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Adjust backbutton animation

This commit is contained in:
smoogipoo 2019-06-25 18:30:43 +09:00
parent 4ed14a295d
commit 5b294ba419
3 changed files with 79 additions and 9 deletions

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBackButton : OsuTestScene
{
public TestSceneBackButton()
{
BackButton button;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
button = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
}
}
};
AddStep("show button", () => button.Show());
AddStep("hide button", () => button.Hide());
}
}
}

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@ -1,28 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class BackButton : TwoLayerButton, IKeyBindingHandler<GlobalAction> public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction>
{ {
public Action Action;
private readonly TwoLayerButton button;
public BackButton() public BackButton()
{ {
Text = @"back"; Size = TwoLayerButton.SIZE_EXTENDED;
Icon = OsuIcon.LeftCircle;
Anchor = Anchor.BottomLeft; Child = button = new TwoLayerButton
Origin = Anchor.BottomLeft; {
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = @"back",
Icon = OsuIcon.LeftCircle,
Action = () => Action?.Invoke()
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
BackgroundColour = colours.Pink; button.BackgroundColour = colours.Pink;
HoverColour = colours.PinkDark; button.HoverColour = colours.PinkDark;
} }
public bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
@ -37,5 +49,17 @@ namespace osu.Game.Graphics.UserInterface
} }
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
protected override void PopIn()
{
button.MoveToX(0, 400, Easing.OutQuint);
button.FadeIn(150, Easing.OutQuint);
}
protected override void PopOut()
{
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400);
button.FadeOut(200);
}
} }
} }

View File

@ -405,7 +405,6 @@ namespace osu.Game
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Alpha = 0,
Action = () => Action = () =>
{ {
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true) if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
@ -809,7 +808,10 @@ namespace osu.Game
else else
Toolbar.Show(); Toolbar.Show();
backButton.Alpha = newOsuScreen.ShowBackButton ? 1 : 0; if (newOsuScreen.ShowBackButton)
backButton.Show();
else
backButton.Hide();
} }
} }