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Allow flashlight size to be variant

This commit is contained in:
jorolf 2018-11-07 23:40:33 +01:00
parent 2cffce805a
commit 5c09662c14

View File

@ -32,7 +32,10 @@ namespace osu.Game.Rulesets.Osu.Mods
private class Flashlight : Drawable, IRequireHighFrequencyMousePosition private class Flashlight : Drawable, IRequireHighFrequencyMousePosition
{ {
private Shader shader; private Shader shader;
private readonly MousePositionWrapper mousePosWrapper = new MousePositionWrapper(); private readonly MousePositionWrapper mousePosWrapper = new MousePositionWrapper
{
FlashlightSize = 300f
};
protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(); protected override DrawNode CreateDrawNode() => new FlashlightDrawNode();
@ -45,7 +48,6 @@ namespace osu.Game.Rulesets.Osu.Mods
flashNode.Shader = shader; flashNode.Shader = shader;
flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad; flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad;
flashNode.MousePosWrapper = mousePosWrapper; flashNode.MousePosWrapper = mousePosWrapper;
flashNode.FlashlightSize = 100f;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -64,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private class MousePositionWrapper private class MousePositionWrapper
{ {
public Vector2 MousePosition; public Vector2 MousePosition;
public float FlashlightSize;
public bool FlashlightUniformUpdated;
} }
private class FlashlightDrawNode : DrawNode private class FlashlightDrawNode : DrawNode
@ -71,8 +75,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public Shader Shader; public Shader Shader;
public Quad ScreenSpaceDrawQuad; public Quad ScreenSpaceDrawQuad;
public MousePositionWrapper MousePosWrapper; public MousePositionWrapper MousePosWrapper;
public float FlashlightSize;
private bool sizeSet;
public override void Draw(Action<TexturedVertex2D> vertexAction) public override void Draw(Action<TexturedVertex2D> vertexAction)
{ {
@ -80,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Mods
Shader.Bind(); Shader.Bind();
// ReSharper disable once AssignmentInConditionalExpression // ReSharper disable once AssignmentInConditionalExpression
if(sizeSet = !sizeSet) if(MousePosWrapper.FlashlightUniformUpdated = !MousePosWrapper.FlashlightUniformUpdated)
Shader.GetUniform<float>("flashlightSize").UpdateValue(ref FlashlightSize); Shader.GetUniform<float>("flashlightSize").UpdateValue(ref MousePosWrapper.FlashlightSize);
Shader.GetUniform<Vector2>("mousePos").UpdateValue(ref MousePosWrapper.MousePosition); Shader.GetUniform<Vector2>("mousePos").UpdateValue(ref MousePosWrapper.MousePosition);