mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Merge branch 'master' into add-beatmap-ruleset-selector
This commit is contained in:
commit
5d47a2e557
8
.github/ISSUE_TEMPLATE/mobile-issues.md
vendored
Normal file
8
.github/ISSUE_TEMPLATE/mobile-issues.md
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
---
|
||||||
|
name: Mobile Report
|
||||||
|
about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
|
||||||
|
---
|
||||||
|
|
||||||
|
⚠ **PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
|
||||||
|
If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
|
||||||
|
Otherwise, please check back in the future when the focus of development shifts towards mobile!
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<browser url="http://localhost:5000" />
|
<browser url="http://localhost:5000" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<browser url="http://localhost:5000" />
|
<browser url="http://localhost:5000" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<browser url="http://localhost:5000" />
|
<browser url="http://localhost:5000" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<browser url="http://localhost:5000" />
|
<browser url="http://localhost:5000" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
|
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="--tournament" />
|
<option name="PROGRAM_PARAMETERS" value="--tournament" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
</method>
|
</method>
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
</method>
|
</method>
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Build" enabled="true" />
|
<option name="Build" enabled="true" />
|
||||||
</method>
|
</method>
|
||||||
|
32
.vscode/launch.json
vendored
32
.vscode/launch.json
vendored
@ -6,13 +6,13 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
|
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Debug)",
|
"preLaunchTask": "Build osu! (Debug)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -23,13 +23,13 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
|
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Release)",
|
"preLaunchTask": "Build osu! (Release)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -40,13 +40,13 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
|
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build tests (Debug)",
|
"preLaunchTask": "Build tests (Debug)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -56,13 +56,13 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
|
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0/osu.Game.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build tests (Release)",
|
"preLaunchTask": "Build tests (Release)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -73,14 +73,14 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll",
|
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll",
|
||||||
"--tournament"
|
"--tournament"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Debug)",
|
"preLaunchTask": "Build osu! (Debug)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -91,14 +91,14 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll",
|
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll",
|
||||||
"--tournament"
|
"--tournament"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Release)",
|
"preLaunchTask": "Build osu! (Release)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -109,14 +109,14 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
|
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
|
||||||
"--tournament"
|
"--tournament"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build tournament tests (Debug)",
|
"preLaunchTask": "Build tournament tests (Debug)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
@ -127,14 +127,14 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
|
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
|
||||||
"--tournament"
|
"--tournament"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build tournament tests (Release)",
|
"preLaunchTask": "Build tournament tests (Release)",
|
||||||
"linux": {
|
"linux": {
|
||||||
"env": {
|
"env": {
|
||||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
|
2
.vscode/tasks.json
vendored
2
.vscode/tasks.json
vendored
@ -95,7 +95,7 @@
|
|||||||
"problemMatcher": "$msCompile"
|
"problemMatcher": "$msCompile"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Restore (netcoreapp2.2)",
|
"label": "Restore (netcoreapp3.0)",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "dotnet",
|
"command": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
|
16
Gemfile.lock
16
Gemfile.lock
@ -18,7 +18,7 @@ GEM
|
|||||||
unf (>= 0.0.5, < 1.0.0)
|
unf (>= 0.0.5, < 1.0.0)
|
||||||
dotenv (2.7.5)
|
dotenv (2.7.5)
|
||||||
emoji_regex (1.0.1)
|
emoji_regex (1.0.1)
|
||||||
excon (0.66.0)
|
excon (0.67.0)
|
||||||
faraday (0.15.4)
|
faraday (0.15.4)
|
||||||
multipart-post (>= 1.2, < 3)
|
multipart-post (>= 1.2, < 3)
|
||||||
faraday-cookie_jar (0.0.6)
|
faraday-cookie_jar (0.0.6)
|
||||||
@ -27,7 +27,7 @@ GEM
|
|||||||
faraday_middleware (0.13.1)
|
faraday_middleware (0.13.1)
|
||||||
faraday (>= 0.7.4, < 1.0)
|
faraday (>= 0.7.4, < 1.0)
|
||||||
fastimage (2.1.7)
|
fastimage (2.1.7)
|
||||||
fastlane (2.131.0)
|
fastlane (2.133.0)
|
||||||
CFPropertyList (>= 2.3, < 4.0.0)
|
CFPropertyList (>= 2.3, < 4.0.0)
|
||||||
addressable (>= 2.3, < 3.0.0)
|
addressable (>= 2.3, < 3.0.0)
|
||||||
babosa (>= 1.0.2, < 2.0.0)
|
babosa (>= 1.0.2, < 2.0.0)
|
||||||
@ -37,9 +37,9 @@ GEM
|
|||||||
dotenv (>= 2.1.1, < 3.0.0)
|
dotenv (>= 2.1.1, < 3.0.0)
|
||||||
emoji_regex (>= 0.1, < 2.0)
|
emoji_regex (>= 0.1, < 2.0)
|
||||||
excon (>= 0.45.0, < 1.0.0)
|
excon (>= 0.45.0, < 1.0.0)
|
||||||
faraday (~> 0.9)
|
faraday (< 0.16.0)
|
||||||
faraday-cookie_jar (~> 0.0.6)
|
faraday-cookie_jar (~> 0.0.6)
|
||||||
faraday_middleware (~> 0.9)
|
faraday_middleware (< 0.16.0)
|
||||||
fastimage (>= 2.1.0, < 3.0.0)
|
fastimage (>= 2.1.0, < 3.0.0)
|
||||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
gh_inspector (>= 1.1.2, < 2.0.0)
|
||||||
google-api-client (>= 0.21.2, < 0.24.0)
|
google-api-client (>= 0.21.2, < 0.24.0)
|
||||||
@ -52,7 +52,7 @@ GEM
|
|||||||
multipart-post (~> 2.0.0)
|
multipart-post (~> 2.0.0)
|
||||||
plist (>= 3.1.0, < 4.0.0)
|
plist (>= 3.1.0, < 4.0.0)
|
||||||
public_suffix (~> 2.0.0)
|
public_suffix (~> 2.0.0)
|
||||||
rubyzip (>= 1.2.2, < 2.0.0)
|
rubyzip (>= 1.3.0, < 2.0.0)
|
||||||
security (= 0.1.3)
|
security (= 0.1.3)
|
||||||
simctl (~> 1.6.3)
|
simctl (~> 1.6.3)
|
||||||
slack-notifier (>= 2.0.0, < 3.0.0)
|
slack-notifier (>= 2.0.0, < 3.0.0)
|
||||||
@ -102,7 +102,7 @@ GEM
|
|||||||
memoist (0.16.0)
|
memoist (0.16.0)
|
||||||
mime-types (3.3)
|
mime-types (3.3)
|
||||||
mime-types-data (~> 3.2015)
|
mime-types-data (~> 3.2015)
|
||||||
mime-types-data (3.2019.0904)
|
mime-types-data (3.2019.1009)
|
||||||
mini_magick (4.9.5)
|
mini_magick (4.9.5)
|
||||||
mini_portile2 (2.4.0)
|
mini_portile2 (2.4.0)
|
||||||
multi_json (1.13.1)
|
multi_json (1.13.1)
|
||||||
@ -121,9 +121,9 @@ GEM
|
|||||||
uber (< 0.2.0)
|
uber (< 0.2.0)
|
||||||
retriable (3.1.2)
|
retriable (3.1.2)
|
||||||
rouge (2.0.7)
|
rouge (2.0.7)
|
||||||
rubyzip (1.2.4)
|
rubyzip (1.3.0)
|
||||||
security (0.1.3)
|
security (0.1.3)
|
||||||
signet (0.11.0)
|
signet (0.12.0)
|
||||||
addressable (~> 2.3)
|
addressable (~> 2.3)
|
||||||
faraday (~> 0.9)
|
faraday (~> 0.9)
|
||||||
jwt (>= 1.5, < 3.0)
|
jwt (>= 1.5, < 3.0)
|
||||||
|
@ -18,7 +18,7 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
|||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||||
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
|
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
|
||||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||||
@ -78,7 +78,7 @@ On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build dir
|
|||||||
For example, you can run osu! with the following command:
|
For example, you can run osu! with the following command:
|
||||||
|
|
||||||
```shell
|
```shell
|
||||||
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
|
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp3.0" dotnet run --project osu.Desktop
|
||||||
```
|
```
|
||||||
|
|
||||||
### Testing with resource/framework modifications
|
### Testing with resource/framework modifications
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
clone_depth: 1
|
clone_depth: 1
|
||||||
version: '{branch}-{build}'
|
version: '{branch}-{build}'
|
||||||
image: Previous Visual Studio 2017
|
image: Visual Studio 2019 Preview
|
||||||
test: off
|
test: off
|
||||||
build_script:
|
build_script:
|
||||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
clone_depth: 1
|
clone_depth: 1
|
||||||
version: '{build}'
|
version: '{build}'
|
||||||
image: Previous Visual Studio 2017
|
image: Visual Studio 2019 Preview
|
||||||
test: off
|
test: off
|
||||||
skip_non_tags: true
|
skip_non_tags: true
|
||||||
build_script:
|
build_script:
|
||||||
|
63
build.ps1
Normal file → Executable file
63
build.ps1
Normal file → Executable file
@ -1,39 +1,5 @@
|
|||||||
##########################################################################
|
|
||||||
# This is a customized Cake bootstrapper script for PowerShell.
|
|
||||||
##########################################################################
|
|
||||||
|
|
||||||
<#
|
|
||||||
|
|
||||||
.SYNOPSIS
|
|
||||||
This is a Powershell script to bootstrap a Cake build.
|
|
||||||
|
|
||||||
.DESCRIPTION
|
|
||||||
This Powershell script restores NuGet tools (including Cake)
|
|
||||||
and execute your Cake build script with the parameters you provide.
|
|
||||||
|
|
||||||
.PARAMETER Script
|
|
||||||
The build script to execute.
|
|
||||||
.PARAMETER Target
|
|
||||||
The build script target to run.
|
|
||||||
.PARAMETER Configuration
|
|
||||||
The build configuration to use.
|
|
||||||
.PARAMETER Verbosity
|
|
||||||
Specifies the amount of information to be displayed.
|
|
||||||
.PARAMETER ShowDescription
|
|
||||||
Shows description about tasks.
|
|
||||||
.PARAMETER DryRun
|
|
||||||
Performs a dry run.
|
|
||||||
.PARAMETER ScriptArgs
|
|
||||||
Remaining arguments are added here.
|
|
||||||
|
|
||||||
.LINK
|
|
||||||
https://cakebuild.net
|
|
||||||
|
|
||||||
#>
|
|
||||||
|
|
||||||
[CmdletBinding()]
|
[CmdletBinding()]
|
||||||
Param(
|
Param(
|
||||||
[string]$Script = "build.cake",
|
|
||||||
[string]$Target,
|
[string]$Target,
|
||||||
[string]$Configuration,
|
[string]$Configuration,
|
||||||
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
||||||
@ -45,27 +11,8 @@ Param(
|
|||||||
[string[]]$ScriptArgs
|
[string[]]$ScriptArgs
|
||||||
)
|
)
|
||||||
|
|
||||||
Write-Host "Preparing to run build script..."
