mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Remove EffectiveXBindable (setting Value was not handled)
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
This commit is contained in:
parent
0ad256a762
commit
5b5e883904
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void attemptCatch(Fruit fruit)
|
||||
{
|
||||
fruit.OriginalX += catcher.X;
|
||||
fruit.X = fruit.OriginalX + catcher.X;
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -21,46 +20,40 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// <summary>
|
||||
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is the original value specified in the beatmap, not affected by beatmap processing.
|
||||
/// It should be used instead of <see cref="EffectiveX"/> when working on a beatmap, not a gameplay.
|
||||
/// </remarks>
|
||||
public float OriginalX
|
||||
public float X
|
||||
{
|
||||
get => OriginalXBindable.Value;
|
||||
set => OriginalXBindable.Value = value;
|
||||
}
|
||||
|
||||
float IHasXPosition.X => OriginalX;
|
||||
float IHasXPosition.X => OriginalXBindable.Value;
|
||||
|
||||
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
|
||||
|
||||
/// <summary>
|
||||
/// An alias of <see cref="OriginalX"/> setter.
|
||||
/// A random offset applied to the horizontal position, set by the beatmap processing.
|
||||
/// </summary>
|
||||
public float X
|
||||
public float XOffset
|
||||
{
|
||||
set => OriginalX = value;
|
||||
set => XOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
public readonly Bindable<float> EffectiveXBindable = new Bindable<float>();
|
||||
/// <summary>
|
||||
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
|
||||
/// Use <see cref="EffectiveX"/> for a gameplay.
|
||||
/// </remarks>
|
||||
public float OriginalX => OriginalXBindable.Value;
|
||||
|
||||
/// <summary>
|
||||
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
public float EffectiveX => EffectiveXBindable.Value;
|
||||
|
||||
private float xOffset;
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to the horizontal position, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
internal float XOffset
|
||||
{
|
||||
set
|
||||
{
|
||||
xOffset = value;
|
||||
EffectiveXBindable.Value = OriginalX + xOffset;
|
||||
}
|
||||
}
|
||||
/// <remarks>
|
||||
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
|
||||
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
|
||||
/// </remarks>
|
||||
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
@ -127,10 +120,5 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
protected CatchHitObject()
|
||||
{
|
||||
OriginalXBindable.BindValueChanged(change => EffectiveXBindable.Value = change.NewValue + xOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
public readonly Bindable<float> EffectiveXBindable = new Bindable<float>();
|
||||
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
|
||||
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
|
||||
|
||||
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
@ -38,14 +39,16 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
EffectiveXBindable.BindTo(HitObject.EffectiveXBindable);
|
||||
OriginalXBindable.BindTo(HitObject.OriginalXBindable);
|
||||
XOffsetBindable.BindTo(HitObject.XOffsetBindable);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
EffectiveXBindable.UnbindFrom(HitObject.EffectiveXBindable);
|
||||
OriginalXBindable.UnbindFrom(HitObject.OriginalXBindable);
|
||||
XOffsetBindable.UnbindFrom(HitObject.XOffsetBindable);
|
||||
}
|
||||
|
||||
public Func<CatchHitObject, bool> CheckPosition;
|
||||
|
@ -55,10 +55,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
EffectiveXBindable.BindValueChanged(x =>
|
||||
{
|
||||
X = x.NewValue;
|
||||
}, true);
|
||||
OriginalXBindable.BindValueChanged(_ => X = OriginalXBindable.Value + XOffsetBindable.Value);
|
||||
XOffsetBindable.BindValueChanged(_ => X = OriginalXBindable.Value + XOffsetBindable.Value, true);
|
||||
|
||||
ScaleBindable.BindValueChanged(scale =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user