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Reduce transform time of judgement lines (visually looks almost the same)
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@ -228,7 +228,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private class JudgementLine : CompositeDrawable
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private class JudgementLine : CompositeDrawable
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{
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{
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private const int judgement_fade_duration = 10000;
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private const int judgement_fade_duration = 5000;
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public JudgementLine()
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public JudgementLine()
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{
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{
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@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Width = 0;
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Width = 0;
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this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
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this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
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this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
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this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire();
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}
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}
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}
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}
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}
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}
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