|
|
||||||
|
|
||||||
# Determine the script root for resolving other paths.
|
|
||||||
if(!$PSScriptRoot) {
|
|
||||||
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
|
|
||||||
}
|
|
||||||
|
|
||||||
# Resolve the paths for resources used for debugging.
|
|
||||||
$BUILD_DIR = Join-Path $PSScriptRoot "build"
|
|
||||||
$TOOLS_DIR = Join-Path $BUILD_DIR "tools"
|
|
||||||
$CAKE_CSPROJ = Join-Path $BUILD_DIR "cakebuild.csproj"
|
|
||||||
|
|
||||||
# Install the required tools locally.
|
|
||||||
Write-Host "Restoring cake tools..."
|
|
||||||
Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
|
|
||||||
|
|
||||||
# Find the Cake executable
|
|
||||||
$CAKE_EXECUTABLE = (Get-ChildItem -Path "$TOOLS_DIR/cake.coreclr/" -Filter Cake.dll -Recurse).FullName
|
|
||||||
|
|
||||||
# Build Cake arguments
|
# Build Cake arguments
|
||||||
$cakeArguments = @("$Script");
|
$cakeArguments = "";
|
||||||
if ($Target) { $cakeArguments += "-target=$Target" }
|
if ($Target) { $cakeArguments += "-target=$Target" }
|
||||||
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
||||||
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
||||||
@ -74,9 +21,7 @@ if ($DryRun) { $cakeArguments += "-dryrun" }
|
|||||||
if ($Experimental) { $cakeArguments += "-experimental" }
|
if ($Experimental) { $cakeArguments += "-experimental" }
|
||||||
$cakeArguments += $ScriptArgs
|
$cakeArguments += $ScriptArgs
|
||||||
|
|
||||||
# Start Cake
|
dotnet tool install Cake.Tool --global --version 0.35.0
|
||||||
Write-Host "Running build script..."
|
dotnet cake ./build/build.cake --bootstrap
|
||||||
Push-Location -Path $BUILD_DIR
|
dotnet cake ./build/build.cake $cakeArguments
|
||||||
Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
|
|
||||||
Pop-Location
|
|
||||||
exit $LASTEXITCODE
|
exit $LASTEXITCODE
|
29
build.sh
29
build.sh
@ -1,18 +1,5 @@
|
|||||||
#!/usr/bin/env bash
|
echo "Installing Cake.Tool..."
|
||||||
|
dotnet tool install Cake.Tool --global --version 0.35.0
|
||||||
##########################################################################
|
|
||||||
# This is a customized Cake bootstrapper script for Shell.
|
|
||||||
##########################################################################
|
|
||||||
|
|
||||||
echo "Preparing to run build script..."
|
|
||||||
|
|
||||||
cd build
|
|
||||||
SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
|
|
||||||
TOOLS_DIR=$SCRIPT_DIR/tools
|
|
||||||
CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
|
|
||||||
|
|
||||||
SCRIPT="build.cake"
|
|
||||||
CAKE_CSPROJ=$SCRIPT_DIR/"cakebuild.csproj"
|
|
||||||
|
|
||||||
# Parse arguments.
|
# Parse arguments.
|
||||||
CAKE_ARGUMENTS=()
|
CAKE_ARGUMENTS=()
|
||||||
@ -25,14 +12,6 @@ for i in "$@"; do
|
|||||||
shift
|
shift
|
||||||
done
|
done
|
||||||
|
|
||||||
# Install the required tools locally.
|
|
||||||
echo "Restoring cake tools..."
|
|
||||||
dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
|
|
||||||
|
|
||||||
# Search for the CakeBuild binary.
|
|
||||||
CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
|
|
||||||
|
|
||||||
# Start Cake
|
|
||||||
echo "Running build script..."
|
echo "Running build script..."
|
||||||
|
dotnet cake ./build/build.cake --bootstrap
|
||||||
dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"
|
dotnet cake ./build/build.cake "${CAKE_ARGUMENTS[@]}"
|
@ -1,5 +1,5 @@
|
|||||||
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
|
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
|
||||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
|
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.2.1"
|
||||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||||
|
|
||||||
|
@ -1,11 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>Exe</OutputType>
|
|
||||||
<PackAsTool>true</PackAsTool>
|
|
||||||
<TargetFrameworks>netcoreapp2.0</TargetFrameworks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Cake" Version="0.34.1" />
|
|
||||||
<PackageReference Include="Cake.CoreCLR" Version="0.34.1" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@ -61,7 +61,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.930.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1029.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -16,6 +16,11 @@ namespace osu.Android
|
|||||||
|
|
||||||
protected override void OnCreate(Bundle savedInstanceState)
|
protected override void OnCreate(Bundle savedInstanceState)
|
||||||
{
|
{
|
||||||
|
// The default current directory on android is '/'.
|
||||||
|
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
|
||||||
|
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
|
||||||
|
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
|
||||||
|
|
||||||
base.OnCreate(savedInstanceState);
|
base.OnCreate(savedInstanceState);
|
||||||
|
|
||||||
Window.AddFlags(WindowManagerFlags.Fullscreen);
|
Window.AddFlags(WindowManagerFlags.Fullscreen);
|
||||||
|
@ -15,7 +15,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Desktop.Overlays
|
namespace osu.Desktop.Overlays
|
||||||
{
|
{
|
||||||
public class VersionManager : OverlayContainer
|
public class VersionManager : VisibilityContainer
|
||||||
{
|
{
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
|
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Import Project="..\osu.Game.props" />
|
<Import Project="..\osu.Game.props" />
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
|
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Debug)",
|
"preLaunchTask": "Build (Debug)",
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
|
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Release)",
|
"preLaunchTask": "Build (Release)",
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
var controlPointInfo = new ControlPointInfo();
|
var controlPointInfo = new ControlPointInfo();
|
||||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
|
controlPointInfo.Add(0, new TimingControlPoint());
|
||||||
|
|
||||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||||
{
|
{
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Project References">
|
<ItemGroup Label="Project References">
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum FruitVisualRepresentation
|
public enum FruitVisualRepresentation
|
||||||
|
@ -2,35 +2,50 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
|
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
|
||||||
{
|
{
|
||||||
|
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||||
private readonly Container bananaContainer;
|
private readonly Container bananaContainer;
|
||||||
|
|
||||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
|
this.createDrawableRepresentation = createDrawableRepresentation;
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
|
||||||
AddNested(createDrawableRepresentation?.Invoke(b));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddNested(DrawableHitObject h)
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
base.AddNestedHitObject(hitObject);
|
||||||
bananaContainer.Add(h);
|
bananaContainer.Add(hitObject);
|
||||||
base.AddNested(h);
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
bananaContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case Banana banana:
|
||||||
|
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,38 +2,50 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
||||||
{
|
{
|
||||||
|
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||||
private readonly Container dropletContainer;
|
private readonly Container dropletContainer;
|
||||||
|
|
||||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
|
this.createDrawableRepresentation = createDrawableRepresentation;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||||
|
|
||||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
|
||||||
AddNested(createDrawableRepresentation?.Invoke(o));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddNested(DrawableHitObject h)
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var catchObject = (DrawableCatchHitObject)h;
|
base.AddNestedHitObject(hitObject);
|
||||||
|
dropletContainer.Add(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
dropletContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
dropletContainer.Add(h);
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
base.AddNested(h);
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case CatchHitObject catchObject:
|
||||||
|
return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
|
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Debug)",
|
"preLaunchTask": "Build (Debug)",
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
|
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Release)",
|
"preLaunchTask": "Build (Release)",
|
||||||
|
@ -27,8 +27,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||||
|
|
||||||
|
[Cached(typeof(IScrollingInfo))]
|
||||||
|
private IScrollingInfo scrollingInfo;
|
||||||
|
|
||||||
protected ManiaPlacementBlueprintTestScene()
|
protected ManiaPlacementBlueprintTestScene()
|
||||||
{
|
{
|
||||||
|
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
|
||||||
|
|
||||||
Add(column = new Column(0)
|
Add(column = new Column(0)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -36,15 +41,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
AccentColour = Color4.OrangeRed,
|
AccentColour = Color4.OrangeRed,
|
||||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
|
||||||
{
|
|
||||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
||||||
|
|
||||||
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
|
|
||||||
|
|
||||||
return dependencies;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
AccentColour = { Value = OsuColour.Gray(0.3f) }
|
AccentColour = { Value = OsuColour.Gray(0.3f) }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -51,7 +52,5 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
@ -17,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||||
{
|
{
|
||||||
private readonly DrawableNote drawableObject;
|
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content ?? base.Content;
|
protected override Container<Drawable> Content => content ?? base.Content;
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
|
|
||||||
@ -27,6 +24,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
var note = new Note { Column = 0 };
|
var note = new Note { Column = 0 };
|
||||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
DrawableNote drawableObject;
|
||||||
|
|
||||||
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -34,8 +33,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Size = new Vector2(50, 20),
|
Size = new Vector2(50, 20),
|
||||||
Child = drawableObject = new DrawableNote(note)
|
Child = drawableObject = new DrawableNote(note)
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
|
AddBlueprint(new NoteSelectionBlueprint(drawableObject));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Project References">
|
<ItemGroup Label="Project References">
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
|
|
||||||
private double originalStartTime;
|
private double originalStartTime;
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
base.OnMouseMove(e);
|
base.UpdatePosition(screenSpacePosition);
|
||||||
|
|
||||||
if (PlacementBegun)
|
if (PlacementBegun)
|
||||||
{
|
{
|
||||||
var endTime = TimeAt(e.ScreenSpaceMousePosition);
|
var endTime = TimeAt(screenSpacePosition);
|
||||||
|
|
||||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||||
@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||||
|
|
||||||
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,45 +16,51 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||||
{
|
{
|
||||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
private readonly BodyPiece body;
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
||||||
: base(hold)
|
: base(hold)
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new HoldNoteNoteSelectionBlueprint(hold.Head),
|
|
||||||
new HoldNoteNoteSelectionBlueprint(hold.Tail),
|
|
||||||
body = new BodyPiece
|
|
||||||
{
|
|
||||||
AccentColour = Color4.Transparent
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
body.BorderColour = colours.Yellow;
|
|
||||||
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
|
||||||
|
new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
|
||||||
|
new BodyPiece
|
||||||
|
{
|
||||||
|
AccentColour = Color4.Transparent,
|
||||||
|
BorderColour = colours.Yellow
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
|
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
|
||||||
|
|
||||||
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
||||||
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
||||||
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
||||||
if (direction.Value == ScrollingDirection.Down)
|
if (direction.Value == ScrollingDirection.Down)
|
||||||
Y -= HitObject.Tail.DrawHeight;
|
Y -= DrawableObject.Tail.DrawHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
@ -71,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Anchor = HitObject.Anchor;
|
Anchor = DrawableObject.Anchor;
|
||||||
Origin = HitObject.Origin;
|
Origin = DrawableObject.Origin;
|
||||||
|
|
||||||
Position = HitObject.DrawPosition;
|
Position = DrawableObject.DrawPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
||||||
|
@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
if (Column == null)
|
if (Column == null)
|
||||||
return base.OnMouseDown(e);
|
return base.OnMouseDown(e);
|
||||||
|
|
||||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
|
||||||
HitObject.Column = Column.Index;
|
HitObject.Column = Column.Index;
|
||||||
|
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
||||||
BeginPlacement();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -62,19 +60,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
