mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 19:03:08 +08:00
Only convert chords into strong hits for mania -> taiko
This commit is contained in:
parent
04f3802cc0
commit
5e751ea0ec
@ -55,7 +55,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
|
|
||||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||||
|
|
||||||
// Post processing step to transform hit objects with the same start time into strong hits
|
if (original.BeatmapInfo.RulesetID == 3)
|
||||||
|
{
|
||||||
|
// Post processing step to transform mania hit objects with the same start time into strong hits
|
||||||
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
||||||
{
|
{
|
||||||
TaikoHitObject first = x.First();
|
TaikoHitObject first = x.First();
|
||||||
@ -63,6 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
first.IsStrong = true;
|
first.IsStrong = true;
|
||||||
return first;
|
return first;
|
||||||
}).ToList();
|
}).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
return converted;
|
return converted;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user