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Adjust back button to match style better
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Settings
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private void load()
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private void load()
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{
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{
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BackgroundColour = ColourProvider.Background5;
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BackgroundColour = ColourProvider.Background5;
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Hover.Colour = ColourProvider.Light4;
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -40,6 +42,9 @@ namespace osu.Game.Overlays.Settings
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protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
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protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
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protected abstract void UpdateState();
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protected virtual void UpdateState()
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{
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Hover.FadeTo(IsHovered ? 0.1f : 0, FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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}
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@ -111,12 +111,11 @@ namespace osu.Game.Overlays.Settings
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private void load()
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private void load()
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{
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{
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selectionIndicator.Colour = ColourProvider.Highlight1;
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selectionIndicator.Colour = ColourProvider.Highlight1;
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Hover.Colour = ColourProvider.Light4;
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}
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}
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protected override void UpdateState()
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protected override void UpdateState()
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{
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{
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Hover.FadeTo(IsHovered ? 0.1f : 0, FADE_DURATION, Easing.OutQuint);
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base.UpdateState();
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if (Selected)
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if (Selected)
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{
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{
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@ -47,7 +47,9 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Size = new Vector2(SettingsSidebar.DEFAULT_WIDTH);
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Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH);
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Padding = new MarginPadding(5);
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AddRange(new Drawable[]
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AddRange(new Drawable[]
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{
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{
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@ -61,7 +63,8 @@ namespace osu.Game.Overlays
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(15),
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Y = -5,
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Size = new Vector2(30),
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Shadow = true,
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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Icon = FontAwesome.Solid.ChevronLeft
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},
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},
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@ -69,8 +72,8 @@ namespace osu.Game.Overlays
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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Y = 30,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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Text = @"back",
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Text = @"back",
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},
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},
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}
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}
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@ -80,6 +83,8 @@ namespace osu.Game.Overlays
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protected override void UpdateState()
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protected override void UpdateState()
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{
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{
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base.UpdateState();
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content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
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content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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