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Merge pull request #121 from Tom94/better-glow
Use better glow in beatmap selection.
This commit is contained in:
commit
5c93ab3ecc
@ -1 +1 @@
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Subproject commit 059520c91803855835c734bb6d9b56e90238fe78
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Subproject commit b0a06ff37b1c9594b5d64bdcfca8c250bf2889b2
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@ -23,7 +23,6 @@ namespace osu.Game.Beatmaps.Drawable
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Masking = true;
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Masking = true;
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CornerRadius = 10;
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CornerRadius = 10;
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BorderColour = new Color4(221, 255, 255, 0);
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(102, 204, 255, 100);
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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}
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}
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@ -54,15 +53,23 @@ namespace osu.Game.Beatmaps.Drawable
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protected virtual void Selected()
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protected virtual void Selected()
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{
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{
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 1f);
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 1f);
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GlowRadius = 10;
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BorderThickness = 2.5f;
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BorderThickness = 2.5f;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 10,
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};
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}
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}
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protected virtual void Deselected()
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protected virtual void Deselected()
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{
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{
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
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GlowRadius = 0;
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BorderThickness = 0;
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BorderThickness = 0;
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EdgeEffect = new EdgeEffect { Type = EdgeEffectType.None };
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}
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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