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Fix duplicate ongoing operation tracker
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@ -3,12 +3,10 @@
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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@ -20,9 +18,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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private MultiplayerMatchSubScreen screen;
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private MultiplayerMatchSubScreen screen;
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[Cached]
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private OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
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public TestSceneMultiplayerMatchSubScreen()
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public TestSceneMultiplayerMatchSubScreen()
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: base(false)
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: base(false)
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{
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{
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