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Add missing user statuses to tests

This commit is contained in:
Lucas A 2019-04-12 23:01:11 +02:00
parent da5d6cb1d4
commit 5ab278f9ea

View File

@ -43,11 +43,13 @@ namespace osu.Game.Tests.Visual.Online
}); });
flyte.Status.Value = new UserStatusOnline(); flyte.Status.Value = new UserStatusOnline();
peppy.Status.Value = new UserStatusSoloGame(); peppy.Status.Value = new UserStatusSoloGame(new Game.Beatmaps.BeatmapInfo());
AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); }); AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); }); AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); }); AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
AddStep(@"editing", () => { flyte.Status.Value = new UserStatusEditing(null); });
AddStep(@"choosing", () => { flyte.Status.Value = new UserStatusChoosingBeatmap(); });
AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); }); AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { flyte.Status.Value = null; }); AddStep(@"null status", () => { flyte.Status.Value = null; });
} }