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Add check for no combo colours.
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@ -15,6 +15,9 @@ namespace osu.Game.Modes.Osu.Beatmaps
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public void PostProcess(Beatmap<OsuHitObject> beatmap)
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public void PostProcess(Beatmap<OsuHitObject> beatmap)
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{
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{
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if (beatmap.ComboColors.Count == 0)
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return;
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int comboIndex = 0;
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int comboIndex = 0;
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int colourIndex = 0;
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int colourIndex = 0;
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