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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:43:04 +08:00

Migrate first-run setup overlay footer content

This commit is contained in:
Salman Ahmed 2024-06-29 09:39:09 +03:00
parent 48bf3f1385
commit 5dd822ea38
3 changed files with 129 additions and 110 deletions

View File

@ -11,6 +11,8 @@ using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -20,6 +22,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osuTK;
using osuTK.Input;
@ -28,6 +31,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public partial class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
{
private FirstRunSetupOverlay overlay;
private ScreenFooter footer;
private readonly Mock<TestPerformerFromScreenRunner> performer = new Mock<TestPerformerFromScreenRunner>();
@ -60,19 +64,16 @@ namespace osu.Game.Tests.Visual.UserInterface
.Callback((Notification n) => lastNotification = n);
});
AddStep("add overlay", () =>
{
Child = overlay = new FirstRunSetupOverlay
{
State = { Value = Visibility.Visible }
};
});
createOverlay();
AddStep("show overlay", () => overlay.Show());
}
[Test]
public void TestBasic()
{
AddAssert("overlay visible", () => overlay.State.Value == Visibility.Visible);
AddAssert("footer visible", () => footer.State.Value == Visibility.Visible);
}
[Test]
@ -82,16 +83,13 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("step through", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.TriggerClick();
if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.AsNonNull().TriggerClick();
return overlay.State.Value == Visibility.Hidden;
});
AddAssert("first run false", () => !LocalConfig.Get<bool>(OsuSetting.ShowFirstRunSetup));
AddStep("add overlay", () =>
{
Child = overlay = new FirstRunSetupOverlay();
});
createOverlay();
AddWaitStep("wait some", 5);
@ -109,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (keyboard)
InputManager.Key(Key.Enter);
else
overlay.NextButton.TriggerClick();
overlay.NextButton.AsNonNull().TriggerClick();
}
return overlay.State.Value == Visibility.Hidden;
@ -128,11 +126,9 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestCase(true)]
public void TestBackButton(bool keyboard)
{
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
AddUntilStep("step to last", () =>
{
var nextButton = overlay.NextButton;
var nextButton = overlay.NextButton.AsNonNull();
if (overlay.CurrentScreen?.IsLoaded != false)
nextButton.TriggerClick();
@ -142,24 +138,29 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("step back to start", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false)
if (overlay.CurrentScreen?.IsLoaded != false && !(overlay.CurrentScreen is ScreenWelcome))
{
if (keyboard)
InputManager.Key(Key.Escape);
else
overlay.BackButton.TriggerClick();
footer.BackButton.TriggerClick();
}
return overlay.CurrentScreen is ScreenWelcome;
});
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
if (keyboard)
{
AddStep("exit via keyboard", () => InputManager.Key(Key.Escape));
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
else
{
AddStep("press back button", () => footer.BackButton.TriggerClick());
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
}
[Test]
@ -185,7 +186,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestResumeViaNotification()
{
AddStep("step to next", () => overlay.NextButton.TriggerClick());
AddStep("step to next", () => overlay.NextButton.AsNonNull().TriggerClick());
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
@ -200,6 +201,27 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
}
private void createOverlay()
{
AddStep("add overlay", () =>
{
var receptor = new ScreenFooter.BackReceptor();
footer = new ScreenFooter(receptor);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer) },
Children = new Drawable[]
{
receptor,
overlay = new FirstRunSetupOverlay(),
footer,
}
};
});
}
// interface mocks break hot reload, mocking this stub implementation instead works around it.
// see: https://github.com/moq/moq4/issues/1252
[UsedImplicitly]

View File

@ -23,6 +23,7 @@ using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Visual;
@ -153,6 +154,7 @@ namespace osu.Game.Overlays.FirstRunSetup
OsuScreenStack stack;
OsuLogo logo;
ScreenFooter footer;
Padding = new MarginPadding(5);
@ -166,7 +168,8 @@ namespace osu.Game.Overlays.FirstRunSetup
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
})
}),
(typeof(ScreenFooter), footer = new ScreenFooter()),
},
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -178,7 +181,8 @@ namespace osu.Game.Overlays.FirstRunSetup
Children = new Drawable[]
{
stack = new OsuScreenStack(),
logo
footer,
logo,
},
},
}

