1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 15:12:57 +08:00

Update SettingsSubsection.Header to accept a LocalisableString

This commit is contained in:
Dean Herbert 2021-07-15 12:50:34 +09:00
parent 687c9aa33d
commit 5b91111eda
29 changed files with 75 additions and 34 deletions

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSettingsSubsection : RulesetSettingsSubsection public class ManiaSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!mania"; protected override LocalisableString Header => "osu!mania";
public ManiaSettingsSubsection(ManiaRuleset ruleset) public ManiaSettingsSubsection(ManiaRuleset ruleset)
: base(ruleset) : base(ruleset)

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuSettingsSubsection : RulesetSettingsSubsection public class OsuSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!"; protected override LocalisableString Header => "osu!";
public OsuSettingsSubsection(Ruleset ruleset) public OsuSettingsSubsection(Ruleset ruleset)
: base(ruleset) : base(ruleset)

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class MouseSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings";
/// <summary>
/// "Mouse"
/// </summary>
public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
@ -28,7 +29,7 @@ namespace osu.Game.Overlays.KeyBinding
private class DefaultBindingsSubsection : KeyBindingsSubsection private class DefaultBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => string.Empty; protected override LocalisableString Header => string.Empty;
public DefaultBindingsSubsection(GlobalActionContainer manager) public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -39,7 +40,7 @@ namespace osu.Game.Overlays.KeyBinding
private class SongSelectKeyBindingSubsection : KeyBindingsSubsection private class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Song Select"; protected override LocalisableString Header => "Song Select";
public SongSelectKeyBindingSubsection(GlobalActionContainer manager) public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.KeyBinding
private class InGameKeyBindingsSubsection : KeyBindingsSubsection private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "In Game"; protected override LocalisableString Header => "In Game";
public InGameKeyBindingsSubsection(GlobalActionContainer manager) public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -61,7 +62,7 @@ namespace osu.Game.Overlays.KeyBinding
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Audio"; protected override LocalisableString Header => "Audio";
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager) public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -72,7 +73,7 @@ namespace osu.Game.Overlays.KeyBinding
private class EditorKeyBindingsSubsection : KeyBindingsSubsection private class EditorKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Editor"; protected override LocalisableString Header => "Editor";
public EditorKeyBindingsSubsection(GlobalActionContainer manager) public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)

View File

@ -1,13 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.KeyBinding
{ {
public class VariantBindingsSubsection : KeyBindingsSubsection public class VariantBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header { get; } protected override LocalisableString Header { get; }
public VariantBindingsSubsection(RulesetInfo ruleset, int variant) public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant) : base(variant)

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class AudioDevicesSettings : SettingsSubsection public class AudioDevicesSettings : SettingsSubsection
{ {
protected override string Header => "Devices"; protected override LocalisableString Header => "Devices";
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }

View File

@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class OffsetSettings : SettingsSubsection public class OffsetSettings : SettingsSubsection
{ {
protected override string Header => "Offset Adjustment"; protected override LocalisableString Header => "Offset Adjustment";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class VolumeSettings : SettingsSubsection public class VolumeSettings : SettingsSubsection
{ {
protected override string Header => "Volume"; protected override LocalisableString Header => "Volume";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config) private void load(AudioManager audio, OsuConfigManager config)

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Import; using osu.Game.Screens.Import;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game) private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)

View File

@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
namespace osu.Game.Overlays.Settings.Sections.Debug namespace osu.Game.Overlays.Settings.Sections.Debug
{ {
public class MemorySettings : SettingsSubsection public class MemorySettings : SettingsSubsection
{ {
protected override string Header => "Memory"; protected override LocalisableString Header => "Memory";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, GameHost host) private void load(FrameworkDebugConfigManager config, GameHost host)

View File

@ -4,6 +4,7 @@
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -4,13 +4,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
public class ModsSettings : SettingsSubsection public class ModsSettings : SettingsSubsection
{ {
protected override string Header => "Mods"; protected override LocalisableString Header => "Mods";
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" }); public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" });

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Localisation; using osu.Game.Localisation;
@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private SettingsDropdown<Language> languageSelection; private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale; private Bindable<string> frameworkLocale;
protected override string Header => "Language"; protected override LocalisableString Header => "Language";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig) private void load(FrameworkConfigManager frameworkConfig)

