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Make VolumeControlReceptor handle global input

Fixes volume not being able to be changed in dead areas of OverlayContainers.
This commit is contained in:
smoogipoo 2018-01-11 19:03:31 +09:00
parent c5c33e20bf
commit 5cfb2c2ffe

View File

@ -3,12 +3,13 @@
using System; using System;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume namespace osu.Game.Graphics.UserInterface.Volume
{ {
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction> public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{ {
public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, bool> ActionRequested;