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Update tests to reflect new restore target volume
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@ -268,9 +268,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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addVolumeSteps("high master volume", () =>
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{
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audioManager.Volume.Value = 0.1;
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audioManager.Volume.Value = 0.15;
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audioManager.VolumeTrack.Value = 0.01;
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}, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 0.32);
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}, () => audioManager.Volume.Value == 0.15 && audioManager.VolumeTrack.Value == 0.67);
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}
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[Test]
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@ -279,8 +279,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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addVolumeSteps("low master volume", () =>
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{
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audioManager.Volume.Value = 0.01;
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audioManager.VolumeTrack.Value = 0.1;
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}, () => audioManager.Volume.Value == 0.03 && audioManager.VolumeTrack.Value == 1);
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audioManager.VolumeTrack.Value = 0.15;
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}, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 1);
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}
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[Test]
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