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Add load check to avoid double-loading
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -36,6 +36,9 @@ namespace osu.Game.Screens.Backgrounds
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beatmap = value;
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beatmap = value;
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// load will be completed in async load.
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if (LoadState < LoadState.Ready) return;
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Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => backgroundLoaded(b))); });
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Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => backgroundLoaded(b))); });
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}
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}
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}
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}
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