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Use scale correctly in DrawableRepeatPoint
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@ -3,6 +3,8 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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@ -20,28 +22,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private double animDuration;
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private readonly SkinnableDrawable scaleContainer;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
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: base(repeatPoint)
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{
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2 * repeatPoint.Scale);
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
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{
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new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f)
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})
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f)
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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[BackgroundDependencyLoader]
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private void load()
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{
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scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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