return base.OnMouseUp(e);
|
return base.OnMouseUp(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
if (!PlacementBegun)
|
if (!PlacementBegun)
|
||||||
Column = ColumnAt(e.ScreenSpaceMousePosition);
|
Column = ColumnAt(screenSpacePosition);
|
||||||
|
|
||||||
if (Column == null) return false;
|
if (Column == null) return;
|
||||||
|
|
||||||
SnappedWidth = Column.DrawWidth;
|
SnappedWidth = Column.DrawWidth;
|
||||||
|
|
||||||
// Snap to the column
|
// Snap to the column
|
||||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||||
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected double TimeAt(Vector2 screenSpacePosition)
|
protected double TimeAt(Vector2 screenSpacePosition)
|
||||||
@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
|
|
||||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||||
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
|
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
|
||||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||||
|
|
||||||
@ -103,16 +100,58 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
scrollingInfo.TimeRange.Value,
|
scrollingInfo.TimeRange.Value,
|
||||||
Column.HitObjectContainer.DrawHeight);
|
Column.HitObjectContainer.DrawHeight);
|
||||||
|
|
||||||
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
|
pos = Column.HitObjectContainer.DrawHeight - pos;
|
||||||
|
|
||||||
|
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||||
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
|
=> composer.ColumnAt(screenSpacePosition);
|
||||||
|
|
||||||
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
|
/// <summary>
|
||||||
|
/// Converts a mouse position to a hitobject position.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="mousePosition">The mouse position.</param>
|
||||||
|
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
|
||||||
|
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
|
||||||
{
|
{
|
||||||
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
|
switch (scrollingInfo.Direction.Value)
|
||||||
return position;
|
{
|
||||||
|
case ScrollingDirection.Up:
|
||||||
|
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Down:
|
||||||
|
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return mousePosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts a hitobject position to a mouse position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObjectPosition">The hitobject position.</param>
|
||||||
|
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
|
||||||
|
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
|
||||||
|
{
|
||||||
|
switch (scrollingInfo.Direction.Value)
|
||||||
|
{
|
||||||
|
case ScrollingDirection.Up:
|
||||||
|
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Down:
|
||||||
|
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return hitObjectPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||||
public Vector2 DragPosition { get; private set; }
|
public Vector2 DragPosition { get; private set; }
|
||||||
|
|
||||||
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||||
|
|
||||||
protected IClock EditorClock { get; private set; }
|
protected IClock EditorClock { get; private set; }
|
||||||
|
|
||||||
@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private IManiaHitObjectComposer composer { get; set; }
|
private IManiaHitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
: base(hitObject)
|
: base(drawableObject)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.None;
|
RelativeSizeAxes = Axes.None;
|
||||||
}
|
}
|
||||||
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
|
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
return base.OnMouseDown(e);
|
return base.OnMouseDown(e);
|
||||||
}
|
}
|
||||||
@ -60,20 +60,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
var result = base.OnDrag(e);
|
var result = base.OnDrag(e);
|
||||||
|
|
||||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Show()
|
public override void Show()
|
||||||
{
|
{
|
||||||
HitObject.AlwaysAlive = true;
|
DrawableObject.AlwaysAlive = true;
|
||||||
base.Show();
|
base.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
{
|
{
|
||||||
HitObject.AlwaysAlive = false;
|
DrawableObject.AlwaysAlive = false;
|
||||||
base.Hide();
|
base.Hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Size = HitObject.DrawSize;
|
Size = DrawableObject.DrawSize;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,9 +3,7 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
@ -31,13 +29,16 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
editorClock = clock;
|
editorClock = clock;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
||||||
{
|
{
|
||||||
adjustOrigins((ManiaSelectionBlueprint)blueprint);
|
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||||
performDragMovement(dragEvent);
|
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||||
performColumnMovement(dragEvent);
|
|
||||||
|
|
||||||
base.HandleDrag(blueprint, dragEvent);
|
adjustOrigins(maniaBlueprint);
|
||||||
|
performDragMovement(moveEvent);
|
||||||
|
performColumnMovement(lastColumn, moveEvent);
|
||||||
|
|
||||||
|
base.HandleMovement(moveEvent);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -47,41 +48,44 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||||
{
|
{
|
||||||
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
|
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
||||||
|
|
||||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
|
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
||||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||||
|
|
||||||
// Flip the vertical coordinate space when scrolling downwards
|
// Flip the vertical coordinate space when scrolling downwards
|
||||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
targetPosition = targetPosition - referenceParent.DrawHeight;
|
targetPosition = targetPosition - referenceParent.DrawHeight;
|
||||||
|
|
||||||
float movementDelta = targetPosition - reference.HitObject.Position.Y;
|
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||||
|
|
||||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||||
b.HitObject.Y += movementDelta;
|
b.DrawableObject.Y += movementDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void performDragMovement(DragEvent dragEvent)
|
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||||
{
|
{
|
||||||
|
float delta = moveEvent.InstantDelta.Y;
|
||||||
|
|
||||||
|
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||||
|
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||||
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
|
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
|
||||||
|
|
||||||
foreach (var b in SelectedBlueprints)
|
foreach (var b in SelectedBlueprints)
|
||||||
{
|
{
|
||||||
var hitObject = b.HitObject;
|
var hitObject = b.DrawableObject;
|
||||||
|
|
||||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||||
|
|
||||||
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
|
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||||
// without the position having been updated by the parenting ScrollingHitObjectContainer
|
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||||
hitObject.Y += dragEvent.Delta.Y;
|
hitObject.Y += delta;
|
||||||
|
|
||||||
float targetPosition;
|
float targetPosition = hitObject.Position.Y;
|
||||||
|
|
||||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
|
||||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
targetPosition = -hitObject.Position.Y;
|
targetPosition = -targetPosition;
|
||||||
else
|
|
||||||
targetPosition = hitObject.Position.Y;
|
|
||||||
|
|
||||||
objectParent.Remove(hitObject);
|
objectParent.Remove(hitObject);
|
||||||
|
|
||||||
@ -94,14 +98,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void performColumnMovement(DragEvent dragEvent)
|
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||||
{
|
{
|
||||||
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
|
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
||||||
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
|
if (currentColumn == null)
|
||||||
if (lastColumn == null || currentColumn == null)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int columnDelta = currentColumn.Index - lastColumn.Index;
|
int columnDelta = currentColumn.Index - lastColumn;
|
||||||
if (columnDelta == 0)
|
if (columnDelta == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
|
|||||||
{
|
{
|
||||||
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
||||||
{
|
{
|
||||||
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
: base(hitObject)
|
: base(drawableObject)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.None;
|
RelativeSizeAxes = Axes.None;
|
||||||
}
|
}
|
||||||
|
@ -2,13 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
@ -22,8 +21,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
public readonly DrawableNote Head;
|
public DrawableNote Head => headContainer.Child;
|
||||||
public readonly DrawableNote Tail;
|
public DrawableNote Tail => tailContainer.Child;
|
||||||
|
|
||||||
|
private readonly Container<DrawableHeadNote> headContainer;
|
||||||
|
private readonly Container<DrawableTailNote> tailContainer;
|
||||||
|
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||||
|
|
||||||
private readonly BodyPiece bodyPiece;
|
private readonly BodyPiece bodyPiece;
|
||||||
|
|
||||||
@ -40,50 +43,81 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
public DrawableHoldNote(HoldNote hitObject)
|
public DrawableHoldNote(HoldNote hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
Container<DrawableHoldNoteTick> tickContainer;
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
bodyPiece = new BodyPiece
|
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
|
||||||
{
|
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||||
RelativeSizeAxes = Axes.X,
|
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
|
||||||
},
|
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
|
||||||
tickContainer = new Container<DrawableHoldNoteTick>
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
|
|
||||||
{
|
|
||||||
HoldStartTime = () => holdStartTime
|
|
||||||
})
|
|
||||||
},
|
|
||||||
Head = new DrawableHeadNote(this)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre
|
|
||||||
},
|
|
||||||
Tail = new DrawableTailNote(this)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var tick in tickContainer)
|
|
||||||
AddNested(tick);
|
|
||||||
|
|
||||||
AddNested(Head);
|
|
||||||
AddNested(Tail);
|
|
||||||
|
|
||||||
AccentColour.BindValueChanged(colour =>
|
AccentColour.BindValueChanged(colour =>
|
||||||
{
|
{
|
||||||
bodyPiece.AccentColour = colour.NewValue;
|
bodyPiece.AccentColour = colour.NewValue;
|
||||||
Head.AccentColour.Value = colour.NewValue;
|
|
||||||
Tail.AccentColour.Value = colour.NewValue;
|
|
||||||
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
|
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableHeadNote head:
|
||||||
|
headContainer.Child = head;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableTailNote tail:
|
||||||
|
tailContainer.Child = tail;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableHoldNoteTick tick:
|
||||||
|
tickContainer.Add(tick);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
headContainer.Clear();
|
||||||
|
tailContainer.Clear();
|
||||||
|
tickContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case TailNote _:
|
||||||
|
return new DrawableTailNote(this)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AccentColour = { BindTarget = AccentColour }
|
||||||
|
};
|
||||||
|
|
||||||
|
case Note _:
|
||||||
|
return new DrawableHeadNote(this)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AccentColour = { BindTarget = AccentColour }
|
||||||
|
};
|
||||||
|
|
||||||
|
case HoldNoteTick tick:
|
||||||
|
return new DrawableHoldNoteTick(tick)
|
||||||
|
{
|
||||||
|
HoldStartTime = () => holdStartTime,
|
||||||
|
AccentColour = { BindTarget = AccentColour }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||||
{
|
{
|
||||||
base.OnDirectionChanged(e);
|
base.OnDirectionChanged(e);
|
||||||
|
@ -101,6 +101,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new HoldNoteJudgement();
|
public override Judgement CreateJudgement() => new HoldNoteJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
{
|
{
|
||||||
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
|
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Debug)",
|
"preLaunchTask": "Build (Debug)",
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
|
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Release)",
|
"preLaunchTask": "Build (Release)",
|
||||||
|
@ -1,10 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
@ -14,16 +15,58 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
||||||
{
|
{
|
||||||
private readonly DrawableHitCircle drawableObject;
|
private HitCircle hitCircle;
|
||||||
|
private DrawableHitCircle drawableObject;
|
||||||
|
private TestBlueprint blueprint;
|
||||||
|
|
||||||
public TestSceneHitCircleSelectionBlueprint()
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
{
|
{
|
||||||
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
Clear();
|
||||||
|
|
||||||
|
hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
||||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||||
|
|
||||||
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
||||||
|
AddBlueprint(blueprint = new TestBlueprint(drawableObject));
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInitialState()
|
||||||
|
{
|
||||||
|
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
|
[Test]
|
||||||
|
public void TestMoveHitObject()
|
||||||
|
{
|
||||||
|
