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mirror of https://github.com/ppy/osu.git synced 2025-02-15 14:33:01 +08:00

Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps

This commit is contained in:
Salman Ahmed 2024-02-25 21:18:15 +03:00
parent e8d2abc4f7
commit 5c049feca1
3 changed files with 34 additions and 32 deletions

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Buttons; using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Details; using osu.Game.Screens.Select.Details;
using osuTK; using osuTK;
@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet
{ {
if (value == beatmapSet) return; if (value == beatmapSet) return;
beatmapSet = value; basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value;
basic.BeatmapSet = preview.BeatmapSet = BeatmapSet; if (IsLoaded)
updateDisplay(); updateDisplay();
} }
} }
@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet
if (value == beatmapInfo) return; if (value == beatmapInfo) return;
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value; basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
}
}
private void updateDisplay() if (IsLoaded)
{ updateDisplay();
Ratings.Ratings = BeatmapSet?.Ratings; }
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
} }
public Details() public Details()
@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet
}; };
} }
[BackgroundDependencyLoader] [Resolved]
private void load() private RulesetStore rulesets { get; set; }
protected override void LoadComplete()
{ {
base.LoadComplete();
updateDisplay(); updateDisplay();
} }
private void updateDisplay()
{
Ratings.Ratings = BeatmapSet?.Ratings;
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0);
}
private partial class DetailBox : Container private partial class DetailBox : Container
{ {
private readonly Container content; private readonly Container content;

View File

@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details
[Resolved] [Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private OsuGameBase game { get; set; }
private IBindable<RulesetInfo> gameRuleset;
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty; private readonly StatisticRow starDifficulty;
@ -64,6 +59,8 @@ namespace osu.Game.Screens.Select.Details
} }
} }
public Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
public AdvancedStats(int columns = 1) public AdvancedStats(int columns = 1)
{ {
switch (columns) switch (columns)
@ -137,12 +134,7 @@ namespace osu.Game.Screens.Select.Details
{ {
base.LoadComplete(); base.LoadComplete();
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect, Ruleset.BindValueChanged(_ => updateStatistics());
// which we can't rely on in combination with the game-wide selected mods list,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
gameRuleset = game.Ruleset.GetBoundCopy();
gameRuleset.BindValueChanged(_ => updateStatistics());
mods.BindValueChanged(modsChanged, true); mods.BindValueChanged(modsChanged, true);
} }
@ -169,8 +161,6 @@ namespace osu.Game.Screens.Select.Details
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
BeatmapDifficulty adjustedDifficulty = null; BeatmapDifficulty adjustedDifficulty = null;
IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset;
if (baseDifficulty != null) if (baseDifficulty != null)
{ {
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
@ -180,24 +170,24 @@ namespace osu.Game.Screens.Select.Details
adjustedDifficulty = originalDifficulty; adjustedDifficulty = originalDifficulty;
if (gameRuleset != null) if (Ruleset.Value != null)
{ {
double rate = 1; double rate = 1;
foreach (var mod in mods.Value.OfType<IApplicableToRate>()) foreach (var mod in mods.Value.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate); rate = mod.ApplyToRate(0, rate);
adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
} }
} }
switch (ruleset.OnlineID) switch (Ruleset.Value?.OnlineID)
{ {
case 3: case 3:
// Account for mania differences locally for now. // Account for mania differences locally for now.
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes. // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance(); ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance();
// For the time being, the key count is static no matter what, because: // For the time being, the key count is static no matter what, because:
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
@ -206,7 +196,6 @@ namespace osu.Game.Screens.Select.Details
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
FirstValue.Value = (keyCount, keyCount); FirstValue.Value = (keyCount, keyCount);
break; break;
default: default:
@ -240,8 +229,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource(); starDifficultyCancellationSource = new CancellationTokenSource();
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token); var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token); var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() => Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
{ {

View File

@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Padding = new MarginPadding(10) Padding = new MarginPadding(10),
}, },
} }
}, },
@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select
beatmapInfoPrevious = beatmap; beatmapInfoPrevious = beatmap;
} }
// we can't run this in the debounced run due to the selected mods bindable not being debounced,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
advancedStats.Ruleset.Value = ruleset;
void run() void run()
{ {
// clear pending task immediately to track any potential nested debounce operation. // clear pending task immediately to track any potential nested debounce operation.