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Remove unnecessary delay before pushing editor from loader
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parent
2d59008f52
commit
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@ -3,7 +3,6 @@
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -34,10 +33,11 @@ namespace osu.Game.Screens.Edit
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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{
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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// the push cannot happen in OnEntering() or similar (even if scheduled), because the transition from main menu will look bad.
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// the push cannot happen in OnEntering() or similar (even if scheduled), because the transition from main menu will look bad.
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// that is because this screen pushing the editor makes it no longer current, and OsuScreen checks if the screen is current
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// that is because this screen pushing the editor makes it no longer current, and OsuScreen checks if the screen is current
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// before enqueueing this screen's LogoArriving onto the logo animation sequence.
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// before enqueueing this screen's LogoArriving onto the logo animation sequence.
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logo.Delay(300).Schedule(pushEditor);
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pushEditor();
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}
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}
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private void pushEditor()
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private void pushEditor()
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