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Add bare minimum sanity checking of beatmap input values to make broken maps load
Resolves ppy/osu#1988.
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@ -3,7 +3,6 @@
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using System.Linq;
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@ -120,14 +119,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createTicks()
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{
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if (TickDistance == 0) return;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
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if (tickDistance == 0) return;
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var minDistanceFromEnd = Velocity * 0.01;
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for (var span = 0; span < this.SpanCount(); span++)
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var spanCount = this.SpanCount();
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for (var span = 0; span < spanCount; span++)
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{
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var spanStartTime = StartTime + span * SpanDuration;
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var reversed = span % 2 == 1;
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@ -8,6 +8,7 @@ using OpenTK.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Beatmaps.ControlPoints;
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using OpenTK;
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namespace osu.Game.Beatmaps.Formats
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{
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@ -319,7 +320,7 @@ namespace osu.Game.Beatmaps.Formats
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beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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Time = time,
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BeatLength = beatLength,
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BeatLength = MathHelper.Clamp(beatLength, 100, 60000),
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TimeSignature = timeSignature
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});
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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Position = position,
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NewCombo = newCombo,
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ControlPoints = controlPoints,
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Distance = length,
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Distance = Math.Max(0, length),
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CurveType = curveType,
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RepeatSamples = repeatSamples,
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RepeatCount = repeatCount
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