diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs index 737946e1e0..a70b08a0d3 100644 --- a/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs @@ -67,9 +67,11 @@ namespace osu.Game.Tests.Gameplay /// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin: /// normal-hitnormal2 /// normal-hitnormal + /// hitnormal /// [TestCase("normal-hitnormal2")] [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] public void TestDefaultCustomSampleFromBeatmap(string expectedSample) { SetupSkins(expectedSample, expectedSample); @@ -83,9 +85,11 @@ namespace osu.Game.Tests.Gameplay /// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample: /// normal-hitnormal2 /// normal-hitnormal + /// hitnormal /// [TestCase("normal-hitnormal2")] [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) { SetupSkins(string.Empty, expectedSample); @@ -145,6 +149,7 @@ namespace osu.Game.Tests.Gameplay /// [TestCase("normal-hitnormal2")] [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] public void TestControlPointCustomSampleFromBeatmap(string sampleName) { SetupSkins(sampleName, sampleName);