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Update beatmap set status pill appearance
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@ -1,6 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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@ -8,15 +11,13 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class BeatmapSetOnlineStatusPill : CircularContainer
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{
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private readonly OsuSpriteText statusText;
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private readonly Box background;
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private BeatmapSetOnlineStatus status;
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public BeatmapSetOnlineStatus Status
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@ -29,8 +30,8 @@ namespace osu.Game.Beatmaps.Drawables
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status = value;
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Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
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statusText.Text = value.GetLocalisableDescription().ToUpper();
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if (IsLoaded)
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updateState();
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}
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}
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@ -46,11 +47,14 @@ namespace osu.Game.Beatmaps.Drawables
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set => statusText.Padding = value;
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}
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public Color4 BackgroundColour
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{
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get => background.Colour;
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set => background.Colour = value;
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}
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private readonly OsuSpriteText statusText;
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private readonly Box background;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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private OverlayColourProvider? colourProvider { get; set; }
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public BeatmapSetOnlineStatusPill()
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{
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@ -63,7 +67,6 @@ namespace osu.Game.Beatmaps.Drawables
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f,
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},
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statusText = new OsuSpriteText
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{
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@ -74,6 +77,27 @@ namespace osu.Game.Beatmaps.Drawables
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};
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Status = BeatmapSetOnlineStatus.None;
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TextPadding = new MarginPadding { Horizontal = 5, Bottom = 1 };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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private void updateState()
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{
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Alpha = Status == BeatmapSetOnlineStatus.None ? 0 : 1;
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statusText.Text = Status.GetLocalisableDescription().ToUpper();
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if (colourProvider != null)
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statusText.Colour = status == BeatmapSetOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3;
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else
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statusText.Colour = status == BeatmapSetOnlineStatus.Graveyard ? colours.GreySeafoamLight : Color4.Black;
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background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeafoamLighter;
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}
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}
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}
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@ -118,6 +118,42 @@ namespace osu.Game.Graphics
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}
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}
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/// <summary>
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/// Retrieves a colour for the given <see cref="BeatmapSetOnlineStatus"/>.
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/// A <see langword="null"/> value indicates that a "background" shade from the local <see cref="OverlayColourProvider"/>
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/// (or another fallback colour) should be used.
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/// </summary>
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/// <remarks>
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/// Sourced from web: https://github.com/ppy/osu-web/blob/007eebb1916ed5cb6a7866d82d8011b1060a945e/resources/assets/less/layout.less#L36-L50
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/// </remarks>
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public static Color4? ForBeatmapSetOnlineStatus(BeatmapSetOnlineStatus status)
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{
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switch (status)
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{
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case BeatmapSetOnlineStatus.Ranked:
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case BeatmapSetOnlineStatus.Approved:
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return Color4Extensions.FromHex(@"b3ff66");
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case BeatmapSetOnlineStatus.Loved:
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return Color4Extensions.FromHex(@"ff66ab");
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case BeatmapSetOnlineStatus.Qualified:
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return Color4Extensions.FromHex(@"66ccff");
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case BeatmapSetOnlineStatus.Pending:
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return Color4Extensions.FromHex(@"ffd966");
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case BeatmapSetOnlineStatus.WIP:
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return Color4Extensions.FromHex(@"ff9966");
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case BeatmapSetOnlineStatus.Graveyard:
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return Color4.Black;
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default:
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return null;
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}
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}
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/// <summary>
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/// Returns a foreground text colour that is supposed to contrast well with
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/// the supplied <paramref name="backgroundColour"/>.
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@ -220,7 +220,6 @@ namespace osu.Game.Overlays.BeatmapSet
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private void load(OverlayColourProvider colourProvider)
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{
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coverGradient.Colour = ColourInfo.GradientVertical(colourProvider.Background6.Opacity(0.3f), colourProvider.Background6.Opacity(0.8f));
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onlineStatusPill.BackgroundColour = colourProvider.Background6;
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State.BindValueChanged(_ => updateDownloadButtons());
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