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Add one more assert to keep coverage from previous implementation
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@ -91,6 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestCorrectHitObject()
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public void TestCorrectHitObject()
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{
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{
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waitForAliveObjectIndex(null);
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waitForAliveObjectIndex(null);
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checkValidObjectIndex(0);
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seekBeforeIndex(0);
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seekBeforeIndex(0);
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waitForAliveObjectIndex(0);
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waitForAliveObjectIndex(0);
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