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Add remark about temporary nature of database format
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@ -20,6 +20,13 @@ using osu.Game.Overlays.Notifications;
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namespace osu.Game.Collections
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{
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/// <summary>
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/// Handles user-defined collections of beatmaps.
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/// </summary>
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/// <remarks>
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/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
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/// database backing the game. Going forward writing should be done in a similar way to other model stores.
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/// </remarks>
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public class BeatmapCollectionManager : Component
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{
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/// <summary>
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