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Mask the osu! beatsnap grid
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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public OsuDistanceSnapGrid(OsuHitObject hitObject)
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public OsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject, hitObject.StackedEndPosition)
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: base(hitObject, hitObject.StackedEndPosition)
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{
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{
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Masking = true;
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}
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}
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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