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Move DrawableHitObject.

This commit is contained in:
Dean Herbert 2016-11-14 19:49:29 +09:00
parent 07fee61989
commit 5dd4e31011
10 changed files with 10 additions and 2 deletions

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@ -8,6 +8,7 @@ using osu.Framework.Timing;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables;

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Transformations;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using OpenTK; using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables namespace osu.Game.Modes.Osu.Objects.Drawables

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@ -2,6 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using Circle = osu.Game.Modes.Osu.Objects.Circle; using Circle = osu.Game.Modes.Osu.Objects.Circle;
using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle; using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle;

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@ -3,6 +3,7 @@
using osu.Game.Modes.Catch.Objects; using osu.Game.Modes.Catch.Objects;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
namespace osu.Game.Modes.Catch.UI namespace osu.Game.Modes.Catch.UI

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@ -3,6 +3,7 @@
using osu.Game.Modes.Mania.Objects; using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
namespace osu.Game.Modes.Mania.UI namespace osu.Game.Modes.Mania.UI

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@ -2,6 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Objects; using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;

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@ -5,7 +5,7 @@ using System;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
namespace osu.Game.Modes.Objects namespace osu.Game.Modes.Objects.Drawables
{ {
public abstract class DrawableHitObject : Container, IStateful<ArmedState> public abstract class DrawableHitObject : Container, IStateful<ArmedState>
{ {

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
namespace osu.Game.Modes.UI namespace osu.Game.Modes.UI
{ {

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@ -12,6 +12,7 @@ using osu.Framework.Timing;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using OpenTK.Input; using OpenTK.Input;

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@ -71,7 +71,7 @@
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" /> <Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" /> <Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawable\Panel.cs" /> <Compile Include="Beatmaps\Drawable\Panel.cs" />
<Compile Include="Modes\Objects\DrawableHitObject.cs" /> <Compile Include="Modes\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Modes\Objects\HitObject.cs" /> <Compile Include="Modes\Objects\HitObject.cs" />
<Compile Include="Modes\Objects\HitObjectConverter.cs" /> <Compile Include="Modes\Objects\HitObjectConverter.cs" />
<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" /> <Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />