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Fix different offset being applied from stable

This commit is contained in:
smoogipoo 2020-03-11 18:43:08 +09:00
parent 919410c627
commit 5c051027e7

View File

@ -112,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
} }
float positionDiff = offsetPosition - lastPosition.Value; float positionDiff = offsetPosition - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
// Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double.
int timeDiff = (int)(startTime - lastStartTime);
if (timeDiff > 1000) if (timeDiff > 1000)
{ {
@ -128,7 +130,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
return; return;
} }
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d) // ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff); applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X; hitObject.XOffset = offsetPosition - hitObject.X;