;
|
||||
}
|
||||
// If the proposed time is before the current frame start time, and we are at the frame boundary, we progress backwards.
|
||||
else if (time < frameStart && CurrentTime == frameStart)
|
||||
currentFrameIndex--;
|
||||
|
||||
// at this point, the frame index can't be advanced.
|
||||
// even so, we may be able to propose the clock progresses forward due to being at an extent of the replay,
|
||||
// or moving towards the next valid frame (ie. interpolating in a non-important section).
|
||||
frameStart = getFrameTime(currentFrameIndex);
|
||||
frameEnd = getFrameTime(currentFrameIndex + 1);
|
||||
|
||||
// the exception is if currently in an important section, which is respected above all.
|
||||
if (inImportantSection)
|
||||
// Pause until more frames are arrived.
|
||||
if (WaitingForFrame && frameStart < time)
|
||||
{
|
||||
Debug.Assert(next != null || !replay.HasReceivedAllFrames);
|
||||
CurrentTime = frameStart;
|
||||
return null;
|
||||
}
|
||||
|
||||
// if a next frame does exist, allow interpolation.
|
||||
if (next != null)
|
||||
return CurrentTime = time;
|
||||
CurrentTime = Math.Clamp(time, frameStart, frameEnd);
|
||||
|
||||
// if all frames have been received, allow playing beyond extents.
|
||||
if (replay.HasReceivedAllFrames)
|
||||
return CurrentTime = time;
|
||||
|
||||
// if not all frames are received but we are before the first frame, allow playing.
|
||||
if (time < Frames[0].Time)
|
||||
return CurrentTime = time;
|
||||
|
||||
// in the case we have no next frames and haven't received enough frame data, block.
|
||||
return null;
|
||||
// In an important section, a mid-frame time cannot be used and a null is returned instead.
|
||||
return inImportantSection && frameStart < time && time < frameEnd ? null : (double?)CurrentTime;
|
||||
}
|
||||
|
||||
private void updateDirection(double time)
|
||||
private double getFrameTime(int index)
|
||||
{
|
||||
if (!CurrentTime.HasValue)
|
||||
{
|
||||
currentDirection = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentDirection = time.CompareTo(CurrentTime);
|
||||
if (currentDirection == 0) currentDirection = 1;
|
||||
}
|
||||
if (index < 0)
|
||||
return double.NegativeInfinity;
|
||||
if (index >= Frames.Count)
|
||||
return double.PositiveInfinity;
|
||||
|
||||
return Frames[index].Time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -201,6 +201,8 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public virtual HitObjectComposer CreateHitObjectComposer() => null;
|
||||
|
||||
public virtual IBeatmapVerifier CreateBeatmapVerifier() => null;
|
||||
|
||||
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle };
|
||||
|
||||
public virtual IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), @"Resources");
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public int JudgedHits { get; private set; }
|
||||
|
||||
private JudgementResult lastAppliedResult;
|
||||
|
||||
private readonly BindableBool hasCompleted = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
@ -53,12 +55,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
public void ApplyResult(JudgementResult result)
|
||||
{
|
||||
JudgedHits++;
|
||||
lastAppliedResult = result;
|
||||
|
||||
ApplyResultInternal(result);
|
||||
|
||||
NewJudgement?.Invoke(result);
|
||||
|
||||
updateHasCompleted();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -69,8 +70,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
JudgedHits--;
|
||||
|
||||
updateHasCompleted();
|
||||
|
||||
RevertResultInternal(result);
|
||||
}
|
||||
|
||||
@ -134,6 +133,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
private void updateHasCompleted() => hasCompleted.Value = JudgedHits == MaxHits;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult.TimeAbsolute < Clock.CurrentTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
var enumerable = HitObjectContainer.Objects;
|
||||
|
||||
if (nestedPlayfields.IsValueCreated)
|
||||
if (nestedPlayfields.Count != 0)
|
||||
enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects));
|
||||
|
||||
return enumerable;
|
||||
@ -76,9 +76,9 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
|
||||
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
|
||||
private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
|
||||
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.UI
|
||||
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
|
||||
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
|
||||
|
||||
nestedPlayfields.Value.Add(otherPlayfield);
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -279,12 +279,7 @@ namespace osu.Game.Rulesets.UI
|
||||
return true;
|
||||
}
|
||||
|
||||
bool removedFromNested = false;