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
|
||||||
|
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMoveAfterApplyingDefaults()
|
||||||
|
{
|
||||||
|
AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
|
||||||
|
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
|
||||||
|
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStackedHitObject()
|
||||||
|
{
|
||||||
|
AddStep("set stacking", () => hitCircle.StackHeight = 5);
|
||||||
|
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestBlueprint : HitCircleSelectionBlueprint
|
||||||
|
{
|
||||||
|
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||||
|
|
||||||
|
public TestBlueprint(DrawableHitCircle drawableCircle)
|
||||||
|
: base(drawableCircle)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
176
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
176
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,176 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
private const double beat_length = 100;
|
||||||
|
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(CircularDistanceSnapGrid)
|
||||||
|
};
|
||||||
|
|
||||||
|
[Cached(typeof(IEditorBeatmap))]
|
||||||
|
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||||
|
|
||||||
|
[Cached(typeof(IDistanceSnapProvider))]
|
||||||
|
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||||
|
|
||||||
|
private readonly TestOsuDistanceSnapGrid grid;
|
||||||
|
|
||||||
|
public TestSceneOsuDistanceSnapGrid()
|
||||||
|
{
|
||||||
|
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.SlateGray
|
||||||
|
},
|
||||||
|
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||||
|
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
|
{
|
||||||
|
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||||
|
editorBeatmap.ControlPointInfo.Clear();
|
||||||
|
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
||||||
|
});
|
||||||
|
|
||||||
|
[TestCase(1)]
|
||||||
|
[TestCase(2)]
|
||||||
|
[TestCase(3)]
|
||||||
|
[TestCase(4)]
|
||||||
|
[TestCase(6)]
|
||||||
|
[TestCase(8)]
|
||||||
|
[TestCase(12)]
|
||||||
|
[TestCase(16)]
|
||||||
|
public void TestBeatDivisor(int divisor)
|
||||||
|
{
|
||||||
|
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCursorInCentre()
|
||||||
|
{
|
||||||
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||||
|
assertSnappedDistance((float)beat_length);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCursorBeforeMovementPoint()
|
||||||
|
{
|
||||||
|
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||||
|
assertSnappedDistance((float)beat_length);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCursorAfterMovementPoint()
|
||||||
|
{
|
||||||
|
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||||
|
assertSnappedDistance((float)beat_length * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
||||||
|
{
|
||||||
|
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
|
||||||
|
|
||||||
|
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
|
||||||
|
});
|
||||||
|
|
||||||
|
private class SnappingCursorContainer : CompositeDrawable
|
||||||
|
{
|
||||||
|
public Func<Vector2, Vector2> GetSnapPosition;
|
||||||
|
|
||||||
|
private readonly Drawable cursor;
|
||||||
|
|
||||||
|
public SnappingCursorContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = cursor = new Circle
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(50),
|
||||||
|
Colour = Color4.Red
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
|
{
|
||||||
|
base.OnMouseMove(e);
|
||||||
|
|
||||||
|
updatePosition(e.ScreenSpaceMousePosition);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePosition(Vector2 screenSpacePosition)
|
||||||
|
{
|
||||||
|
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
|
||||||
|
{
|
||||||
|
public new float DistanceSpacing => base.DistanceSpacing;
|
||||||
|
|
||||||
|
public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SnapProvider : IDistanceSnapProvider
|
||||||
|
{
|
||||||
|
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||||
|
|
||||||
|
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||||
|
|
||||||
|
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||||
|
|
||||||
|
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||||
|
|
||||||
|
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||||
|
|
||||||
|
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -111,6 +111,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
|
AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeStackHeight()
|
||||||
|
{
|
||||||
|
DrawableSlider slider = null;
|
||||||
|
|
||||||
|
AddStep("create slider", () =>
|
||||||
|
{
|
||||||
|
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||||
|
Add(slider);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
|
||||||
|
AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
|
||||||
|
}
|
||||||
|
|
||||||
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||||
|
|
||||||
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
|
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
|
||||||
@ -293,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
|
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
|
||||||
{
|
{
|
||||||
var cpi = new ControlPointInfo();
|
var cpi = new ControlPointInfo();
|
||||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
||||||
|
|
||||||
|
@ -313,10 +313,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
}, 25),
|
}, 25),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ControlPointInfo =
|
|
||||||
{
|
|
||||||
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
|
|
||||||
},
|
|
||||||
BeatmapInfo =
|
BeatmapInfo =
|
||||||
{
|
{
|
||||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||||
@ -324,6 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||||
|
|
||||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||||
|
|
||||||
p.OnLoadComplete += _ =>
|
p.OnLoadComplete += _ =>
|
||||||
|
@ -3,11 +3,13 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -29,11 +31,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
typeof(PathControlPointPiece)
|
typeof(PathControlPointPiece)
|
||||||
};
|
};
|
||||||
|
|
||||||
private readonly DrawableSlider drawableObject;
|
private Slider slider;
|
||||||
|
private DrawableSlider drawableObject;
|
||||||
|
private TestSliderBlueprint blueprint;
|
||||||
|
|
||||||
public TestSceneSliderSelectionBlueprint()
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
{
|
{
|
||||||
var slider = new Slider
|
Clear();
|
||||||
|
|
||||||
|
slider = new Slider
|
||||||
{
|
{
|
||||||
Position = new Vector2(256, 192),
|
Position = new Vector2(256, 192),
|
||||||
Path = new SliderPath(PathType.Bezier, new[]
|
Path = new SliderPath(PathType.Bezier, new[]
|
||||||
@ -47,8 +54,78 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||||
|
|
||||||
Add(drawableObject = new DrawableSlider(slider));
|
Add(drawableObject = new DrawableSlider(slider));
|
||||||
|
AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInitialState()
|
||||||
|
{
|
||||||
|
checkPositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
|
[Test]
|
||||||
|
public void TestMoveHitObject()
|
||||||
|
{
|
||||||
|
moveHitObject();
|
||||||
|
checkPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMoveAfterApplyingDefaults()
|
||||||
|
{
|
||||||
|
AddStep("apply defaults", () => slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
|
||||||
|
moveHitObject();
|
||||||
|
checkPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStackedHitObject()
|
||||||
|
{
|
||||||
|
AddStep("set stacking", () => slider.StackHeight = 5);
|
||||||
|
checkPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void moveHitObject()
|
||||||
|
{
|
||||||
|
AddStep("move hitobject", () =>
|
||||||
|
{
|
||||||
|
slider.Position = new Vector2(300, 225);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkPositions()
|
||||||
|
{
|
||||||
|
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
|
||||||
|
|
||||||
|
AddAssert("head positioned correctly",
|
||||||
|
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
|
||||||
|
|
||||||
|
AddAssert("tail positioned correctly",
|
||||||
|
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSliderBlueprint : SliderSelectionBlueprint
|
||||||
|
{
|
||||||
|
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||||
|
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
|
||||||
|
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
|
||||||
|
|
||||||
|
public TestSliderBlueprint(DrawableSlider slider)
|
||||||
|
: base(slider)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
|
||||||
|
{
|
||||||
|
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||||
|
|
||||||
|
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
|
||||||
|
: base(slider, position)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -25,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
typeof(SpinnerPiece)
|
typeof(SpinnerPiece)
|
||||||
};
|
};
|
||||||
|
|
||||||
private readonly DrawableSpinner drawableSpinner;
|
|
||||||
|
|
||||||
public TestSceneSpinnerSelectionBlueprint()
|
public TestSceneSpinnerSelectionBlueprint()
|
||||||
{
|
{
|
||||||
var spinner = new Spinner
|
var spinner = new Spinner
|
||||||
@ -35,16 +32,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
StartTime = -1000,
|
StartTime = -1000,
|
||||||
EndTime = 2000
|
EndTime = 2000
|
||||||
};
|
};
|
||||||
|
|
||||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||||
|
|
||||||
|
DrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
Add(new Container
|
Add(new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Size = new Vector2(0.5f),
|
Size = new Vector2(0.5f),
|
||||||
Child = drawableSpinner = new DrawableSpinner(spinner)
|
Child = drawableSpinner = new DrawableSpinner(spinner)
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
|
AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Project References">
|
<ItemGroup Label="Project References">
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||||
|
25
osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
Normal file
25
osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A piece of a selection or placement blueprint which visualises an <see cref="OsuHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="BlueprintPiece{T}"/> visualises.</typeparam>
|
||||||
|
public abstract class BlueprintPiece<T> : CompositeDrawable
|
||||||
|
where T : OsuHitObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates this <see cref="BlueprintPiece{T}"/> using the properties of a <see cref="OsuHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
|
||||||
|
public virtual void UpdateFrom(T hitObject)
|
||||||
|
{
|
||||||
|
Position = hitObject.StackedPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -10,18 +10,13 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||||
{
|
{
|
||||||
public class HitCirclePiece : HitObjectPiece
|
public class HitCirclePiece : BlueprintPiece<HitCircle>
|
||||||
{
|
{
|
||||||
private readonly HitCircle hitCircle;
|
public HitCirclePiece()
|
||||||
|
|
||||||
public HitCirclePiece(HitCircle hitCircle)
|
|
||||||
: base(hitCircle)
|
|
||||||
{
|
{
|
||||||
this.hitCircle = hitCircle;
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
Scale = new Vector2(hitCircle.Scale);
|
|
||||||
CornerRadius = Size.X / 2;
|
CornerRadius = Size.X / 2;
|
||||||
|
|
||||||
InternalChild = new RingPiece();
|
InternalChild = new RingPiece();
|
||||||
@ -31,12 +26,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Colour = colours.Yellow;
|
Colour = colours.Yellow;
|
||||||
|
|
||||||
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
|
|
||||||
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
|
|
||||||
ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
|
public override void UpdateFrom(HitCircle hitObject)
|
||||||
|
{
|
||||||
|
base.UpdateFrom(hitObject);
|
||||||
|
|
||||||
|
Scale = new Vector2(hitObject.Scale);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,31 +13,30 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
|||||||
{
|
{
|
||||||
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
||||||
|
|
||||||
|
private readonly HitCirclePiece circlePiece;
|
||||||
|
|
||||||
public HitCirclePlacementBlueprint()
|
public HitCirclePlacementBlueprint()
|
||||||
: base(new HitCircle())
|
: base(new HitCircle())
|
||||||
{
|
{
|
||||||
InternalChild = new HitCirclePiece(HitObject);
|
InternalChild = circlePiece = new HitCirclePiece();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.Update();
|
||||||
|
|
||||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
circlePiece.UpdateFrom(HitObject);
|
||||||
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
HitObject.StartTime = EditorClock.CurrentTime;
|
|
||||||
EndPlacement();
|
EndPlacement();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
HitObject.Position = e.MousePosition;
|
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,18 +1,35 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||||
{
|
{
|
||||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
|
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
|
||||||
{
|
{
|
||||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
|
||||||
: base(hitCircle)
|
|
||||||
|
protected readonly HitCirclePiece CirclePiece;
|
||||||
|
|
||||||
|
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
|
||||||
|
: base(drawableCircle)
|
||||||
{
|
{
|
||||||
InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
|
InternalChild = CirclePiece = new HitCirclePiece();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
CirclePiece.UpdateFrom(HitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,36 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A piece of a blueprint which responds to changes in the state of a <see cref="OsuHitObject"/>.
