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Use default colour in MetadataSection
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dc2a004c87
commit
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@ -135,7 +135,6 @@ namespace osu.Game.Overlays.BeatmapSet
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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successRateBackground.Colour = colours.GrayE;
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successRateBackground.Colour = colours.GrayE;
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description.TextColour = source.TextColour = tags.TextColour = colours.Gray5;
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updateDisplay();
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updateDisplay();
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}
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}
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@ -194,7 +193,7 @@ namespace osu.Game.Overlays.BeatmapSet
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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header.Colour = colours.Gray5;
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header.Colour = textFlow.Colour = colours.Gray5;
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}
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}
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}
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}
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}
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}
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@ -160,7 +160,6 @@ namespace osu.Game.Screens.Select
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private void load(APIAccess api)
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private void load(APIAccess api)
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{
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{
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this.api = api;
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this.api = api;
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description.TextColour = source.TextColour = tags.TextColour = Color4.White.Opacity(0.75f);
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}
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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@ -374,6 +373,12 @@ namespace osu.Game.Screens.Select
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get { return textFlow.Colour; }
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get { return textFlow.Colour; }
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set { textFlow.Colour = value; }
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set { textFlow.Colour = value; }
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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textFlow.Colour = Color4.White.Opacity(0.75f);
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}
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}
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}
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private class DimmedLoadingAnimation : VisibilityContainer
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private class DimmedLoadingAnimation : VisibilityContainer
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