mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 11:27:24 +08:00
Merge remote-tracking branch 'upstream/master' into DrabWeb/leaderboards
This commit is contained in:
commit
5d0adc6454
@ -1 +1 @@
|
|||||||
Subproject commit 169cb6485e7ae740a71cbcb7d0d9d08052eb8848
|
Subproject commit e6394035d443d4498b71e845e5763dd3faf98c7c
|
@ -105,6 +105,9 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="Properties\" />
|
<Folder Include="Properties\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
using osu.Framework.Screens.Testing;
|
using osu.Framework.Screens.Testing;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Screens.Select.Options;
|
using osu.Game.Screens.Select.Options;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
@ -16,6 +19,11 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
|
|
||||||
var overlay = new BeatmapOptionsOverlay();
|
var overlay = new BeatmapOptionsOverlay();
|
||||||
|
|
||||||
|
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, Color4.Purple, null, Key.Number1);
|
||||||
|
overlay.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, Color4.Purple, null, Key.Number2);
|
||||||
|
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, Color4.Yellow, null, Key.Number3);
|
||||||
|
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, Color4.Pink, null, Key.Number4, float.MaxValue);
|
||||||
|
|
||||||
Add(overlay);
|
Add(overlay);
|
||||||
|
|
||||||
AddButton(@"Toggle", overlay.ToggleVisibility);
|
AddButton(@"Toggle", overlay.ToggleVisibility);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Screens.Testing;
|
using osu.Framework.Screens.Testing;
|
||||||
using osu.Game;
|
using osu.Game;
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
@ -19,5 +20,11 @@ namespace osu.Desktop.VisualTests
|
|||||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||||
Add(new TestBrowser());
|
Add(new TestBrowser());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void SetHost(GameHost host)
|
||||||
|
{
|
||||||
|
base.SetHost(host);
|
||||||
|
host.Window.CursorState = CursorState.Hidden;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -43,6 +43,8 @@ namespace osu.Desktop
|
|||||||
var desktopWindow = host.Window as DesktopGameWindow;
|
var desktopWindow = host.Window as DesktopGameWindow;
|
||||||
if (desktopWindow != null)
|
if (desktopWindow != null)
|
||||||
{
|
{
|
||||||
|
desktopWindow.CursorState = CursorState.Hidden;
|
||||||
|
|
||||||
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
|
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
|
||||||
desktopWindow.Title = Name;
|
desktopWindow.Title = Name;
|
||||||
|
|
||||||
|
@ -128,9 +128,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
Delay(duration + TIME_PREEMPT);
|
Delay(duration + TIME_PREEMPT);
|
||||||
FadeOut(TIME_FADEOUT);
|
FadeOut(TIME_FADEOUT);
|
||||||
|
Expire(true);
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
FadeOut(TIME_FADEOUT / 5);
|
FadeOut(TIME_FADEOUT / 5);
|
||||||
|
Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
const double flash_in = 40;
|
const double flash_in = 40;
|
||||||
@ -150,6 +152,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
|
|
||||||
FadeOut(800);
|
FadeOut(800);
|
||||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||||
|
Expire();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -168,6 +168,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
ball.FadeOut(160);
|
ball.FadeOut(160);
|
||||||
|
|
||||||
FadeOut(800);
|
FadeOut(800);
|
||||||
|
|
||||||
|
Expire();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||||
|
@ -146,9 +146,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
|
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
|
||||||
|
Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
|
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
|
||||||
|
Expire();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -55,5 +55,14 @@ namespace osu.Game.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The star difficulty.</returns>
|
/// <returns>The star difficulty.</returns>
|
||||||
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
|
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new beatmap.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||||
|
public Beatmap(Beatmap original = null)
|
||||||
|
: base(original)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Samples;
|
|||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Modes;
|
using osu.Game.Modes;
|
||||||
using osu.Game.Modes.Objects;
|
using osu.Game.Modes.Objects;
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -244,6 +245,16 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override Beatmap ParseFile(TextReader stream)
|
||||||
|
{
|
||||||
|
return new LegacyBeatmap(base.ParseFile(stream));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Beatmap Decode(TextReader stream)
|
||||||
|
{
|
||||||
|
return new LegacyBeatmap(base.Decode(stream));
|
||||||
|
}
|
||||||
|
|
||||||
protected override void ParseFile(TextReader stream, Beatmap beatmap)
|
protected override void ParseFile(TextReader stream, Beatmap beatmap)
|
||||||
{
|
{
|
||||||
HitObjectParser parser = null;
|
HitObjectParser parser = null;
|
||||||
|
21
osu.Game/Beatmaps/Legacy/LegacyBeatmap.cs
Normal file
21
osu.Game/Beatmaps/Legacy/LegacyBeatmap.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.Legacy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A type of Beatmap loaded from a legacy .osu beatmap file (version <=15).