|
||||
|
||||
if (nestedPlayfields.IsValueCreated)
|
||||
removedFromNested = nestedPlayfields.Value.Any(p => p.Remove(hitObject));
|
||||
|
||||
return removedFromNested;
|
||||
return nestedPlayfields.Any(p => p.Remove(hitObject));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -429,10 +424,7 @@ namespace osu.Game.Rulesets.UI
|
||||
return;
|
||||
}
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var p in nestedPlayfields.Value)
|
||||
foreach (var p in nestedPlayfields)
|
||||
p.SetKeepAlive(hitObject, keepAlive);
|
||||
}
|
||||
|
||||
@ -444,10 +436,7 @@ namespace osu.Game.Rulesets.UI
|
||||
foreach (var (_, entry) in lifetimeEntryMap)
|
||||
entry.KeepAlive = true;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var p in nestedPlayfields.Value)
|
||||
foreach (var p in nestedPlayfields)
|
||||
p.KeepAllAlive();
|
||||
}
|
||||
|
||||
@ -461,10 +450,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
HitObjectContainer.PastLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
foreach (var nested in nestedPlayfields)
|
||||
nested.PastLifetimeExtension = value;
|
||||
}
|
||||
}
|
||||
@ -479,10 +465,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
HitObjectContainer.FutureLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
foreach (var nested in nestedPlayfields)
|
||||
nested.FutureLifetimeExtension = value;
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,12 @@ namespace osu.Game.Screens.Backgrounds
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user dim settings should be applied to this Background.
|
||||
/// Whether or not user-configured settings relating to brightness of elements should be ignored.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||
/// <remarks>
|
||||
/// Beatmap background screens should not apply user settings by default.
|
||||
/// </remarks>
|
||||
public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>(true);
|
||||
|
||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
@ -50,7 +53,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
InternalChild = dimmable = CreateFadeContainer();
|
||||
|
||||
dimmable.EnableUserDim.BindTo(EnableUserDim);
|
||||
dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
|
||||
dimmable.IsBreakTime.BindTo(IsBreakTime);
|
||||
dimmable.BlurAmount.BindTo(BlurAmount);
|
||||
|
||||
@ -148,7 +151,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
/// <summary>
|
||||
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
|
||||
/// </summary>
|
||||
private Vector2 blurTarget => EnableUserDim.Value
|
||||
private Vector2 blurTarget => !IgnoreUserSettings.Value
|
||||
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * USER_BLUR_FACTOR)
|
||||
: new Vector2(BlurAmount.Value);
|
||||
|
||||
@ -166,7 +169,9 @@ namespace osu.Game.Screens.Backgrounds
|
||||
BlurAmount.ValueChanged += _ => UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => !ShowStoryboard.Value || !StoryboardReplacesBackground.Value; // The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
protected override bool ShowDimContent
|
||||
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
=> (!ShowStoryboard.Value && !IgnoreUserSettings.Value) || !StoryboardReplacesBackground.Value;
|
||||
|
||||
protected override void UpdateVisuals()
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.Yellow;
|
||||
private void load(OsuColour colours) => Colour = colours.GreyCarmineLight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
public class ControlPointVisualisation : PointVisualisation
|
||||
{
|
||||
protected readonly ControlPoint Point;
|
||||
|
||||
public ControlPointVisualisation(ControlPoint point)
|
||||
{
|
||||
Point = point;
|
||||
|
||||
Height = 0.25f;
|
||||
Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = Point.GetRepresentingColour(colours);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
public class EffectPointVisualisation : CompositeDrawable
|
||||
{
|
||||
private readonly EffectControlPoint effect;
|
||||
private Bindable<bool> kiai;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public EffectPointVisualisation(EffectControlPoint point)
|
||||
{
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
effect = point;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
kiai = effect.KiaiModeBindable.GetBoundCopy();
|
||||
kiai.BindValueChanged(_ =>
|
||||
{
|
||||
ClearInternal();
|
||||
|
||||
AddInternal(new ControlPointVisualisation(effect));
|
||||
|
||||
if (!kiai.Value)
|
||||
return;
|
||||
|
||||
var endControlPoint = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time && !c.KiaiMode);
|
||||
|
||||
// handle kiai duration
|
||||
// eventually this will be simpler when we have control points with durations.
