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mirror of https://github.com/ppy/osu.git synced 2025-01-28 18:12:56 +08:00

Remove Ruleset's CreateScoreProcessor method

This commit is contained in:
smoogipooo 2017-09-13 16:37:05 +09:00
parent f1130eb899
commit 5e32d95ad2
6 changed files with 0 additions and 25 deletions

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@ -9,8 +9,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch
@ -99,8 +97,6 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap); public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2; public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo) public CatchRuleset(RulesetInfo rulesetInfo)

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@ -10,8 +10,6 @@ using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
@ -111,8 +109,6 @@ namespace osu.Game.Rulesets.Mania
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap); public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3; public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo) public ManiaRuleset(RulesetInfo rulesetInfo)

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@ -12,8 +12,6 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
@ -118,8 +116,6 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!"; public override string Description => "osu!";
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override SettingsSubsection CreateSettings() => new OsuSettings(); public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int LegacyID => 0; public override int LegacyID => 0;

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@ -9,8 +9,6 @@ using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Taiko namespace osu.Game.Rulesets.Taiko
@ -101,8 +99,6 @@ namespace osu.Game.Rulesets.Taiko
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap); public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
public override int LegacyID => 1; public override int LegacyID => 1;
public TaikoRuleset(RulesetInfo rulesetInfo) public TaikoRuleset(RulesetInfo rulesetInfo)

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@ -7,7 +7,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -62,11 +61,6 @@ namespace osu.Game.Beatmaps
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => null; public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => null;
public override ScoreProcessor CreateScoreProcessor()
{
throw new NotImplementedException();
}
public override string Description => "dummy"; public override string Description => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo) public DummyRuleset(RulesetInfo rulesetInfo)

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@ -10,7 +10,6 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets namespace osu.Game.Rulesets
@ -50,8 +49,6 @@ namespace osu.Game.Rulesets
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap); public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
public abstract ScoreProcessor CreateScoreProcessor();
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle }; public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
public abstract string Description { get; } public abstract string Description { get; }