diff --git a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs
index 94d823f2ad..ebd389d823 100644
--- a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs
+++ b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs
@@ -22,8 +22,9 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// Soft capacity of the queue.
/// will automatically resize if it exceeds capacity, but will do so at a very slight performance impact.
/// The actual capacity will be set to this value + 1 to allow for storage of the current object before the next can be processed.
+ /// Setting to zero (default) will cause to be uninstanciated.
///
- protected virtual int PreviousCollectionSoftCapacity => 1;
+ protected virtual int PreviousCollectionSoftCapacity => 0;
///
/// Mods for use in skill calculations.
@@ -35,7 +36,9 @@ namespace osu.Game.Rulesets.Difficulty.Skills
protected Skill(Mod[] mods)
{
this.mods = mods;
- Previous = new ReverseQueue(PreviousCollectionSoftCapacity + 1);
+
+ if (PreviousCollectionSoftCapacity > 0)
+ Previous = new ReverseQueue(PreviousCollectionSoftCapacity + 1);
}
internal void ProcessInternal(DifficultyHitObject current)
@@ -51,8 +54,6 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// The to be processed.
protected virtual void RemoveExtraneousHistory(DifficultyHitObject current)
{
- while (Previous.Count > 1)
- Previous.Dequeue();
}
///
@@ -61,7 +62,6 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// The that was just processed.
protected virtual void AddToHistory(DifficultyHitObject current)
{
- Previous.Enqueue(current);
}
///
diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs
index 71cee36812..16816be35c 100644
--- a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs
+++ b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Difficulty.Skills
///
protected abstract double SkillMultiplier { get; }
+ protected override int PreviousCollectionSoftCapacity => 1;
+
///
/// Determines how quickly strain decays for the given skill.
/// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second.
@@ -52,6 +54,17 @@ namespace osu.Game.Rulesets.Difficulty.Skills
{
}
+ protected override void RemoveExtraneousHistory(DifficultyHitObject current)
+ {
+ while (Previous.Count > 1)
+ Previous.Dequeue();
+ }
+
+ protected override void AddToHistory(DifficultyHitObject current)
+ {
+ Previous.Enqueue(current);
+ }
+
///
/// Process a and update current strain values accordingly.
///