|
|
||||||
/// </summary>
|
|
||||||
public abstract class HitObjectPiece : CompositeDrawable
|
|
||||||
{
|
|
||||||
protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
|
|
||||||
protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
|
|
||||||
protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
|
|
||||||
|
|
||||||
private readonly OsuHitObject hitObject;
|
|
||||||
|
|
||||||
protected HitObjectPiece(OsuHitObject hitObject)
|
|
||||||
{
|
|
||||||
this.hitObject = hitObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
PositionBindable.BindTo(hitObject.PositionBindable);
|
|
||||||
StackHeightBindable.BindTo(hitObject.StackHeightBindable);
|
|
||||||
ScaleBindable.BindTo(hitObject.ScaleBindable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -7,12 +7,13 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||||
{
|
{
|
||||||
public class OsuSelectionBlueprint : SelectionBlueprint
|
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
|
||||||
|
where T : OsuHitObject
|
||||||
{
|
{
|
||||||
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
|
protected T HitObject => (T)DrawableObject.HitObject;
|
||||||
|
|
||||||
public OsuSelectionBlueprint(DrawableHitObject hitObject)
|
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
: base(hitObject)
|
: base(drawableObject)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,32 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
|
|
||||||
/// </summary>
|
|
||||||
public abstract class SliderPiece : HitObjectPiece
|
|
||||||
{
|
|
||||||
protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
|
||||||
|
|
||||||
private readonly Slider slider;
|
|
||||||
|
|
||||||
protected SliderPiece(Slider slider)
|
|
||||||
: base(slider)
|
|
||||||
{
|
|
||||||
this.slider = slider;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
PathBindable.BindTo(slider.PathBindable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -8,14 +9,15 @@ using osu.Framework.Graphics.Lines;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
public class PathControlPointPiece : CompositeDrawable
|
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||||
{
|
{
|
||||||
|
public Action<Vector2[]> ControlPointsChanged;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
private readonly int index;
|
private readonly int index;
|
||||||
|
|
||||||
@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
if (isSegmentSeparatorWithPrevious)
|
if (isSegmentSeparatorWithPrevious)
|
||||||
newControlPoints[index - 1] = newControlPoints[index];
|
newControlPoints[index - 1] = newControlPoints[index];
|
||||||
|
|
||||||
slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
|
ControlPointsChanged?.Invoke(newControlPoints);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1,37 +1,35 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
public class PathControlPointVisualiser : SliderPiece
|
public class PathControlPointVisualiser : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
public Action<Vector2[]> ControlPointsChanged;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly Container<PathControlPointPiece> pieces;
|
private readonly Container<PathControlPointPiece> pieces;
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider)
|
public PathControlPointVisualiser(Slider slider)
|
||||||
: base(slider)
|
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
|
|
||||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override void Update()
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
PathBindable.BindValueChanged(_ => updatePathControlPoints(), true);
|
base.Update();
|
||||||
}
|
|
||||||
|
|
||||||
private void updatePathControlPoints()
|
|
||||||
{
|
|
||||||
while (slider.Path.ControlPoints.Length > pieces.Count)
|
while (slider.Path.ControlPoints.Length > pieces.Count)
|
||||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
|
||||||
while (slider.Path.ControlPoints.Length < pieces.Count)
|
while (slider.Path.ControlPoints.Length < pieces.Count)
|
||||||
pieces.Remove(pieces[pieces.Count - 1]);
|
pieces.Remove(pieces[pieces.Count - 1]);
|
||||||
}
|
}
|
||||||
|
@ -11,19 +11,15 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
public class SliderBodyPiece : SliderPiece
|
public class SliderBodyPiece : BlueprintPiece<Slider>
|
||||||
{
|
{
|
||||||
private readonly Slider slider;
|
|
||||||
private readonly ManualSliderBody body;
|
private readonly ManualSliderBody body;
|
||||||
|
|
||||||
public SliderBodyPiece(Slider slider)
|
public SliderBodyPiece()
|
||||||
: base(slider)
|
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
|
||||||
|
|
||||||
InternalChild = body = new ManualSliderBody
|
InternalChild = body = new ManualSliderBody
|
||||||
{
|
{
|
||||||
AccentColour = Color4.Transparent,
|
AccentColour = Color4.Transparent
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -31,19 +27,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
body.BorderColour = colours.Yellow;
|
body.BorderColour = colours.Yellow;
|
||||||
|
|
||||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
|
||||||
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePosition() => Position = slider.StackedPosition;
|
public override void UpdateFrom(Slider hitObject)
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
{
|
||||||
base.Update();
|
base.UpdateFrom(hitObject);
|
||||||
|
|
||||||
|
body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
|
||||||
|
|
||||||
var vertices = new List<Vector2>();
|
var vertices = new List<Vector2>();
|
||||||
slider.Path.GetPathToProgress(vertices, 0, 1);
|
hitObject.Path.GetPathToProgress(vertices, 0, 1);
|
||||||
|
|
||||||
body.SetVertices(vertices);
|
body.SetVertices(vertices);
|
||||||
|
|
||||||
|
@ -1,47 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|
||||||
{
|
|
||||||
public class SliderCirclePiece : HitCirclePiece
|
|
||||||
{
|
|
||||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
|
||||||
|
|
||||||
private readonly Slider slider;
|
|
||||||
private readonly SliderPosition position;
|
|
||||||
|
|
||||||
public SliderCirclePiece(Slider slider, SliderPosition position)
|
|
||||||
: base(slider.HeadCircle)
|
|
||||||
{
|
|
||||||
this.slider = slider;
|
|
||||||
this.position = position;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
pathBindable.BindTo(slider.PathBindable);
|
|
||||||
pathBindable.BindValueChanged(_ => UpdatePosition(), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdatePosition()
|
|
||||||
{
|
|
||||||
switch (position)
|
|
||||||
{
|
|
||||||
case SliderPosition.Start:
|
|
||||||
Position = slider.StackedPosition + slider.Path.PositionAt(0);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SliderPosition.End:
|
|
||||||
Position = slider.StackedPosition + slider.Path.PositionAt(1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +1,34 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||||
{
|
{
|
||||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||||
{
|
{
|
||||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
protected readonly HitCirclePiece CirclePiece;
|
||||||
: base(hitObject)
|
|
||||||
|
private readonly SliderPosition position;
|
||||||
|
|
||||||
|
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position)
|
||||||
|
: base(slider)
|
||||||
{
|
{
|
||||||
InternalChild = new SliderCirclePiece(slider, position);
|
this.position = position;
|
||||||
|
InternalChild = CirclePiece = new HitCirclePiece();
|
||||||
|
|
||||||
Select();
|
Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
|
||||||
|
}
|
||||||
|
|
||||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||||
public override bool HandlePositionalInput => false;
|
public override bool HandlePositionalInput => false;
|
||||||
}
|
}
|
||||||
|
@ -6,11 +6,13 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -21,11 +23,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
{
|
{
|
||||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||||
|
|
||||||
|
private SliderBodyPiece bodyPiece;
|
||||||
|
private HitCirclePiece headCirclePiece;
|
||||||
|
private HitCirclePiece tailCirclePiece;
|
||||||
|
|
||||||
private readonly List<Segment> segments = new List<Segment>();
|
private readonly List<Segment> segments = new List<Segment>();
|
||||||
private Vector2 cursor;
|
private Vector2 cursor;
|
||||||
|
private InputManager inputManager;
|
||||||
|
|
||||||
private PlacementState state;
|
private PlacementState state;
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private HitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
public SliderPlacementBlueprint()
|
public SliderPlacementBlueprint()
|
||||||
: base(new Objects.Slider())
|
: base(new Objects.Slider())
|
||||||
{
|
{
|
||||||
@ -38,10 +48,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new SliderBodyPiece(HitObject),
|
bodyPiece = new SliderBodyPiece(),
|
||||||
new SliderCirclePiece(HitObject, SliderPosition.Start),
|
headCirclePiece = new HitCirclePiece(),
|
||||||
new SliderCirclePiece(HitObject, SliderPosition.End),
|
tailCirclePiece = new HitCirclePiece(),
|
||||||
new PathControlPointVisualiser(HitObject),
|
new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() },
|
||||||
};
|
};
|
||||||
|
|
||||||
setState(PlacementState.Initial);
|
setState(PlacementState.Initial);
|
||||||
@ -50,25 +60,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
inputManager = GetContainingInputManager();
|
||||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
|
||||||
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case PlacementState.Initial:
|
case PlacementState.Initial:
|
||||||
HitObject.Position = e.MousePosition;
|
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||||
return true;
|
break;
|
||||||
|
|
||||||
case PlacementState.Body:
|
case PlacementState.Body:
|
||||||
cursor = e.MousePosition - HitObject.Position;
|
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
|
||||||
return true;
|
// is used instead since snapping control points doesn't make much sense
|
||||||
|
cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
@ -109,8 +117,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
private void beginCurve()
|
private void beginCurve()
|
||||||
{
|
{
|
||||||
BeginPlacement();
|
BeginPlacement();
|
||||||
|
|
||||||
HitObject.StartTime = EditorClock.CurrentTime;
|
|
||||||
setState(PlacementState.Body);
|
setState(PlacementState.Body);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -128,8 +134,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
private void updateSlider()
|
private void updateSlider()
|
||||||
{
|
{
|
||||||
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||||
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
|
||||||
|
var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
||||||
|
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
||||||
|
|
||||||
|
HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
|
||||||
|
|
||||||
|
bodyPiece.UpdateFrom(HitObject);
|
||||||
|
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||||
|
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setState(PlacementState newState)
|
private void setState(PlacementState newState)
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -9,9 +13,14 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||||
{
|
{
|
||||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint
|
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||||
{
|
{
|
||||||
private readonly SliderCircleSelectionBlueprint headBlueprint;
|
protected readonly SliderBodyPiece BodyPiece;
|
||||||
|
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||||
|
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private HitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
@ -20,13 +29,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new SliderBodyPiece(sliderObject),
|
BodyPiece = new SliderBodyPiece(),
|
||||||
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||||
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
|
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||||
new PathControlPointVisualiser(sliderObject),
|
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
BodyPiece.UpdateFrom(HitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onNewControlPoints(Vector2[] controlPoints)
|
||||||
|
{
|
||||||
|
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
|
||||||
|
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
||||||
|
|
||||||
|
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,17 +12,13 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||||
{
|
{
|
||||||
public class SpinnerPiece : HitObjectPiece
|
public class SpinnerPiece : BlueprintPiece<Spinner>
|
||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
|
||||||
private readonly CircularContainer circle;
|
private readonly CircularContainer circle;
|
||||||
