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Fix swell ticks having non-zero time offsets
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osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
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74
osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneSwellJudgements : PlayerTestScene
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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public TestSceneSwellJudgements()
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: base(new TaikoRuleset())
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{
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}
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[Test]
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public void TestZeroTickTimeOffsets()
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{
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
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}
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protected override bool Autoplay => true;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap<TaikoHitObject>
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{
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BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
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HitObjects =
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{
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new Swell
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{
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StartTime = 1000,
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Duration = 1000,
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}
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}
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};
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return beatmap;
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
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protected class TestPlayer : Player
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{
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public TestPlayer()
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: base(false, false)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScoreProcessor.NewJudgement += r => Results.Add(r);
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}
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}
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}
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}
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@ -14,7 +14,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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}
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public void TriggerResult(HitResult type) => ApplyResult(r => r.Type = type);
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public void TriggerResult(HitResult type)
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{
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HitObject.StartTime = Time.Current;
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ApplyResult(r => r.Type = type);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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