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Rename hasHitsounds
-> mapHasHitsounds
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parent
d29e6f4695
commit
5bc08ebadb
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateNoHitsounds(this)
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new IssueTemplateNoHitsounds(this)
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};
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};
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private bool hasHitsounds;
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private bool mapHasHitsounds;
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private int objectsWithoutHitsounds;
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private int objectsWithoutHitsounds;
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private double lastHitsoundTime;
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private double lastHitsoundTime;
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (!context.Beatmap.HitObjects.Any())
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if (!context.Beatmap.HitObjects.Any())
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yield break;
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yield break;
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hasHitsounds = false;
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mapHasHitsounds = false;
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objectsWithoutHitsounds = 0;
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objectsWithoutHitsounds = 0;
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lastHitsoundTime = context.Beatmap.HitObjects.First().StartTime;
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lastHitsoundTime = context.Beatmap.HitObjects.First().StartTime;
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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yield return issue;
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yield return issue;
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}
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}
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if (!hasHitsounds)
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if (!mapHasHitsounds)
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yield return new IssueTemplateNoHitsounds(this).Create();
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yield return new IssueTemplateNoHitsounds(this).Create();
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}
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}
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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// Only generating issues on hitsounded or last objects ensures we get one issue per long period.
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// Only generating issues on hitsounded or last objects ensures we get one issue per long period.
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// If there are no hitsounds we let the "No hitsounds" template take precedence.
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// If there are no hitsounds we let the "No hitsounds" template take precedence.
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if (hasHitsound(hitObject) || (isLastObject && hasHitsounds))
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if (hasHitsound(hitObject) || (isLastObject && mapHasHitsounds))
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{
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{
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var timeWithoutHitsounds = time - lastHitsoundTime;
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var timeWithoutHitsounds = time - lastHitsoundTime;
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (hasHitsound(hitObject))
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if (hasHitsound(hitObject))
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{
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{
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hasHitsounds = true;
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mapHasHitsounds = true;
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objectsWithoutHitsounds = 0;
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objectsWithoutHitsounds = 0;
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lastHitsoundTime = time;
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lastHitsoundTime = time;
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}
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}
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