private readonly RingPiece ring;
|
private readonly RingPiece ring;
|
||||||
|
|
||||||
public SpinnerPiece(Spinner spinner)
|
public SpinnerPiece()
|
||||||
: base(spinner)
|
|
||||||
{
|
{
|
||||||
this.spinner = spinner;
|
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
@ -44,21 +40,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
|||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
ring.Scale = new Vector2(spinner.Scale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Colour = colours.Yellow;
|
Colour = colours.Yellow;
|
||||||
|
|
||||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
|
||||||
StackHeightBindable.BindValueChanged(_ => updatePosition());
|
|
||||||
ScaleBindable.BindValueChanged(scale => ring.Scale = new Vector2(scale.NewValue), true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePosition() => Position = spinner.Position;
|
public override void UpdateFrom(Spinner hitObject)
|
||||||
|
{
|
||||||
|
base.UpdateFrom(hitObject);
|
||||||
|
|
||||||
|
ring.Scale = new Vector2(hitObject.Scale);
|
||||||
|
}
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Edit;
|
|||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||||
{
|
{
|
||||||
@ -21,7 +22,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
|||||||
public SpinnerPlacementBlueprint()
|
public SpinnerPlacementBlueprint()
|
||||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||||
{
|
{
|
||||||
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
|
InternalChild = piece = new SpinnerPiece { Alpha = 0.5f };
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
piece.UpdateFrom(HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
@ -33,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
HitObject.StartTime = EditorClock.CurrentTime;
|
|
||||||
|
|
||||||
isPlacingEnd = true;
|
isPlacingEnd = true;
|
||||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||||
|
|
||||||
@ -43,5 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,14 +8,21 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||||
{
|
{
|
||||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
|
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
|
||||||
{
|
{
|
||||||
private readonly SpinnerPiece piece;
|
private readonly SpinnerPiece piece;
|
||||||
|
|
||||||
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
||||||
: base(spinner)
|
: base(spinner)
|
||||||
{
|
{
|
||||||
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
|
InternalChild = piece = new SpinnerPiece();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
piece.UpdateFrom(HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
17
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
17
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
|
{
|
||||||
|
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||||
|
{
|
||||||
|
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||||
|
: base(hitObject, hitObject.StackedEndPosition)
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,10 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||||
@ -52,5 +54,31 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
|
|
||||||
return base.CreateBlueprintFor(hitObject);
|
return base.CreateBlueprintFor(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
|
||||||
|
{
|
||||||
|
var objects = selectedHitObjects.ToList();
|
||||||
|
|
||||||
|
if (objects.Count == 0)
|
||||||
|
{
|
||||||
|
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime <= EditorClock.CurrentTime);
|
||||||
|
|
||||||
|
if (lastObject == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return new OsuDistanceSnapGrid(lastObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double minTime = objects.Min(h => h.StartTime);
|
||||||
|
|
||||||
|
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < minTime);
|
||||||
|
|
||||||
|
if (lastObject == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return new OsuDistanceSnapGrid(lastObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,8 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
|
||||||
@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
{
|
{
|
||||||
public class OsuSelectionHandler : SelectionHandler
|
public class OsuSelectionHandler : SelectionHandler
|
||||||
{
|
{
|
||||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
||||||
{
|
{
|
||||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
||||||
{
|
{
|
||||||
@ -21,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
h.Position += dragEvent.Delta;
|
h.Position += moveEvent.InstantDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.HandleDrag(blueprint, dragEvent);
|
base.HandleMovement(moveEvent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,14 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||||
|
|
||||||
public OsuAction? HitAction => hitArea.HitAction;
|
public OsuAction? HitAction => HitArea.HitAction;
|
||||||
|
|
||||||
|
public readonly HitReceptor HitArea;
|
||||||
|
public readonly SkinnableDrawable CirclePiece;
|
||||||
private readonly Container scaleContainer;
|
private readonly Container scaleContainer;
|
||||||
|
|
||||||
private readonly HitArea hitArea;
|
|
||||||
|
|
||||||
public SkinnableDrawable CirclePiece { get; }
|
|
||||||
|
|
||||||
public DrawableHitCircle(HitCircle h)
|
public DrawableHitCircle(HitCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
hitArea = new HitArea
|
HitArea = new HitReceptor
|
||||||
{
|
{
|
||||||
Hit = () =>
|
Hit = () =>
|
||||||
{
|
{
|
||||||
@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
Size = hitArea.DrawSize;
|
Size = HitArea.DrawSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -153,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
hitArea.HitAction = null;
|
HitArea.HitAction = null;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
@ -172,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public Drawable ProxiedLayer => ApproachCircle;
|
public Drawable ProxiedLayer => ApproachCircle;
|
||||||
|
|
||||||
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
|
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
|
||||||
{
|
{
|
||||||
// IsHovered is used
|
// IsHovered is used
|
||||||
public override bool HandlePositionalInput => true;
|
public override bool HandlePositionalInput => true;
|
||||||
@ -181,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public OsuAction? HitAction;
|
public OsuAction? HitAction;
|
||||||
|
|
||||||
public HitArea()
|
public HitReceptor()
|
||||||
{
|
{
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
|
|
||||||
|
@ -5,7 +5,6 @@ using osuTK;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -21,16 +20,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||||
{
|
{
|
||||||
private readonly Slider slider;
|
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||||
private readonly List<Drawable> components = new List<Drawable>();
|
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||||
|
|
||||||
public readonly DrawableHitCircle HeadCircle;
|
|
||||||
public readonly DrawableSliderTail TailCircle;
|
|
||||||
|
|
||||||
public readonly SnakingSliderBody Body;
|
public readonly SnakingSliderBody Body;
|
||||||
public readonly SliderBall Ball;
|
public readonly SliderBall Ball;
|
||||||
|
|
||||||
|
private readonly Container<DrawableSliderHead> headContainer;
|
||||||
|
private readonly Container<DrawableSliderTail> tailContainer;
|
||||||
|
private readonly Container<DrawableSliderTick> tickContainer;
|
||||||
|
private readonly Container<DrawableRepeatPoint> repeatContainer;
|
||||||
|
|
||||||
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||||
|
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||||
|
|
||||||
@ -44,14 +48,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Position = s.StackedPosition;
|
Position = s.StackedPosition;
|
||||||
|
|
||||||
Container<DrawableSliderTick> ticks;
|
|
||||||
Container<DrawableRepeatPoint> repeatPoints;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Body = new SnakingSliderBody(s),
|
Body = new SnakingSliderBody(s),
|
||||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||||
Ball = new SliderBall(s, this)
|
Ball = new SliderBall(s, this)
|
||||||
{
|
{
|
||||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||||
@ -60,45 +61,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
|
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||||
{
|
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||||
OnShake = Shake
|
|
||||||
},
|
|
||||||
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(Body);
|
|
||||||
components.Add(Ball);
|
|
||||||
|
|
||||||
AddNested(HeadCircle);
|
|
||||||
|
|
||||||
AddNested(TailCircle);
|
|
||||||
components.Add(TailCircle);
|
|
||||||
|
|
||||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
|
||||||
{
|
|
||||||
var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
|
|
||||||
|
|
||||||
ticks.Add(drawableTick);
|
|
||||||
components.Add(drawableTick);
|
|
||||||
AddNested(drawableTick);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
|
||||||
{
|
|
||||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
|
|
||||||
|
|
||||||
repeatPoints.Add(drawableRepeatPoint);
|
|
||||||
components.Add(drawableRepeatPoint);
|
|
||||||
AddNested(drawableRepeatPoint);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
|
||||||
{
|
|
||||||
base.UpdateInitialTransforms();
|
|
||||||
|
|
||||||
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -108,6 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
|
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
|
||||||
|
|
||||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||||
|
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||||
scaleBindable.BindValueChanged(scale =>
|
scaleBindable.BindValueChanged(scale =>
|
||||||
{
|
{
|
||||||
updatePathRadius();
|
updatePathRadius();
|
||||||
@ -115,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
});
|
});
|
||||||
|
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
positionBindable.BindTo(HitObject.PositionBindable);
|
||||||
|
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||||
pathBindable.BindTo(slider.PathBindable);
|
pathBindable.BindTo(slider.PathBindable);
|
||||||
|
|
||||||
@ -129,6 +96,67 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableSliderHead head:
|
||||||
|
headContainer.Child = head;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSliderTail tail:
|
||||||
|
tailContainer.Child = tail;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSliderTick tick:
|
||||||
|
tickContainer.Add(tick);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableRepeatPoint repeat:
|
||||||
|
repeatContainer.Add(repeat);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
|
||||||
|
headContainer.Clear();
|
||||||
|
tailContainer.Clear();
|
||||||
|
repeatContainer.Clear();
|
||||||
|
tickContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case SliderTailCircle tail:
|
||||||
|
return new DrawableSliderTail(slider, tail);
|
||||||
|
|
||||||
|
case HitCircle head:
|
||||||
|
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
||||||
|
|
||||||
|
case SliderTick tick:
|
||||||
|
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||||
|
|
||||||
|
case RepeatPoint repeat:
|
||||||
|
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateInitialTransforms()
|
||||||
|
{
|
||||||
|
base.UpdateInitialTransforms();
|
||||||
|
|
||||||
|
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
||||||
|
}
|
||||||
|
|
||||||
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -139,9 +167,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
Ball.UpdateProgress(completionProgress);
|
||||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
Body.UpdateProgress(completionProgress);
|
||||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
|
||||||
|
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
||||||
|
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||||
|
}
|
||||||
|
|
||||||
Size = Body.Size;
|
Size = Body.Size;
|
||||||
OriginPosition = Body.PathOffset;
|
OriginPosition = Body.PathOffset;
|
||||||
@ -187,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
ApplyResult(r =>
|
ApplyResult(r =>
|
||||||
{
|
{
|
||||||
var judgementsCount = NestedHitObjects.Count();
|
var judgementsCount = NestedHitObjects.Count;
|
||||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
@ -228,7 +261,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
|
||||||
}
|
}
|
||||||
|
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
positionBindable.BindValueChanged(_ => updatePosition());
|
positionBindable.BindValueChanged(_ => updatePosition());
|
||||||
pathBindable.BindValueChanged(_ => updatePosition(), true);
|
pathBindable.BindValueChanged(_ => updatePosition(), true);
|
||||||
|
|
||||||
|
// TODO: This has no drawable content. Support for skins should be added.
