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Merge pull request #15741 from peppy/realm-ruleset-keybinding-short-name

Switch realm ruleset key bindings to use ruleset's `ShortName` as key
This commit is contained in:
Dan Balasescu 2021-11-24 14:38:57 +09:00 committed by GitHub
commit 5b88e4d7b5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 51 additions and 26 deletions

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@ -41,8 +41,9 @@ namespace osu.Game.Database
/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
/// </summary>
private const int schema_version = 10;
private const int schema_version = 11;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
@ -265,6 +266,31 @@ namespace osu.Game.Database
newItem.RulesetName = rulesetName;
}
break;
case 11:
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();
for (int i = 0; i < newKeyBindings.Count; i++)
{
dynamic? oldItem = oldKeyBindings.ElementAt(i);
var newItem = newKeyBindings.ElementAt(i);
if (oldItem.RulesetID == null)
continue;
long rulesetId = oldItem.RulesetID;
string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
if (string.IsNullOrEmpty(rulesetName))
migration.NewRealm.Remove(newItem);
else
newItem.RulesetName = rulesetName;
}
break;
}
}

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@ -50,12 +50,10 @@ namespace osu.Game.Input.Bindings
protected override void LoadComplete()
{
if (ruleset == null || ruleset.ID.HasValue)
{
int? rulesetId = ruleset?.ID;
string rulesetName = ruleset?.ShortName;
realmKeyBindings = realmFactory.Context.All<RealmKeyBinding>()
.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
realmSubscription = realmKeyBindings
.SubscribeForNotifications((sender, changes, error) =>
@ -66,7 +64,6 @@ namespace osu.Game.Input.Bindings
ReloadMappings();
});
}
base.LoadComplete();
}

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@ -6,6 +6,8 @@ using osu.Framework.Input.Bindings;
using osu.Game.Database;
using Realms;
#nullable enable
namespace osu.Game.Input.Bindings
{
[MapTo(nameof(KeyBinding))]
@ -14,7 +16,7 @@ namespace osu.Game.Input.Bindings
[PrimaryKey]
public Guid ID { get; set; } = Guid.NewGuid();
public int? RulesetID { get; set; }
public string? RulesetName { get; set; }
public int? Variant { get; set; }
@ -34,6 +36,6 @@ namespace osu.Game.Input.Bindings
public int ActionInt { get; set; }
[MapTo(nameof(KeyCombination))]
public string KeyCombinationString { get; set; }
public string KeyCombinationString { get; set; } = string.Empty;
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Input
using (var context = realmFactory.CreateContext())
{
foreach (var action in context.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
foreach (var action in context.All<RealmKeyBinding>().Where(b => string.IsNullOrEmpty(b.RulesetName) && (GlobalAction)b.ActionInt == globalAction))
{
string str = keyCombinationProvider.GetReadableString(action.KeyCombination);
@ -69,20 +69,20 @@ namespace osu.Game.Input
{
var instance = ruleset.CreateInstance();
foreach (int variant in instance.AvailableVariants)
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ShortName, variant);
}
transaction.Commit();
}
}
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, string? rulesetName = null, int? variant = null)
{
// compare counts in database vs defaults for each action type.
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
{
// avoid performing redundant queries when the database is empty and needs to be re-filled.
int existingCount = existingBindings.Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
int existingCount = existingBindings.Count(k => k.RulesetName == rulesetName && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
if (defaultsForAction.Count() <= existingCount)
continue;
@ -92,7 +92,7 @@ namespace osu.Game.Input
{
KeyCombinationString = k.KeyCombination.ToString(),
ActionInt = (int)k.Action,
RulesetID = rulesetId,
RulesetName = rulesetName,
Variant = variant
}));
}

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@ -524,7 +524,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public void UpdateKeyCombination(KeyCombination newCombination)
{
if (KeyBinding.RulesetID != null && !RealmKeyBindingStore.CheckValidForGameplay(newCombination))
if (KeyBinding.RulesetName != null && !RealmKeyBindingStore.CheckValidForGameplay(newCombination))
return;
KeyBinding.KeyCombination = newCombination;

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@ -32,12 +32,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
[BackgroundDependencyLoader]
private void load(RealmContextFactory realmFactory)
{
int? rulesetId = Ruleset?.ID;
string rulesetName = Ruleset?.ShortName;
List<RealmKeyBinding> bindings;
using (var realm = realmFactory.CreateContext())
bindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
bindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetName == rulesetName && b.Variant == variant).Detach();
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{

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@ -207,7 +207,7 @@ namespace osu.Game.Overlays.Toolbar
{
if (Hotkey == null) return;
var realmKeyBinding = realmFactory.Context.All<RealmKeyBinding>().FirstOrDefault(rkb => rkb.RulesetID == null && rkb.ActionInt == (int)Hotkey.Value);
var realmKeyBinding = realmFactory.Context.All<RealmKeyBinding>().FirstOrDefault(rkb => rkb.RulesetName == null && rkb.ActionInt == (int)Hotkey.Value);
if (realmKeyBinding != null)
{