mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Fix hyperdashes not recalculated with HR application
This commit is contained in:
parent
42bc8bc50d
commit
5b03b3e363
@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
ApplyPositionOffsets(Beatmap);
|
||||
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
int index = 0;
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
@ -90,6 +88,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
initialiseHyperDash(beatmap);
|
||||
}
|
||||
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||
@ -191,14 +191,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
private static void initialiseHyperDash(IBeatmap beatmap)
|
||||
{
|
||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||
|
||||
foreach (var currentObject in objects)
|
||||
foreach (var currentObject in beatmap.HitObjects)
|
||||
{
|
||||
if (currentObject is Fruit)
|
||||
objectWithDroplets.Add(currentObject);
|
||||
if (currentObject is Fruit fruitObject)
|
||||
objectWithDroplets.Add(fruitObject);
|
||||
|
||||
if (currentObject is JuiceStream)
|
||||
{
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
@ -221,6 +221,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
CatchHitObject currentObject = objectWithDroplets[i];
|
||||
CatchHitObject nextObject = objectWithDroplets[i + 1];
|
||||
|
||||
// Reset variables in-case values have changed (e.g. after applying HR)
|
||||
currentObject.HyperDashTarget = null;
|
||||
currentObject.DistanceToHyperDash = 0;
|
||||
|
||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
|
Loading…
Reference in New Issue
Block a user