|
||||||
|
/// </summary>
|
||||||
|
public class LegacyBeatmap : Beatmap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new beatmap.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||||
|
internal LegacyBeatmap(Beatmap original = null)
|
||||||
|
: base(original)
|
||||||
|
{
|
||||||
|
HitObjects = original?.HitObjects;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,25 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
{
|
{
|
||||||
protected override Drawable CreateCursor() => new Cursor();
|
protected override Drawable CreateCursor() => new Cursor();
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(InputState state)
|
||||||
|
{
|
||||||
|
if (state.Mouse.HasMainButtonPressed)
|
||||||
|
{
|
||||||
|
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
|
||||||
|
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||||
|
|
||||||
|
// Always rotate in the direction of least distance
|
||||||
|
float diff = (degrees - ActiveCursor.Rotation) % 360;
|
||||||
|
if (diff < -180) diff += 360;
|
||||||
|
if (diff > 180) diff -= 360;
|
||||||
|
degrees = ActiveCursor.Rotation + diff;
|
||||||
|
|
||||||
|
ActiveCursor.RotateTo(degrees, 600, EasingTypes.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseMove(state);
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
{
|
{
|
||||||
ActiveCursor.Scale = new Vector2(1);
|
ActiveCursor.Scale = new Vector2(1);
|
||||||
@ -35,7 +54,7 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
if (!state.Mouse.HasMainButtonPressed)
|
if (!state.Mouse.HasMainButtonPressed)
|
||||||
{
|
{
|
||||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
||||||
ActiveCursor.RotateTo(0, 200, EasingTypes.OutQuint);
|
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
|
||||||
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,12 +68,6 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
return base.OnClick(state);
|
return base.OnClick(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state)
|
|
||||||
{
|
|
||||||
ActiveCursor.RotateTo(-30, 600, EasingTypes.OutElastic);
|
|
||||||
return base.OnDragStart(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
||||||
|
@ -34,12 +34,11 @@ namespace osu.Game.Modes.Objects.Drawables
|
|||||||
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (state == value) return;
|
if (state == value)
|
||||||
|
return;
|
||||||
state = value;
|
state = value;
|
||||||
|
|
||||||
UpdateState(state);
|
UpdateState(state);
|
||||||
if (IsLoaded)
|
|
||||||
Expire();
|
|
||||||
|
|
||||||
if (State == ArmedState.Hit)
|
if (State == ArmedState.Hit)
|
||||||
PlaySample();
|
PlaySample();
|
||||||
@ -63,8 +62,6 @@ namespace osu.Game.Modes.Objects.Drawables
|
|||||||
|
|
||||||
//force application of the state that was set before we loaded.
|
//force application of the state that was set before we loaded.
|
||||||
UpdateState(State);
|
UpdateState(State);
|
||||||
|
|
||||||
Expire(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Overlays
|
|||||||
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||||
|
|
||||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||||
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||||
|
|
||||||
dragContainer.MoveTo(change);
|
dragContainer.MoveTo(change);
|
||||||
return base.OnDrag(state);
|
return base.OnDrag(state);
|
||||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
internal override bool ShowOverlays => false;
|
internal override bool ShowOverlays => false;
|
||||||
|
|
||||||
internal override bool HasLocalCursorDisplayed => false;
|
internal override bool HasLocalCursorDisplayed => true;
|
||||||
|
|
||||||
public Disclaimer()
|
public Disclaimer()
|
||||||
{
|
{
|
||||||
|
@ -19,7 +19,8 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
public class BeatmapOptionsOverlay : FocusedOverlayContainer
|
public class BeatmapOptionsOverlay : FocusedOverlayContainer
|
||||||
{
|
{
|
||||||
private const float transition_duration = 500;
|
private const float transition_duration = 500;
|
||||||
private const float x_position = 290;
|
private const float x_position = 0.2f;
|
||||||
|
private const float x_movement = 0.8f;
|
||||||
|
|
||||||
private const float height = 100;
|
private const float height = 100;
|
||||||
|
|
||||||
@ -30,10 +31,10 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
|
|
||||||
if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
|
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||||
buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
|
|
||||||
|
|
||||||
buttonsContainer.Alpha = 1;
|
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
||||||
|
buttonsContainer.MoveToX(x_position - x_movement);
|
||||||
|
|
||||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
|
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
|
||||||
|
|
||||||
@ -47,15 +48,10 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
|
|
||||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
|
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
|
||||||
|
|
||||||
buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
|
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
|
||||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
|
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
|
||||||
|
|
||||||
Delay(transition_duration);
|
FadeOut(transition_duration, EasingTypes.InQuint);
|
||||||
Schedule(() =>
|
|
||||||
{
|
|
||||||
if (State == Visibility.Hidden)
|
|
||||||
buttonsContainer.Alpha = 0;
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapOptionsOverlay()
|
public BeatmapOptionsOverlay()
|
||||||
@ -79,6 +75,7 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
buttonsContainer = new ButtonFlow
|
buttonsContainer = new ButtonFlow
|
||||||
{
|
{
|
||||||
Height = height,
|
Height = height,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
|
@ -75,6 +75,7 @@
|
|||||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||||
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
||||||
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
|
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
|
||||||
|
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||||
<Compile Include="Database\ScoreDatabase.cs" />
|
<Compile Include="Database\ScoreDatabase.cs" />
|
||||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user