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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Reorder graphics settings and move gameplay related pieces out

This commit is contained in:
Dean Herbert 2021-10-12 14:34:00 +09:00
parent c4347de57e
commit 5ca1d1d12c
7 changed files with 51 additions and 21 deletions

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@ -104,6 +104,11 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting"); public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting");
/// <summary>
/// "Screenshots"
/// </summary>
public static LocalisableString Screenshots => new TranslatableString(getKey(@"screenshots"), @"Screenshots");
/// <summary> /// <summary>
/// "Screenshot format" /// "Screenshot format"
/// </summary> /// </summary>

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@ -33,6 +33,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = SkinSettingsStrings.BeatmapHitsounds, LabelText = SkinSettingsStrings.BeatmapHitsounds,
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds) Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
}, },
new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.StoryboardVideo,
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
},
}; };
} }
} }

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@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.GeneralHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<ScoringMode>
{
LabelText = GameplaySettingsStrings.ScoreDisplayMode,
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.HitLighting,
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
},
};
}
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Settings.Sections.Gameplay namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
@ -24,12 +23,6 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = GameplaySettingsStrings.HUDVisibilityMode, LabelText = GameplaySettingsStrings.HUDVisibilityMode,
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode) Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
}, },
new SettingsEnumDropdown<ScoringMode>
{
LabelText = GameplaySettingsStrings.ScoreDisplayMode,
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = GameplaySettingsStrings.ShowDifficultyGraph, LabelText = GameplaySettingsStrings.ShowDifficultyGraph,

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@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new GeneralSettings(),
new AudioSettings(), new AudioSettings(),
new BeatmapSettings(), new BeatmapSettings(),
new BackgroundSettings(), new BackgroundSettings(),

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@ -9,25 +9,15 @@ using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class DetailSettings : SettingsSubsection public class ScreenshotSettings : SettingsSubsection
{ {
protected override LocalisableString Header => GraphicsSettingsStrings.DetailSettingsHeader; protected override LocalisableString Header => GraphicsSettingsStrings.Screenshots;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.StoryboardVideo,
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
},
new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.HitLighting,
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
},
new SettingsEnumDropdown<ScreenshotFormat> new SettingsEnumDropdown<ScreenshotFormat>
{ {
LabelText = GraphicsSettingsStrings.ScreenshotFormat, LabelText = GraphicsSettingsStrings.ScreenshotFormat,

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@ -22,9 +22,9 @@ namespace osu.Game.Overlays.Settings.Sections
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new RendererSettings(),
new LayoutSettings(), new LayoutSettings(),
new DetailSettings(), new RendererSettings(),
new ScreenshotSettings(),
}; };
} }
} }