|
||||
if (endControlPoint != null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.TopLeft;
|
||||
|
||||
Width = (float)(endControlPoint.Time - effect.Time);
|
||||
|
||||
AddInternal(new PointVisualisation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Width = 1,
|
||||
Height = 0.25f,
|
||||
Depth = float.MaxValue,
|
||||
Colour = effect.GetRepresentingColour(colours).Darken(0.5f),
|
||||
});
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,29 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
public class GroupVisualisation : PointVisualisation
|
||||
public class GroupVisualisation : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public readonly ControlPointGroup Group;
|
||||
|
||||
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public GroupVisualisation(ControlPointGroup group)
|
||||
: base(group.Time)
|
||||
{
|
||||
RelativePositionAxes = Axes.X;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.TopLeft;
|
||||
|
||||
Group = group;
|
||||
X = (float)group.Time;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -33,13 +37,32 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
controlPoints.BindTo(Group.ControlPoints);
|
||||
controlPoints.BindCollectionChanged((_, __) =>
|
||||
{
|
||||
if (controlPoints.Count == 0)
|
||||
{
|
||||
Colour = Color4.Transparent;
|
||||
return;
|
||||
}
|
||||
ClearInternal();
|
||||
|
||||
Colour = controlPoints.Any(c => c is TimingControlPoint) ? colours.YellowDark : colours.Green;
|
||||
if (controlPoints.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var point in Group.ControlPoints)
|
||||
{
|
||||
switch (point)
|
||||
{
|
||||
case TimingControlPoint _:
|
||||
AddInternal(new ControlPointVisualisation(point) { Y = 0, });
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint _:
|
||||
AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
|
||||
break;
|
||||
|
||||
case SampleControlPoint _:
|
||||
AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
|
||||
break;
|
||||
|
||||
case EffectControlPoint effect:
|
||||
AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
|
||||
break;
|
||||
}
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Y = -10,
|
||||
Height = 0.35f
|
||||
},
|
||||
new BookmarkPart
|
||||
@ -38,6 +39,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "centre line",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray5,
|
||||
Children = new Drawable[]
|
||||
@ -45,7 +47,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5)
|
||||
},
|
||||
new Box
|
||||
@ -59,7 +61,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5)
|
||||
},
|
||||
}
|
||||
@ -69,7 +71,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.25f
|
||||
Height = 0.10f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
|
||||
@ -10,19 +9,15 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
|
||||
/// <summary>
|
||||
/// Represents a spanning point on a timeline part.
|
||||
/// </summary>
|
||||
public class DurationVisualisation : Container
|
||||
public class DurationVisualisation : Circle
|
||||
{
|
||||
protected DurationVisualisation(double startTime, double endTime)
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
X = (float)startTime;
|
||||
Width = (float)(endTime - startTime);
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
|
||||
/// <summary>
|
||||
/// Represents a singular point on a timeline part.
|
||||
/// </summary>
|
||||
public class PointVisualisation : Box
|
||||
public class PointVisualisation : Circle
|
||||
{
|
||||
public const float MAX_WIDTH = 4;
|
||||
|
||||
@ -21,9 +21,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
|
||||
|
||||
public PointVisualisation()
|
||||
{
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user