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Merge branch 'standardise-visual-settings-ui-components' into combo-colour-brightness-limit
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commit
5b8699872f
@ -1,22 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class PlayerCheckbox : OsuCheckbox
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public class PlayerCheckbox : SettingsCheckbox
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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protected override Drawable CreateControl() => new PlayerCheckboxControl();
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public class PlayerCheckboxControl : OsuCheckbox
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{
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Nub.AccentColour = colours.Yellow;
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Nub.GlowingAccentColour = colours.YellowLighter;
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Nub.GlowColour = colours.YellowDark;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Nub.AccentColour = colours.Yellow;
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Nub.GlowingAccentColour = colours.YellowLighter;
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Nub.GlowColour = colours.YellowDark;
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}
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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@ -24,26 +22,16 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = GameplaySettingsStrings.BackgroundDim
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},
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dimSliderBar = new PlayerSliderBar<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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DisplayAsPercentage = true
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},
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new OsuSpriteText
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{
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Text = GameplaySettingsStrings.BackgroundBlur
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},
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blurSliderBar = new PlayerSliderBar<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundBlur,
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DisplayAsPercentage = true
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},
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new OsuSpriteText
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{
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Text = "Toggles:"
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},
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showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
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beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
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beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },
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