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Merge pull request #1873 from peppy/rulesetinfo-refactor

Allow rulesets to create their own instantiation info
This commit is contained in:
Dean Herbert 2018-01-10 17:34:01 +09:00 committed by GitHub
commit 5b6ddb984f
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 54 additions and 58 deletions

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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Catch
public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo)
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Ignore("getting CI working")]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchPlayer() : base(typeof(CatchRuleset))
public TestCaseCatchPlayer() : base(new CatchRuleset())
{
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker()
: base(typeof(CatchRuleset))
: base(new CatchRuleset())
{
}

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(typeof(CatchRuleset))
: base(new CatchRuleset())
{
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset(new RulesetInfo()))
: base(new CatchRuleset())
{
}
}

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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Mania
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset(new RulesetInfo()))
: base(new ManiaRuleset())
{
}
}

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu
public override int LegacyID => 0;
public OsuRuleset(RulesetInfo rulesetInfo)
public OsuRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset(new RulesetInfo()))
: base(new OsuRuleset())
{
}
}

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko
public override int LegacyID => 1;
public TaikoRuleset(RulesetInfo rulesetInfo)
public TaikoRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new TaikoRuleset(new RulesetInfo()))
: base(new TaikoRuleset())
{
}
}

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@ -56,25 +56,25 @@ namespace osu.Game.Tests.Visual
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
new OsuRulesetContainer(new OsuRuleset(), beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
new TaikoRulesetContainer(new TaikoRuleset(),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
new CatchRulesetContainer(new CatchRuleset(),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
new ManiaRulesetContainer(new ManiaRuleset(),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,

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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
public override string ShortName => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo)
public DummyRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}

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@ -34,9 +34,9 @@ namespace osu.Game.Rulesets
public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay);
protected Ruleset(RulesetInfo rulesetInfo)
protected Ruleset(RulesetInfo rulesetInfo = null)
{
RulesetInfo = rulesetInfo;
RulesetInfo = rulesetInfo ?? createRulesetInfo();
}
/// <summary>
@ -88,5 +88,17 @@ namespace osu.Game.Rulesets
/// <param name="variant">The variant.</param>
/// <returns>A descriptive name of the variant.</returns>
public virtual string GetVariantName(int variant) => string.Empty;
/// <summary>
/// Create a ruleset info based on this ruleset.
/// </summary>
/// <returns>A filled <see cref="RulesetInfo"/>.</returns>
private RulesetInfo createRulesetInfo() => new RulesetInfo
{
Name = Description,
ShortName = ShortName,
InstantiationInfo = GetType().AssemblyQualifiedName,
ID = LegacyID
};
}
}

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@ -58,30 +58,21 @@ namespace osu.Game.Rulesets
{
var context = GetContext();
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo())).ToList();
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
{
var rulesetInfo = createRulesetInfo(r);
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == rulesetInfo.ID) == null)
{
context.RulesetInfo.Add(rulesetInfo);
}
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
context.RulesetInfo.Add(r.RulesetInfo);
}
context.SaveChanges();
//add any other modes
foreach (var r in instances.Where(r => r.LegacyID < 0))
{
var us = createRulesetInfo(r);
var existing = context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
if (existing == null)
context.RulesetInfo.Add(us);
}
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
context.RulesetInfo.Add(r.RulesetInfo);
context.SaveChanges();
@ -124,13 +115,5 @@ namespace osu.Game.Rulesets
{
}
}
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
{
Name = ruleset.Description,
ShortName = ruleset.ShortName,
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
ID = ruleset.LegacyID
};
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using System.Text;
@ -18,24 +17,19 @@ namespace osu.Game.Tests.Visual
{
public abstract class TestCasePlayer : ScreenTestCase
{
private readonly Type ruleset;
private readonly Ruleset ruleset;
protected Player Player;
private TestWorkingBeatmap working;
/// <summary>
/// Create a TestCase which runs through the Player screen.
/// </summary>
/// <param name="ruleset">An optional ruleset type which we want to target. If not provided we'll allow all rulesets to be tested.</param>
protected TestCasePlayer(Type ruleset)
protected TestCasePlayer(Ruleset ruleset)
{
this.ruleset = ruleset;
}
protected TestCasePlayer()
{
}
[BackgroundDependencyLoader]
@ -48,15 +42,22 @@ namespace osu.Game.Tests.Visual
Depth = int.MaxValue
});
string instantiation = ruleset?.AssemblyQualifiedName;
foreach (var r in rulesets.AvailableRulesets.Where(rs => instantiation == null || rs.InstantiationInfo == instantiation))
if (ruleset != null)
{
Player p = null;
AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
AddUntilStep(() => p.IsLoaded);
}
else
{
foreach (var r in rulesets.AvailableRulesets)
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() => p.IsLoaded);
}
}
}
protected virtual Beatmap CreateBeatmap()
{
@ -69,21 +70,21 @@ namespace osu.Game.Tests.Visual
return beatmap;
}
private Player loadPlayerFor(RulesetInfo r)
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
private Player loadPlayerFor(Ruleset r)
{
var beatmap = CreateBeatmap();
beatmap.BeatmapInfo.Ruleset = r;
var instance = r.CreateInstance();
beatmap.BeatmapInfo.Ruleset = r.RulesetInfo;
working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
working.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
Remove(Player);
var player = CreatePlayer(working, instance);
var player = CreatePlayer(working, r);
LoadComponentAsync(player, LoadScreen);