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Cleanups.
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@ -39,6 +39,12 @@ namespace osu.Desktop.VisualTests.Tests
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new Container
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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Children = new[]
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{
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@ -50,6 +56,8 @@ namespace osu.Desktop.VisualTests.Tests
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AccentColour = Color4.Red
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}
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}
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}
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}
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},
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new Container
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{
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@ -58,6 +66,12 @@ namespace osu.Desktop.VisualTests.Tests
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new Container
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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Children = new[]
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{
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@ -68,8 +82,9 @@ namespace osu.Desktop.VisualTests.Tests
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})
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{
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AccentColour = Color4.Red,
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Length = 0.4f
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AccentColour = Color4.Red
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}
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}
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}
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}
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}
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@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
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{
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/// <summary>
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/// Length of this hold note, relative to its parent.
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/// </summary>
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public float Length;
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private NotePiece headPiece;
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private BodyPiece bodyPiece;
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private NotePiece tailPiece;
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@ -30,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Add(new Drawable[]
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{
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// For now the body piece covers the entire height of the container
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// whereas possibly in the future we don't want to extend under the head/tail.
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// This will be fixed when new designs are given or the current design is finalized.
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bodyPiece = new BodyPiece
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{
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Anchor = Anchor.BottomCentre,
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@ -1,16 +1,18 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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{
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/// <summary>
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/// Represents length-wise portion of a hold note.
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/// </summary>
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internal class BodyPiece : Container, IHasAccentColour
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{
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private Box box;
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@ -10,6 +10,9 @@ using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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{
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/// <summary>
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/// Represents the static hit markers of notes.
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/// </summary>
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internal class NotePiece : Container, IHasAccentColour
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{
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private const float head_height = 10;
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@ -8,17 +8,24 @@ using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
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/// Represents a hit object which requires pressing, holding, and releasing a key.
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/// </summary>
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public class HoldNote : Note, IHasEndTime
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{
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/// <summary>
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/// Lenience of release hit windows.
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// </summary>
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private const double release_window_lenience = 1.5;
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public double Duration { get; set; }
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public double EndTime => StartTime + Duration;
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public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
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/// <summary>
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/// The key-release hit windows for this hold note.
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/// </summary>
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protected HitWindows ReleaseHitWindows = new HitWindows();
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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@ -7,9 +7,15 @@ using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
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/// Represents a hit object which has a single hit press.
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/// </summary>
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public class Note : ManiaHitObject
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{
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public HitWindows HitWindows { get; protected set; } = new HitWindows();
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/// <summary>
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/// The key-press hit window for this note.
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/// </summary>
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protected HitWindows HitWindows = new HitWindows();
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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@ -1,11 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Mania.Objects.Types
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{
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/// <summary>
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/// A type of hit object which lies in one of a number of predetermined columns.
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/// </summary>
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public interface IHasColumn
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{
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/// <summary>
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/// The column which the hit object lies in.
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/// </summary>
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int Column { get; }
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}
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}
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