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -30,17 +29,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new CircularContainer
|
new Container
|
||||||
{
|
{
|
||||||
Masking = true,
|
Masking = true,
|
||||||
Origin = Anchor.Centre,
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Radius = 60,
|
Radius = 60,
|
||||||
Colour = Color4.White.Opacity(0.5f),
|
Colour = Color4.White.Opacity(0.5f),
|
||||||
},
|
},
|
||||||
Child = new Box()
|
|
||||||
},
|
},
|
||||||
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -14,8 +15,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
|
||||||
|
/// </summary>
|
||||||
public const float OBJECT_RADIUS = 64;
|
public const float OBJECT_RADIUS = 64;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
|
||||||
|
/// </summary>
|
||||||
|
internal const float BASE_SCORING_DISTANCE = 100;
|
||||||
|
|
||||||
public double TimePreempt = 600;
|
public double TimePreempt = 600;
|
||||||
public double TimeFadeIn = 400;
|
public double TimeFadeIn = 400;
|
||||||
|
|
||||||
@ -90,6 +99,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
set => LastInComboBindable.Value = value;
|
set => LastInComboBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected OsuHitObject()
|
||||||
|
{
|
||||||
|
StackHeightBindable.BindValueChanged(height =>
|
||||||
|
{
|
||||||
|
foreach (var nested in NestedHitObjects.OfType<OsuHitObject>())
|
||||||
|
nested.StackHeight = height.NewValue;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public class Slider : OsuHitObject, IHasCurve
|
public class Slider : OsuHitObject, IHasCurve
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
|
||||||
/// </summary>
|
|
||||||
private const float base_scoring_distance = 100;
|
|
||||||
|
|
||||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||||
public double Duration => EndTime - StartTime;
|
public double Duration => EndTime - StartTime;
|
||||||
|
|
||||||
@ -54,13 +49,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
base.Position = value;
|
base.Position = value;
|
||||||
|
|
||||||
|
endPositionCache.Invalidate();
|
||||||
|
|
||||||
if (HeadCircle != null)
|
if (HeadCircle != null)
|
||||||
HeadCircle.Position = value;
|
HeadCircle.Position = value;
|
||||||
|
|
||||||
if (TailCircle != null)
|
if (TailCircle != null)
|
||||||
TailCircle.Position = EndPosition;
|
TailCircle.Position = EndPosition;
|
||||||
|
|
||||||
endPositionCache.Invalidate();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
|
|
||||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||||
|
|
||||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||||
@ -168,6 +163,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = Position,
|
Position = Position,
|
||||||
|
StackHeight = StackHeight,
|
||||||
Samples = getNodeSamples(0),
|
Samples = getNodeSamples(0),
|
||||||
SampleControlPoint = SampleControlPoint,
|
SampleControlPoint = SampleControlPoint,
|
||||||
});
|
});
|
||||||
@ -181,6 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = EndPosition,
|
Position = EndPosition,
|
||||||
|
StackHeight = StackHeight
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -205,6 +202,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,6 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -143,14 +143,14 @@
|
|||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 34989,
|
"StartTime": 34989,
|
||||||
"EndTime": 34989,
|
"EndTime": 34989,
|
||||||
"X": 163,
|
"X": 156.597382,
|
||||||
"Y": 138
|
"Y": 131.597382
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 35018,
|
"StartTime": 35018,
|
||||||
"EndTime": 35018,
|
"EndTime": 35018,
|
||||||
"X": 188,
|
"X": 181.597382,
|
||||||
"Y": 138
|
"Y": 131.597382
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -159,14 +159,14 @@
|
|||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 35106,
|
"StartTime": 35106,
|
||||||
"EndTime": 35106,
|
"EndTime": 35106,
|
||||||
"X": 163,
|
"X": 159.798691,
|
||||||
"Y": 138
|
"Y": 134.798691
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 35135,
|
"StartTime": 35135,
|
||||||
"EndTime": 35135,
|
"EndTime": 35135,
|
||||||
"X": 188,
|
"X": 184.798691,
|
||||||
"Y": 138
|
"Y": 134.798691
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -191,20 +191,20 @@
|
|||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 35695,
|
"StartTime": 35695,
|
||||||
"EndTime": 35695,
|
"EndTime": 35695,
|
||||||
"X": 166,
|
"X": 162.798691,
|
||||||
"Y": 76
|
"Y": 72.79869
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 35871,
|
"StartTime": 35871,
|
||||||
"EndTime": 35871,
|
"EndTime": 35871,
|
||||||
"X": 240.99855,
|
"X": 237.797241,
|
||||||
"Y": 75.53417
|
"Y": 72.33286
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 36011,
|
"StartTime": 36011,
|
||||||
"EndTime": 36011,
|
"EndTime": 36011,
|
||||||
"X": 315.9971,
|
"X": 312.795776,
|
||||||
"Y": 75.0683441
|
"Y": 71.8670349
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -235,20 +235,20 @@
|
|||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 36518,
|
"StartTime": 36518,
|
||||||
"EndTime": 36518,
|
"EndTime": 36518,
|
||||||
"X": 166,
|
"X": 169.201309,
|
||||||
"Y": 76
|
"Y": 79.20131
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 36694,
|
"StartTime": 36694,
|
||||||
"EndTime": 36694,
|
"EndTime": 36694,
|
||||||
"X": 240.99855,
|
"X": 244.19986,
|
||||||
"Y": 75.53417
|
"Y": 78.73548
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 36834,
|
"StartTime": 36834,
|
||||||
"EndTime": 36834,
|
"EndTime": 36834,
|
||||||
"X": 315.9971,
|
"X": 319.198425,
|
||||||
"Y": 75.0683441
|
"Y": 78.26965
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -257,20 +257,20 @@
|
|||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 36929,
|
"StartTime": 36929,
|
||||||
"EndTime": 36929,
|
"EndTime": 36929,
|
||||||
"X": 315,
|
"X": 324.603943,
|
||||||
"Y": 75
|
"Y": 84.6039352
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 37105,
|
"StartTime": 37105,
|
||||||
"EndTime": 37105,
|
"EndTime": 37105,
|
||||||
"X": 240.001526,
|
"X": 249.605469,
|
||||||
"Y": 75.47769
|
"Y": 85.08163
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"StartTime": 37245,
|
"StartTime": 37245,
|
||||||
"EndTime": 37245,
|
"EndTime": 37245,
|
||||||
"X": 165.003052,
|
"X": 174.607,
|
||||||
"Y": 75.95539
|
"Y": 85.5593262
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -2,14 +2,11 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Osu.Skinning;
|
using osu.Game.Rulesets.Osu.Skinning;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -23,12 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private bool cursorExpand;
|
private bool cursorExpand;
|
||||||
|
|
||||||
private Bindable<float> cursorScale;
|
|
||||||
private Bindable<bool> autoCursorScale;
|
|
||||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|
||||||
|
|
||||||
private Container expandTarget;
|
private Container expandTarget;
|
||||||
private Drawable scaleTarget;
|
|
||||||
|
|
||||||
public OsuCursor()
|
public OsuCursor()
|
||||||
{
|
{
|
||||||
@ -43,43 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
|
private void load()
|
||||||
{
|
{
|
||||||
InternalChild = expandTarget = new Container
|
InternalChild = expandTarget = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
this.beatmap.BindTo(beatmap);
|
|
||||||
this.beatmap.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
|
||||||
cursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
|
||||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
calculateScale();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void calculateScale()
|
|
||||||
{
|
|
||||||
float scale = cursorScale.Value;
|
|
||||||
|
|
||||||
if (autoCursorScale.Value && beatmap.Value != null)
|
|
||||||
{
|
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
||||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
scaleTarget.Scale = new Vector2(scale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private const float pressed_scale = 1.2f;
|
private const float pressed_scale = 1.2f;
|
||||||
|
@ -8,6 +8,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Osu.Configuration;
|
using osu.Game.Rulesets.Osu.Configuration;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -27,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private readonly Drawable cursorTrail;
|
private readonly Drawable cursorTrail;
|
||||||
|
|
||||||
|
public Bindable<float> CursorScale;
|
||||||
|
private Bindable<float> userCursorScale;
|
||||||
|
private Bindable<bool> autoCursorScale;
|
||||||
|
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
public OsuCursorContainer()
|
public OsuCursorContainer()
|
||||||
{
|
{
|
||||||
InternalChild = fadeContainer = new Container
|
InternalChild = fadeContainer = new Container
|
||||||
@ -37,9 +44,41 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuRulesetConfigManager config)
|
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
|
||||||
{
|
{
|
||||||
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||||
|
|
||||||
|
this.beatmap.BindTo(beatmap);
|
||||||
|
this.beatmap.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||||
|
userCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
CursorScale = new Bindable<float>();
|
||||||
|
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
|
||||||
|
|
||||||
|
calculateScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void calculateScale()
|
||||||
|
{
|
||||||
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
|
if (autoCursorScale.Value && beatmap.Value != null)
|
||||||
|
{
|
||||||
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
|
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
CursorScale.Value = scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||||
}
|
}
|
||||||
@ -90,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DefaultCursorTrail : CursorTrail
|
private class DefaultCursorTrail : CursorTrail
|
||||||
|
@ -57,21 +57,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
h.OnNewResult += onNewResult;
|
h.OnNewResult += onNewResult;
|
||||||
|
h.OnLoadComplete += d =>
|
||||||
if (h is IDrawableHitObjectWithProxiedApproach c)
|
|
||||||
{
|
{
|
||||||
var original = c.ProxiedLayer;
|
if (d is IDrawableHitObjectWithProxiedApproach c)
|
||||||
|
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||||
// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
|
};
|
||||||
// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
|
|
||||||
original.OnLoadComplete += addApproachCircleProxy;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addApproachCircleProxy(Drawable d) => approachCircles.Add(d.CreateProxy());
|
|
||||||
|
|
||||||
public override void PostProcess()
|
public override void PostProcess()
|
||||||
{
|
{
|
||||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -18,9 +18,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
public class OsuResumeOverlay : ResumeOverlay
|
public class OsuResumeOverlay : ResumeOverlay
|
||||||
{
|
{
|
||||||
|
private Container cursorScaleContainer;
|
||||||
private OsuClickToResumeCursor clickToResumeCursor;
|
private OsuClickToResumeCursor clickToResumeCursor;
|
||||||
|
|
||||||
private GameplayCursorContainer localCursorContainer;
|
private OsuCursorContainer localCursorContainer;
|
||||||
|
private Bindable<float> localCursorScale;
|
||||||
|
|
||||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||||
|
|
||||||
@ -29,22 +31,35 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
|
Add(cursorScaleContainer = new Container
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Show()
|
public override void Show()
|
||||||
{
|
{
|
||||||
base.Show();
|
base.Show();
|
||||||
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
|
GameplayCursor.ActiveCursor.Hide();
|
||||||
|
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
|
||||||
|
clickToResumeCursor.Appear();
|
||||||
|
|
||||||
if (localCursorContainer == null)
|
if (localCursorContainer == null)
|
||||||
|
{
|
||||||
Add(localCursorContainer = new OsuCursorContainer());
|
Add(localCursorContainer = new OsuCursorContainer());
|
||||||
|
|
||||||
|
localCursorScale = new Bindable<float>();
|
||||||
|
localCursorScale.BindTo(localCursorContainer.CursorScale);
|
||||||
|
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
{
|
{
|
||||||
localCursorContainer?.Expire();
|
localCursorContainer?.Expire();
|
||||||
localCursorContainer = null;
|
localCursorContainer = null;
|
||||||
|
GameplayCursor.ActiveCursor.Show();
|
||||||
|
|
||||||
base.Hide();
|
base.Hide();
|
||||||
}
|
}
|
||||||
@ -82,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
case OsuAction.RightButton:
|
case OsuAction.RightButton:
|
||||||
if (!IsHovered) return false;
|
if (!IsHovered) return false;
|
||||||
|
|
||||||
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
|
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
|
||||||
|
|
||||||
ResumeRequested?.Invoke();
|
ResumeRequested?.Invoke();
|
||||||
return true;
|
return true;
|
||||||
@ -93,11 +108,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
public bool OnReleased(OsuAction action) => false;
|
public bool OnReleased(OsuAction action) => false;
|
||||||
|
|
||||||
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
|
public void Appear() => Schedule(() =>
|
||||||
{
|
{
|
||||||
updateColour();
|
updateColour();
|
||||||
this.MoveTo(activeCursorPosition);
|
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
|
||||||
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
private void updateColour()
|
private void updateColour()
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll"
|
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Debug)",
|
"preLaunchTask": "Build (Debug)",
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "dotnet",
|
"program": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll"
|
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build (Release)",
|
"preLaunchTask": "Build (Release)",
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
AddStep("Reset height", () => changePlayfieldSize(6));
|
AddStep("Reset height", () => changePlayfieldSize(6));
|
||||||
|
|
||||||
var controlPointInfo = new ControlPointInfo();
|
var controlPointInfo = new ControlPointInfo();
|
||||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
|
controlPointInfo.Add(0, new TimingControlPoint());
|
||||||
|
|
||||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||||
{
|
{
|
||||||
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
||||||
|
|
||||||
var cpi = new ControlPointInfo();
|
var cpi = new ControlPointInfo();
|
||||||
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
|
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||||
|
|
||||||
Hit hit = new Hit();
|
Hit hit = new Hit();
|
