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Add pooling for mania judgements
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parent
91ce06aaa7
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@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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}
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public DrawableManiaJudgement()
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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@ -33,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columnFlow;
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public Container<DrawableManiaJudgement> Judgements => judgements;
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private readonly JudgementContainer<DrawableManiaJudgement> judgements;
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private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
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private readonly Drawable barLineContainer;
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private readonly Container topLevelContainer;
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@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
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InternalChildren = new Drawable[]
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{
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judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
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new Container
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{
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Anchor = Anchor.TopCentre,
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@ -208,12 +210,14 @@ namespace osu.Game.Rulesets.Mania.UI
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(result, judgedObject)
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judgements.Clear(false);
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judgements.Add(judgementPool.Get(j =>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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j.Apply(result, judgedObject);
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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}));
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}
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protected override void Update()
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