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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:57:24 +08:00

Hide header text when it won't fit in the toolbox group

This commit is contained in:
Dean Herbert 2022-01-06 23:08:50 +09:00
parent 690b425380
commit 5aca2dd4ce

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -53,6 +55,8 @@ namespace osu.Game.Overlays
private Color4 expandedColour; private Color4 expandedColour;
private readonly OsuSpriteText headerText;
/// <summary> /// <summary>
/// Create a new instance. /// Create a new instance.
/// </summary> /// </summary>
@ -90,12 +94,10 @@ namespace osu.Game.Overlays
Height = header_height, Height = header_height,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText headerText = new OsuSpriteText
{ {
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Truncate = true,
Text = title.ToUpperInvariant(), Text = title.ToUpperInvariant(),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17),
Padding = new MarginPadding { Left = 10, Right = 30 }, Padding = new MarginPadding { Left = 10, Right = 30 },
@ -132,6 +134,16 @@ namespace osu.Game.Overlays
private const float fade_duration = 800; private const float fade_duration = 800;
private const float inactive_alpha = 0.5f; private const float inactive_alpha = 0.5f;
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
// These toolbox grouped may be contracted to only show icons.
// For now, let's hide the header to avoid text truncation weirdness in such cases.
if (invalidation.HasFlagFast(Invalidation.DrawSize))
headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint);
return base.OnInvalidate(invalidation, source);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();