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Merge branch 'master' into fix-taiko-rewind

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Dean Herbert 2018-06-25 17:10:53 +09:00 committed by GitHub
commit 5e6634cd00
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2 changed files with 1 additions and 4 deletions

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@ -98,7 +98,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break; break;
case ArmedState.Hit: case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it // If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f)
ProxyContent(); ProxyContent();
var flash = circlePiece?.FlashBox; var flash = circlePiece?.FlashBox;

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@ -70,8 +70,6 @@ namespace osu.Game.Rulesets.Taiko.UI
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine)); Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength; double bl = currentPoint.BeatLength;
if (bl < 800)
bl *= (int)currentPoint.TimeSignature;
time += bl; time += bl;
currentBeat++; currentBeat++;