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Expose GameplayStartTime
in IGameplayClock
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4ae6dfd790
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@ -120,6 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public double FramesPerSecond => throw new NotImplementedException();
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public double FramesPerSecond => throw new NotImplementedException();
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public FrameTimeInfo TimeInfo => throw new NotImplementedException();
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public FrameTimeInfo TimeInfo => throw new NotImplementedException();
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public double StartTime => throw new NotImplementedException();
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public double StartTime => throw new NotImplementedException();
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public double GameplayStartTime => throw new NotImplementedException();
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public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;
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public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.UI
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private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
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private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
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private readonly double gameplayStartTime;
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public double GameplayStartTime { get; }
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private IGameplayClock? parentGameplayClock;
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private IGameplayClock? parentGameplayClock;
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI
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framedClock = new FramedClock(manualClock = new ManualClock());
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framedClock = new FramedClock(manualClock = new ManualClock());
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this.gameplayStartTime = gameplayStartTime;
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GameplayStartTime = gameplayStartTime;
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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@ -257,8 +257,8 @@ namespace osu.Game.Rulesets.UI
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return;
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return;
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}
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}
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if (manualClock.CurrentTime < gameplayStartTime)
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if (manualClock.CurrentTime < GameplayStartTime)
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manualClock.CurrentTime = proposedTime = Math.Min(gameplayStartTime, proposedTime);
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manualClock.CurrentTime = proposedTime = Math.Min(GameplayStartTime, proposedTime);
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else if (Math.Abs(manualClock.CurrentTime - proposedTime) > sixty_frame_time * 1.2f)
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else if (Math.Abs(manualClock.CurrentTime - proposedTime) > sixty_frame_time * 1.2f)
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{
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{
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proposedTime = proposedTime > manualClock.CurrentTime
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proposedTime = proposedTime > manualClock.CurrentTime
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Play
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/// </remarks>
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/// </remarks>
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public double StartTime { get; protected set; }
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public double StartTime { get; protected set; }
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public double GameplayStartTime { get; protected set; }
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public IAdjustableAudioComponent AdjustmentsFromMods { get; } = new AudioAdjustments();
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public IAdjustableAudioComponent AdjustmentsFromMods { get; } = new AudioAdjustments();
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private readonly BindableBool isPaused = new BindableBool(true);
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private readonly BindableBool isPaused = new BindableBool(true);
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@ -18,6 +18,11 @@ namespace osu.Game.Screens.Play
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/// </remarks>
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/// </remarks>
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double StartTime { get; }
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double StartTime { get; }
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/// <summary>
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/// The time from which actual gameplay should start. When intro time is skipped, this will be the seeked location.
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/// </summary>
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double GameplayStartTime { get; }
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/// <summary>
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/// <summary>
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/// All adjustments applied to this clock which come from mods.
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/// All adjustments applied to this clock which come from mods.
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/// </summary>
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/// </summary>
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@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
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private Track track;
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private Track track;
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private readonly double skipTargetTime;
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[Resolved]
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[Resolved]
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private MusicController musicController { get; set; } = null!;
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private MusicController musicController { get; set; } = null!;
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@ -66,16 +64,16 @@ namespace osu.Game.Screens.Play
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/// Create a new master gameplay clock container.
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/// Create a new master gameplay clock container.
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/// </summary>
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/// </summary>
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/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
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/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
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/// <param name="skipTargetTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
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/// <param name="gameplayStartTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime)
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
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: base(beatmap.Track, applyOffsets: true, requireDecoupling: true)
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: base(beatmap.Track, applyOffsets: true, requireDecoupling: true)
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{
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{
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this.beatmap = beatmap;
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this.beatmap = beatmap;
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this.skipTargetTime = skipTargetTime;
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track = beatmap.Track;
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track = beatmap.Track;
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StartTime = findEarliestStartTime();
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StartTime = findEarliestStartTime();
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GameplayStartTime = gameplayStartTime;
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}
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}
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private double findEarliestStartTime()
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private double findEarliestStartTime()
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@ -84,7 +82,7 @@ namespace osu.Game.Screens.Play
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// generally this is either zero, or some point earlier than zero in the case of storyboards, lead-ins etc.
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// generally this is either zero, or some point earlier than zero in the case of storyboards, lead-ins etc.
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// start with the originally provided latest time (if before zero).
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// start with the originally provided latest time (if before zero).
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double time = Math.Min(0, skipTargetTime);
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double time = Math.Min(0, GameplayStartTime);
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// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
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// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
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// this is commonly used to display an intro before the audio track start.
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// this is commonly used to display an intro before the audio track start.
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@ -119,10 +117,10 @@ namespace osu.Game.Screens.Play
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/// </summary>
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/// </summary>
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public void Skip()
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public void Skip()
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{
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{
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if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME)
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if (GameplayClock.CurrentTime > GameplayStartTime - MINIMUM_SKIP_TIME)
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return;
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return;
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double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
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double skipTarget = GameplayStartTime - MINIMUM_SKIP_TIME;
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if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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// double skip exception for storyboards with very long intros
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// double skip exception for storyboards with very long intros
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@ -187,7 +185,8 @@ namespace osu.Game.Screens.Play
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}
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}
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else
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else
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{
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{
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Logger.Log($"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}");
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Logger.Log(
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$"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}");
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}
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}
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elapsedValidationTime = null;
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elapsedValidationTime = null;
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