diff --git a/osu.Game/Tests/Visual/ModSandboxTestScene.cs b/osu.Game/Tests/Visual/ModSandboxTestScene.cs index bb872123c5..84bab6a9b9 100644 --- a/osu.Game/Tests/Visual/ModSandboxTestScene.cs +++ b/osu.Game/Tests/Visual/ModSandboxTestScene.cs @@ -4,15 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; -using System.Reflection; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Testing; -using osu.Game.Configuration; -using osu.Game.Graphics.UserInterface; -using osu.Game.Overlays.Mods; +using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; @@ -26,83 +18,47 @@ namespace osu.Game.Tests.Visual typeof(ModSandboxTestScene) }; - protected Mod Mod; - private readonly TriangleButton button; - - protected ModSandboxTestScene(Ruleset ruleset, Mod mod = null) + protected ModSandboxTestScene(Ruleset ruleset) : base(ruleset) { - Mod = mod ?? new SandboxMod(); - - var props = Mod.GetType().GetProperties(BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance); - var hasSettings = props.Any(prop => prop.GetCustomAttribute(true) != null); - - Child = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Padding = new MarginPadding(50), - Margin = new MarginPadding { Bottom = 20 }, - Width = 0.4f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Children = new Drawable[] - { - new ModControlSection(Mod, Mod.CreateSettingsControls()), - button = new TriangleButton - { - RelativeSizeAxes = Axes.X, - Width = 0.5f, - Text = "Start", - Action = () => - { - button.Text = hasSettings ? "Apply Settings" : "Restart"; - LoadPlayer(); - } - } - } - }; } - [SetUpSteps] + private ModTestCaseData currentTest; + public override void SetUpSteps() { + foreach (var testCase in CreateTestCases()) + { + AddStep("set test case", () => currentTest = testCase); + base.SetUpSteps(); + } } - [BackgroundDependencyLoader] - private void load() - { - LocalConfig.GetBindable(OsuSetting.KeyOverlay).Value = true; - } + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest.Beatmap; protected override Player CreatePlayer(Ruleset ruleset) { - SelectedMods.Value = SelectedMods.Value.Append(Mod).ToArray(); + SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray(); + + if (currentTest.Autoplay) + { + // We're simulating an auto-play via a replay so that the auto-play mod does not interfere + var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value); + var score = ruleset.GetAutoplayMod().CreateReplayScore(beatmap); + + return new TestReplayPlayer(score, false, false); + } return base.CreatePlayer(ruleset); } - protected class SandboxMod : Mod + protected abstract ModTestCaseData[] CreateTestCases(); + + protected class ModTestCaseData { - public override string Name => "Sandbox Test"; - public override string Acronym => "ST"; - public override double ScoreMultiplier => 1.0; - - [SettingSource("Test Setting")] - public Bindable TestSetting1 { get; } = new BindableBool - { - Default = true, - Value = true - }; - - [SettingSource("Test Setting 2")] - public Bindable TestSetting2 { get; } = new BindableFloat - { - Precision = 0.1f, - MinValue = 0, - MaxValue = 20 - }; + public Mod Mod; + public bool Autoplay; + public IBeatmap Beatmap; } } } diff --git a/osu.Game/Tests/Visual/TestReplayPlayer.cs b/osu.Game/Tests/Visual/TestReplayPlayer.cs new file mode 100644 index 0000000000..e99fcc1e37 --- /dev/null +++ b/osu.Game/Tests/Visual/TestReplayPlayer.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osu.Game.Screens.Play; + +namespace osu.Game.Tests.Visual +{ + public class TestReplayPlayer : ReplayPlayer + { + protected override bool PauseOnFocusLost { get; } + + public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; + + public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; + + public TestReplayPlayer(Score score, bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false) + : base(score, allowPause, showResults) + { + PauseOnFocusLost = pauseOnFocusLost; + } + } +}