View File

@ -26,6 +26,7 @@ using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
namespace osu.Game.Overlays
@ -44,8 +45,7 @@ namespace osu.Game.Overlays
private ScreenStack? stack;
public ShearedButton NextButton = null!;
public ShearedButton BackButton = null!;
public ShearedButton? NextButton => currentFooterContent?.NextButton;
private readonly Bindable<bool> showFirstRunSetup = new Bindable<bool>();
@ -90,7 +90,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = 20, },
Padding = new MarginPadding { Bottom = 20 },
Child = new GridContainer
{
Anchor = Anchor.Centre,
@ -134,51 +134,6 @@ namespace osu.Game.Overlays
}
},
});
FooterContent.Add(new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Vertical = PADDING },
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 10),
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
Empty(),
BackButton = new ShearedButton(300)
{
Text = CommonStrings.Back,
Action = showPreviousStep,
Enabled = { Value = false },
DarkerColour = colours.Pink2,
LighterColour = colours.Pink1,
},
NextButton = new ShearedButton(0)
{
RelativeSizeAxes = Axes.X,
Width = 1,
Text = FirstRunSetupOverlayStrings.GetStarted,
DarkerColour = ColourProvider.Colour2,
LighterColour = ColourProvider.Colour1,
Action = showNextStep
},
Empty(),
},
}
});
}
protected override void LoadComplete()
@ -190,6 +145,32 @@ namespace osu.Game.Overlays
if (showFirstRunSetup.Value) Show();
}
[Resolved]
private ScreenFooter footer { get; set; } = null!;
private FirstRunSetupFooterContent? currentFooterContent;
public override bool UseNewFooter => true;
public override Drawable CreateFooterContent() => currentFooterContent = new FirstRunSetupFooterContent
{
ShowNextStep = showNextStep,
};
public override bool OnBackButton()
{
if (currentStepIndex == 0)
return false;
Debug.Assert(stack != null);
stack.CurrentScreen.Exit();
currentStepIndex--;
updateButtons();
return true;
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!e.Repeat)
@ -197,19 +178,12 @@ namespace osu.Game.Overlays
switch (e.Action)
{
case GlobalAction.Select:
NextButton.TriggerClick();
currentFooterContent?.NextButton.TriggerClick();
return true;
case GlobalAction.Back:
if (BackButton.Enabled.Value)
{
BackButton.TriggerClick();
return true;
}
// If back button is disabled, we are at the first step.
// The base call will handle dismissal of the overlay.
break;
footer.BackButton.TriggerClick();
return false;
}
}
@ -279,19 +253,6 @@ namespace osu.Game.Overlays
showNextStep();
}
private void showPreviousStep()
{
if (currentStepIndex == 0)
return;
Debug.Assert(stack != null);
stack.CurrentScreen.Exit();
currentStepIndex--;
updateButtons();
}
private void showNextStep()
{
Debug.Assert(currentStepIndex != null);
@ -322,29 +283,61 @@ namespace osu.Game.Overlays
updateButtons();
}
private void updateButtons()
{
BackButton.Enabled.Value = currentStepIndex > 0;
NextButton.Enabled.Value = currentStepIndex != null;
private void updateButtons() => currentFooterContent?.UpdateButtons(currentStepIndex, steps);
if (currentStepIndex == null)
private partial class FirstRunSetupFooterContent : VisibilityContainer
{
public ShearedButton NextButton { get; private set; } = null!;
public Action? ShowNextStep;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChild = NextButton = new ShearedButton(0)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Right = 12f },
RelativeSizeAxes = Axes.X,
Width = 1,
Text = FirstRunSetupOverlayStrings.GetStarted,
DarkerColour = colourProvider.Colour2,
LighterColour = colourProvider.Colour1,
Action = () => ShowNextStep?.Invoke(),
};
}
public void UpdateButtons(int? currentStep, IReadOnlyList<Type> steps)
{
NextButton.Enabled.Value = currentStep != null;
if (currentStep == null)
return;
bool isFirstStep = currentStepIndex == 0;
bool isLastStep = currentStepIndex == steps.Count - 1;
bool isFirstStep = currentStep == 0;
bool isLastStep = currentStep == steps.Count - 1;
if (isFirstStep)
{
BackButton.Text = CommonStrings.Back;
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
}
else
{
BackButton.Text = LocalisableString.Interpolate($@"{CommonStrings.Back} ({steps[currentStepIndex.Value - 1].GetLocalisableDescription()})");
NextButton.Text = isLastStep
? CommonStrings.Finish
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStepIndex.Value + 1].GetLocalisableDescription()})");
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStep.Value + 1].GetLocalisableDescription()})");
}
}
protected override void PopIn()
{
this.FadeIn();
}
protected override void PopOut()
{
this.Delay(400).FadeOut();
}
}
}