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Merge pull request #121 from Tom94/better-glow

Use better glow in beatmap selection.
This commit is contained in:
Dean Herbert 2016-11-02 16:49:32 +09:00 committed by GitHub
commit 5c93ab3ecc
2 changed files with 15 additions and 8 deletions

@ -1 +1 @@
Subproject commit 059520c91803855835c734bb6d9b56e90238fe78 Subproject commit b0a06ff37b1c9594b5d64bdcfca8c250bf2889b2

View File

@ -23,7 +23,6 @@ namespace osu.Game.Beatmaps.Drawable
Masking = true; Masking = true;
CornerRadius = 10; CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 0); BorderColour = new Color4(221, 255, 255, 0);
GlowColour = new Color4(102, 204, 255, 100);
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
} }
@ -54,15 +53,23 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Selected() protected virtual void Selected()
{ {
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 1f); BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 1f);
GlowRadius = 10;
BorderThickness = 2.5f; BorderThickness = 2.5f;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 10,
};
} }
protected virtual void Deselected() protected virtual void Deselected()
{ {
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0); BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
GlowRadius = 0;
BorderThickness = 0; BorderThickness = 0;
EdgeEffect = new EdgeEffect { Type = EdgeEffectType.None };
} }
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)