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Remove customisation of hit error via standard settings
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@ -104,7 +104,6 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.KeyOverlay, false);
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SetDefault(OsuSetting.KeyOverlay, false);
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SetDefault(OsuSetting.PositionalHitSounds, true);
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SetDefault(OsuSetting.PositionalHitSounds, true);
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SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
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SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
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SetDefault(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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SetDefault(OsuSetting.FloatingComments, false);
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SetDefault(OsuSetting.FloatingComments, false);
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@ -213,7 +212,6 @@ namespace osu.Game.Configuration
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KeyOverlay,
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KeyOverlay,
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PositionalHitSounds,
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PositionalHitSounds,
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AlwaysPlayFirstComboBreak,
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AlwaysPlayFirstComboBreak,
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ScoreMeter,
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FloatingComments,
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FloatingComments,
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HUDVisibilityMode,
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HUDVisibilityMode,
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ShowProgressGraph,
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ShowProgressGraph,
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@ -1,37 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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namespace osu.Game.Configuration
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{
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public enum ScoreMeterType
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{
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[Description("None")]
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None,
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[Description("Hit Error (left)")]
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HitErrorLeft,
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[Description("Hit Error (right)")]
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HitErrorRight,
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[Description("Hit Error (left+right)")]
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HitErrorBoth,
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[Description("Hit Error (bottom)")]
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HitErrorBottom,
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[Description("Colour (left)")]
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ColourLeft,
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[Description("Colour (right)")]
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ColourRight,
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[Description("Colour (left+right)")]
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ColourBoth,
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[Description("Colour (bottom)")]
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ColourBottom,
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}
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}
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@ -73,11 +73,6 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = "Always play first combo break sound",
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LabelText = "Always play first combo break sound",
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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},
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new SettingsEnumDropdown<ScoreMeterType>
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{
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LabelText = "Score meter type",
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Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
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},
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new SettingsEnumDropdown<ScoringMode>
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new SettingsEnumDropdown<ScoringMode>
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{
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{
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LabelText = "Score display mode",
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LabelText = "Score display mode",
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