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Fix potential nullref

This commit is contained in:
smoogipoo 2019-07-23 15:35:12 +09:00
parent 849629708b
commit 5e72ed0d12

View File

@ -71,8 +71,11 @@ namespace osu.Game.Overlays.Toolbar
// Scheduled to allow the flow layout to be computed before the line position is updated // Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() => private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{ {
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint); if (SelectedTab != null)
hasInitialPosition = true; {
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
hasInitialPosition = true;
}
}); });
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput; public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;