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mirror of https://github.com/ppy/osu.git synced 2024-09-21 23:27:25 +08:00

Make selection blueprints handle position adjustments

This commit is contained in:
smoogipoo 2018-11-07 16:21:32 +09:00
parent 2612fd3099
commit 5d51719572
11 changed files with 71 additions and 28 deletions

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
@ -15,7 +14,7 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteSelectionBlueprint : SelectionBlueprint
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
{
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : SelectionBlueprint
{
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
}
public override void AdjustPosition(DragEvent dragEvent)
{
}
}
}

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@ -3,13 +3,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NoteSelectionBlueprint : SelectionBlueprint
public class NoteSelectionBlueprint : ManiaSelectionBlueprint
{
public NoteSelectionBlueprint(DrawableNote note)
: base(note)

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@ -1,14 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public class HitCircleSelectionBlueprint : SelectionBlueprint
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
{
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
: base(hitCircle)

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@ -0,0 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public class OsuSelectionBlueprint : SelectionBlueprint
{
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
public OsuSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
}
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
}
}

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@ -1,18 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderCircleSelectionBlueprint : SelectionBlueprint
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
{
private readonly Slider slider;
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
: base(hitObject)
{
this.slider = slider;
InternalChild = new SliderCirclePiece(slider, position);
Select();
@ -20,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
}
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -10,7 +9,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : SelectionBlueprint
public class SliderSelectionBlueprint : OsuSelectionBlueprint
{
private readonly SliderCircleSelectionBlueprint headBlueprint;

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -9,7 +9,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
public class SpinnerSelectionBlueprint : SelectionBlueprint
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
{
private readonly SpinnerPiece piece;
@ -20,5 +20,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
public override void AdjustPosition(DragEvent dragEvent)
{
// Spinners don't support position adjustments
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
/// </summary>
public class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
{
/// <summary>
/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
/// </summary>
public event Action<SelectionBlueprint, Vector2, InputState> DragRequested;
public event Action<DragEvent> DragRequested;
/// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
public SelectionBlueprint(DrawableHitObject hitObject)
protected SelectionBlueprint(DrawableHitObject hitObject)
{
HitObject = hitObject;
@ -130,10 +130,12 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnDrag(DragEvent e)
{
DragRequested?.Invoke(this, e.Delta, e.CurrentState);
DragRequested?.Invoke(e);
return true;
}
public abstract void AdjustPosition(DragEvent dragEvent);
/// <summary>
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
/// </summary>

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@ -12,7 +12,6 @@ using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -165,7 +164,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state);
private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{

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@ -12,7 +12,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using OpenTK;
using OpenTK.Input;
@ -60,19 +59,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region User Input Handling
public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state)
public void HandleDrag(DragEvent dragEvent)
{
// Todo: Various forms of snapping
foreach (var blueprint in selectedBlueprints)
{
switch (blueprint.HitObject.HitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(delta);
break;
}
}
blueprint.AdjustPosition(dragEvent);
}
protected override bool OnKeyDown(KeyDownEvent e)