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Chooser earlier items in song select tests to avoid potentially not having enough
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@ -488,8 +488,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select beatmap externally", () =>
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AddStep("select beatmap externally", () =>
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{
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{
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target = manager.GetAllUsableBeatmapSets()
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target = manager.GetAllUsableBeatmapSets()
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.Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
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.First(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
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.ElementAt(5).Beatmaps.First(bi => bi.RulesetID == targetRuleset);
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.Beatmaps
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.First(bi => bi.RulesetID == targetRuleset);
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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});
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@ -534,8 +535,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select beatmap externally", () =>
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AddStep("select beatmap externally", () =>
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{
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{
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target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == 1))
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target = manager
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.ElementAt(5).Beatmaps.First();
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.GetAllUsableBeatmapSets()
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.First(b => b.Beatmaps.Any(bi => bi.RulesetID == 1))
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.Beatmaps.First();
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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});
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