View File

@ -5,6 +5,7 @@ using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -19,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; } private UpdateManager updateManager { get; set; }
protected override string Header => "Updates"; protected override LocalisableString Header => "Updates";
private SettingsButton checkForUpdatesButton; private SettingsButton checkForUpdatesButton;

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class DetailSettings : SettingsSubsection public class DetailSettings : SettingsSubsection
{ {
protected override string Header => "Detail Settings"; protected override LocalisableString Header => "Detail Settings";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class LayoutSettings : SettingsSubsection public class LayoutSettings : SettingsSubsection
{ {
protected override string Header => "Layout"; protected override LocalisableString Header => "Layout";
private FillFlowContainer<SettingsSlider<float>> scalingSettings; private FillFlowContainer<SettingsSlider<float>> scalingSettings;

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class RendererSettings : SettingsSubsection public class RendererSettings : SettingsSubsection
{ {
protected override string Header => "Renderer"; protected override LocalisableString Header => "Renderer";
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown; private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;

View File

@ -2,12 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class BindingSettings : SettingsSubsection public class BindingSettings : SettingsSubsection
{ {
protected override string Header => "Shortcut and gameplay bindings"; protected override LocalisableString Header => "Shortcut and gameplay bindings";
public BindingSettings(KeyBindingPanel keyConfig) public BindingSettings(KeyBindingPanel keyConfig)
{ {

View File

@ -10,6 +10,7 @@ using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
private readonly MouseHandler mouseHandler; private readonly MouseHandler mouseHandler;
protected override string Header => "Mouse"; protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity; private Bindable<double> handlerSensitivity;

View File

@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -52,7 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private OsuSpriteText noTabletMessage; private OsuSpriteText noTabletMessage;
protected override string Header => "Tablet"; protected override LocalisableString Header => "Tablet";
public TabletSettings(ITabletHandler tabletHandler) public TabletSettings(ITabletHandler tabletHandler)
{ {

View File

@ -9,6 +9,7 @@ using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi; using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse; using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Overlays.Settings.Sections.Input;
@ -100,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections
}; };
} }
protected override string Header => handler.Description; protected override LocalisableString Header => handler.Description;
} }
} }
} }

View File

@ -6,6 +6,7 @@ using System.Threading.Tasks;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Collections; using osu.Game.Collections;
using osu.Game.Database; using osu.Game.Database;
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
private TriangleButton importBeatmapsButton; private TriangleButton importBeatmapsButton;
private TriangleButton importScoresButton; private TriangleButton importScoresButton;

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class AlertsAndPrivacySettings : SettingsSubsection public class AlertsAndPrivacySettings : SettingsSubsection
{ {
protected override string Header => "Alerts and Privacy"; protected override LocalisableString Header => "Alerts and Privacy";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class IntegrationSettings : SettingsSubsection public class IntegrationSettings : SettingsSubsection
{ {
protected override string Header => "Integrations"; protected override LocalisableString Header => "Integrations";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class WebSettings : SettingsSubsection public class WebSettings : SettingsSubsection
{ {
protected override string Header => "Web"; protected override LocalisableString Header => "Web";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Users; using osu.Game.Users;
@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class MainMenuSettings : SettingsSubsection public class MainMenuSettings : SettingsSubsection
{ {
protected override string Header => "Main Menu"; protected override LocalisableString Header => "Main Menu";
private IBindable<User> user; private IBindable<User> user;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
private Bindable<double> minStars; private Bindable<double> minStars;
private Bindable<double> maxStars; private Bindable<double> maxStars;
protected override string Header => "Song Select"; protected override LocalisableString Header => "Song Select";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -8,6 +8,7 @@ using osu.Game.Graphics.Sprites;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -20,10 +21,10 @@ namespace osu.Game.Overlays.Settings
protected readonly FillFlowContainer FlowContent; protected readonly FillFlowContainer FlowContent;
protected abstract string Header { get; } protected abstract LocalisableString Header { get; }
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>(); public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header }; public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
public bool MatchingFilter public bool MatchingFilter
{ {
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Settings
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = Header.ToUpperInvariant(), Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }, Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(weight: FontWeight.Bold), Font = OsuFont.GetFont(weight: FontWeight.Bold),
}, },