||||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||||
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
||||||
|
|
||||||
var cpi = new ControlPointInfo();
|
var cpi = new ControlPointInfo();
|
||||||
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
|
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||||
|
|
||||||
Hit hit = new Hit();
|
Hit hit = new Hit();
|
||||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||||
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||||
{
|
{
|
||||||
public TestStrongNestedHit(DrawableHitObject mainObject)
|
public TestStrongNestedHit(DrawableHitObject mainObject)
|
||||||
: base(null, mainObject)
|
: base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Project References">
|
<ItemGroup Label="Project References">
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||||
|
@ -19,12 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
|||||||
{
|
{
|
||||||
this.controlPoints = controlPoints;
|
this.controlPoints = controlPoints;
|
||||||
|
|
||||||
IEnumerable<SampleControlPoint> samplePoints;
|
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
|
||||||
if (controlPoints.SamplePoints.Count == 0)
|
|
||||||
// Get the default sample point
|
|
||||||
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
|
||||||
else
|
|
||||||
samplePoints = controlPoints.SamplePoints;
|
|
||||||
|
|
||||||
foreach (var s in samplePoints)
|
foreach (var s in samplePoints)
|
||||||
{
|
{
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -28,30 +29,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private int rollingHits;
|
private int rollingHits;
|
||||||
|
|
||||||
|
private readonly Container<DrawableDrumRollTick> tickContainer;
|
||||||
|
|
||||||
|
private Color4 colourIdle;
|
||||||
|
private Color4 colourEngaged;
|
||||||
|
|
||||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||||
: base(drumRoll)
|
: base(drumRoll)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
|
||||||
Container<DrawableDrumRollTick> tickContainer;
|
|
||||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
|
||||||
{
|
|
||||||
var newTick = new DrawableDrumRollTick(tick);
|
|
||||||
newTick.OnNewResult += onNewTickResult;
|
|
||||||
|
|
||||||
AddNested(newTick);
|
|
||||||
tickContainer.Add(newTick);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
|
||||||
|
|
||||||
private Color4 colourIdle;
|
|
||||||
private Color4 colourEngaged;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
@ -60,8 +48,51 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
colourEngaged = colours.YellowDarker;
|
colourEngaged = colours.YellowDarker;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onNewTickResult(DrawableHitObject obj, JudgementResult result)
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
OnNewResult += onNewResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableDrumRollTick tick:
|
||||||
|
tickContainer.Add(tick);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
tickContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrumRollTick tick:
|
||||||
|
return new DrawableDrumRollTick(tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||||
|
|
||||||
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
|
||||||
|
private void onNewResult(DrawableHitObject obj, JudgementResult result)
|
||||||
|
{
|
||||||
|
if (!(obj is DrawableDrumRollTick))
|
||||||
|
return;
|
||||||
|
|
||||||
if (result.Type > HitResult.Miss)
|
if (result.Type > HitResult.Miss)
|
||||||
rollingHits++;
|
rollingHits++;
|
||||||
else
|
else
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double ring_appear_offset = 100;
|
private const double ring_appear_offset = 100;
|
||||||
|
|
||||||
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
private readonly Container<DrawableSwellTick> ticks;
|
||||||
|
|
||||||
private readonly Container bodyContainer;
|
private readonly Container bodyContainer;
|
||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
@ -108,16 +107,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
MainPiece.Add(symbol = new SwellSymbolPiece());
|
||||||
|
|
||||||
foreach (var tick in HitObject.NestedHitObjects.OfType<SwellTick>())
|
|
||||||
{
|
|
||||||
var vis = new DrawableSwellTick(tick);
|
|
||||||
|
|
||||||
ticks.Add(vis);
|
|
||||||
AddInternal(vis);
|
|
||||||
AddNested(vis);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -136,11 +128,49 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Width *= Parent.RelativeChildSize.X;
|
Width *= Parent.RelativeChildSize.X;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableSwellTick tick:
|
||||||
|
ticks.Add(tick);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
ticks.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case SwellTick tick:
|
||||||
|
return new DrawableSwellTick(tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (userTriggered)
|
if (userTriggered)
|
||||||
{
|
{
|
||||||
var nextTick = ticks.Find(j => !j.IsHit);
|
DrawableSwellTick nextTick = null;
|
||||||
|
|
||||||
|
foreach (var t in ticks)
|
||||||
|
{
|
||||||
|
if (!t.IsHit)
|
||||||
|
{
|
||||||
|
nextTick = t;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
nextTick?.TriggerResult(HitResult.Great);
|
nextTick?.TriggerResult(HitResult.Great);
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -109,11 +110,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||||
|
|
||||||
protected readonly Vector2 BaseSize;
|
public new TaikoHitType HitObject;
|
||||||
|
|
||||||
|
protected readonly Vector2 BaseSize;
|
||||||
protected readonly TaikoPiece MainPiece;
|
protected readonly TaikoPiece MainPiece;
|
||||||
|
|
||||||
public new TaikoHitType HitObject;
|
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||||
|
|
||||||
protected DrawableTaikoHitObject(TaikoHitType hitObject)
|
protected DrawableTaikoHitObject(TaikoHitType hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -129,15 +131,36 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Content.Add(MainPiece = CreateMainPiece());
|
Content.Add(MainPiece = CreateMainPiece());
|
||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
MainPiece.KiaiMode = HitObject.Kiai;
|
||||||
|
|
||||||
var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
|
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||||
|
|
||||||
if (strongObject != null)
|
|
||||||
{
|
|
||||||
var strongHit = CreateStrongHit(strongObject);
|
|
||||||
|
|
||||||
AddNested(strongHit);
|
|
||||||
AddInternal(strongHit);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableStrongNestedHit strong:
|
||||||
|
strongHitContainer.Add(strong);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
strongHitContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case StrongHitObject strong:
|
||||||
|
return CreateStrongHit(strong);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
|
@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
{
|
{
|
||||||
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
|
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -35,6 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
|
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
{
|
{
|
||||||
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
|
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => null;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -167,9 +167,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var controlPoints = beatmap.ControlPointInfo;
|
var controlPoints = beatmap.ControlPointInfo;
|
||||||
|
|
||||||
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
|
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
|
||||||
Assert.AreEqual(42, controlPoints.DifficultyPoints.Count);
|
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
|
||||||
Assert.AreEqual(42, controlPoints.SamplePoints.Count);
|
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
|
||||||
Assert.AreEqual(42, controlPoints.EffectPoints.Count);
|
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
|
||||||
|
|
||||||
var timingPoint = controlPoints.TimingPointAt(0);
|
var timingPoint = controlPoints.TimingPointAt(0);
|
||||||
Assert.AreEqual(956, timingPoint.Time);
|
Assert.AreEqual(956, timingPoint.Time);
|
||||||
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
||||||
|
|
||||||
difficultyPoint = controlPoints.DifficultyPointAt(48428);
|
difficultyPoint = controlPoints.DifficultyPointAt(48428);
|
||||||
Assert.AreEqual(48428, difficultyPoint.Time);
|
Assert.AreEqual(0, difficultyPoint.Time);
|
||||||
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
||||||
|
|
||||||
difficultyPoint = controlPoints.DifficultyPointAt(116999);
|
difficultyPoint = controlPoints.DifficultyPointAt(116999);
|
||||||
@ -224,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||||
|
|
||||||
effectPoint = controlPoints.EffectPointAt(119637);
|
effectPoint = controlPoints.EffectPointAt(119637);
|
||||||
Assert.AreEqual(119637, effectPoint.Time);
|
Assert.AreEqual(95901, effectPoint.Time);
|
||||||
Assert.IsFalse(effectPoint.KiaiMode);
|
Assert.IsFalse(effectPoint.KiaiMode);
|
||||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||||
}
|
}
|
||||||
@ -262,6 +262,21 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTimingPointResetsSpeedMultiplier()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("timingpoint-speedmultiplier-reset.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.That(controlPoints.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
|
||||||
|
Assert.That(controlPoints.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeBeatmapColours()
|
public void TestDecodeBeatmapColours()
|
||||||
{
|
{
|
||||||
@ -362,6 +377,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeControlPointDifficultyChange()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("controlpoint-difficulty-multiplier.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var controlPointInfo = decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.That(controlPointInfo.DifficultyPointAt(5).SpeedMultiplier, Is.EqualTo(1));
|
||||||
|
Assert.That(controlPointInfo.DifficultyPointAt(1000).SpeedMultiplier, Is.EqualTo(10));
|
||||||
|
Assert.That(controlPointInfo.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1.8518518518518519d));
|
||||||
|
Assert.That(controlPointInfo.DifficultyPointAt(3000).SpeedMultiplier, Is.EqualTo(0.5));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeControlPointCustomSampleBank()
|
public void TestDecodeControlPointCustomSampleBank()
|
||||||
{
|
{
|
||||||
@ -591,5 +623,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
|
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAllowFallbackDecoderOverwrite()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.DoesNotThrow(LegacyDifficultyCalculatorBeatmapDecoder.Register);
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyDifficultyCalculatorBeatmapDecoder>(decoder);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportWhenClosed()
|
public async Task TestImportWhenClosed()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -46,7 +46,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportThenDelete()
|
public async Task TestImportThenDelete()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportThenImport()
|
public async Task TestImportThenImport()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportCorruptThenImport()
|
public async Task TestImportCorruptThenImport()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestRollbackOnFailure()
|
public async Task TestRollbackOnFailure()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -213,7 +213,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportThenImportDifferentHash()
|
public async Task TestImportThenImportDifferentHash()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -244,7 +244,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportThenDeleteThenImport()
|
public async Task TestImportThenDeleteThenImport()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -306,7 +306,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
public async Task TestImportWithDuplicateBeatmapIDs()
|
public async Task TestImportWithDuplicateBeatmapIDs()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -392,7 +392,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportWhenFileOpen()
|
public async Task TestImportWhenFileOpen()
|
||||||
{
|
{
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenFileOpen)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -414,7 +414,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportNestedStructure()
|
public async Task TestImportNestedStructure()
|
||||||
{
|
{
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportNestedStructure"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -456,9 +456,63 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
|
[Test]
|
||||||
|
public async Task TestImportWithIgnoredDirectoryInArchive()
|
||||||
{
|
{
|
||||||
var temp = path ?? TestResources.GetTestBeatmapForImport();
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithIgnoredDirectoryInArchive)))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var osu = loadOsu(host);
|
||||||
|
|
||||||
|
var temp = TestResources.GetTestBeatmapForImport();
|
||||||
|
|
||||||
|
string extractedFolder = $"{temp}_extracted";
|
||||||
|
string dataFolder = Path.Combine(extractedFolder, "actual_data");
|
||||||
|
string resourceForkFolder = Path.Combine(extractedFolder, "__MACOSX");
|
||||||
|
string resourceForkFilePath = Path.Combine(resourceForkFolder, ".extracted");
|
||||||
|
|
||||||
|
Directory.CreateDirectory(dataFolder);
|
||||||
|
Directory.CreateDirectory(resourceForkFolder);
|
||||||
|
|
||||||
|
using (var resourceForkFile = File.CreateText(resourceForkFilePath))
|
||||||
|
{
|
||||||
|
resourceForkFile.WriteLine("adding content so that it's not empty");
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (var zip = ZipArchive.Open(temp))
|
||||||
|
zip.WriteToDirectory(dataFolder);
|
||||||
|
|
||||||
|
using (var zip = ZipArchive.Create())
|
||||||
|
{
|
||||||
|
zip.AddAllFromDirectory(extractedFolder);
|
||||||
|
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||||
|
}
|
||||||
|
|
||||||
|
var imported = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||||
|
|
||||||
|
ensureLoaded(osu);
|
||||||
|
|
||||||
|
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
|
||||||
|
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Directory.Delete(extractedFolder, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
host.Exit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
|
||||||
|
{
|
||||||
|
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||||
|
|
||||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||||
|
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user